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Everything posted by imthenewguy
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Next update will handle this.
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Hey mate, if you are using a stack control plugin, set the max_stack_size value for each item to 0 in the config. This will prevent conflicts. "2668227876": { "enabled": true, "displayName": "small quarry rock", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_quarry_small_a.prefab", "prefab_durability": 15, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 3, "max_stack_size": 20, <------ SET THIS TO 0. "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/BbU7z2R.png" },
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I appreciate the report. The forced wipe should get rid of them anyway. I have checked the code and the only thing I can think of is if the NPC wasn't killed on unload for whatever reason (server crash etc).
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May need to ent kill both NPCs and reload the plugin. It could have failed to on the unload step.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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It does happen with some clients. It appears on their client if they were there at the time of it being made, but wasn't cleared unless you travel outside of it's render range. Not sure why it happens to some but not others. If you cannot pick it up with mouse3, you may have rebound it from FIRE_THIRD at some point. You can either rebind the key or you can use the chat command /crecycler while looking at your recycler to pick it up.
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Look at one of them and use the chat command /removemarketnpc This will remove one of them.
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Here is an issue "Date time format (case sensitive): dd == day. MM == month. yyyy == year": "26-05-2022", The default values were setup correctly and shows the format of the date, allowing you to change the formatting based on your region. Should be (case sensitive) "Date time format (case sensitive): dd == day. MM == month. yyyy == year": "dd-MM-yyyy", When creating a group, there are a few things you need to keep in mind. I will take it line by line. "vip1": { "name": "vip1", "time_type": "day", "time_to_add": 30, "vip_group": "vip", "vip_description": "30 days vip and all the benifits that come with it", "remove_tokens_on_wipe": false, "token_item": { "name": "VIP Token - 30 days", "skin": 2529344523, "item_shortname": "radiationresisttea.pure" }, "_command": null }, "vip1": { This is the unique key in the dictionary. It needs to be uniquely named so the config doesn't mess up. Your config is probably messing up because you have 2 VIP packages with the dictionary key "vip2". "name": "vip1", This is the name of the vip tier that is displayed in the menu. "time_type": "day", "time_to_add": 30, This is the time info. time_type can be populated with day, hour, minute, second. time_to_add is the units of the above type that it adds. IE 30 days or 30 minutes. "vip_group": "vip", This is the actual group that the player is added to for their VIP. Your current config is adding the player to the same group, on all 3 packages. "vip_description": "30 days vip and all the benifits that come with it", This is the description that is displayed in the wallet. "remove_tokens_on_wipe": false, Responsible for whether the token should be removed from a players wallet on server wipe. "token_item": { "name": "VIP Token - 30 days", "skin": 2529344523, "item_shortname": "radiationresisttea.pure" }, Item information for token. It is essential that the skin is unique for EVERY token. The name and the shortname can be the same. "_command": null or "_command": { "command": "inventory.giveto {id} scrap 1000", "message": "You received some scrap.", "public_message": "{name} has redeemed a token and give themselves some scrap. ID: {id}", "hook": true } This can be left null or you can specify an optional command to run when a player consumes a token. Useful for giving an item to a player etc. TL;DR: you need to make sure each dictionary key is unique, the date format config option needs to be fixed as per the default value, and you need to adjust the VIP group in your config for each tier of VIP if the groups are meant to be different.
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The professions plugin doesn't handle NPC spawns. Not sure what this is.
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Changed Status from Pending to Not a Bug
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The buff doesnt say it works on a quarry. None of my plugins use a quarry.
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OK I just pasted your config and lang files directly on my test server running the latest version of cooking and it works fine. My only conclusion is that something else on your server is preventing the yield from being given by adjusting the item.amount value to the default value in the OnDispenserGather hook. See screenshots below.
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I have no idea how patreon functions. The video tutorial showcases how it works with Tebex. If you aren't sure how patreon works, just use Tebex. What is the name of your VIP group in oxide?
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Attach your config, data and lang files for me please.
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Hey mate pop the details of what you are trying to do and your config in here and I can assist.
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- 1,309 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,309 comments
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- #leveling
- #progression
- (and 19 more)
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skins need to be 512x512
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- 1,309 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,309 comments
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- #leveling
- #progression
- (and 19 more)
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You can apply a skin over the top of paper, so it has a different icon. That is how the runes work - they use the blood item, but have custom skins thrown over the top, despite still being blood.
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- 1,309 comments
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- #leveling
- #progression
- (and 19 more)