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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Bug Issue's

    I will add a fix for the item splitting issue next release. Most servers run a stacks plugin which handles it, but I should have a native way to handle it for those that don't. Regarding the assault rifle issue; the new rifles are completely new items, and not skins applied to the existing assault rifle item. The default assault rifle's shortname is "rifle.ak", where as the abyss rifle is called "rifle.ak.diver" and the ice ak is called "rifle.ak.ice". Since these item's aren't skinnable, they aren't supported.
  2. Apologies for the delayed response; I have been in and out of hospital for the past 3 weeks with medical issues. I have found the issue and should have it fixed in the next day or 2, along with the ServerRewards integration.
  3. imthenewguy

    Drum Mag

    Apologies for the delayed response; I have been in and out of hospital for the past 3 weeks with medical issues. The drum mag skill wasn't actually meant to be released. I accidentally pushed the config for it when I updated SkillTree to fix the tugboat issue. I recommend disabling it until its included in the patch notes, as there are a few bugs with it that need to be sorted.
  4. Apologies for the delayed response; I have been in and out of hospital for the past 3 weeks with medical issues. I cannot replicate the issue on my end. It could be a conflict with a stacks plugin (or some other plugin) on your server. Try: Unloading all plugins Load Cooking Attempt to replicate the issue. If it works without issue, you will want to reload plugins in batches and testing again until the issue arises again.
  5. Hi apologies for the delay on getting back to you. I have been in and out of hospital for the past 3 weeks. Is this issue still occurring?
  6. I'm unfamiliar with CustomLoot. Do you have a link to the plugin? I might have to add a hook to prevent it from adjusting my plugins loot.
  7. imthenewguy

    ServerRewards support

    Hey mate apologies for the delay on getting back to you; I've been in and out of hospital for the past 3 weeks with meningitis. It should be pretty easy to add support for ServerRewards. I will look at adding it to the next release.
  8. Changed Status from Pending to Closed
  9. imthenewguy

    scoreboard

    Changed Status from Pending to Closed
  10. imthenewguy

    scoreboard

    It's not a feature I am looking to implement at this stage.
  11. imthenewguy

    Time Between events.

    Changed Status from Pending to Closed
  12. Version 1.0.2

    1,030 downloads

    This plugin will allow players to open and close doors and gates by honking their horn. If the door is locked, players must have authorization on the lock in order for the door to be opened. IE if the player does not have the code entered into a codelock, or did not place the keylock on the door they are attempting to open, it won't open. Commands togglehorn - toggles the ability for the horn to open doors. Permissions horndoors.use - required to use this plugin horndoors.off - this permission is assigned when the players disable horn doors access with the toggle horn command
    Free
  13. imthenewguy

    Time Between events.

    Hey yeah you can adjust all events timing via EventHelper config.
  14. imthenewguy

    Time Between events.

    Changed Status from Pending to Closed
  15. imthenewguy

    Cooking

    What does the chat message say when you eat the Sicilian pizza?
  16. imthenewguy

    Time Between events.

    Its a config option in EventHelper.
  17. Changed Status from Pending to Closed
  18. Ok. Right to close this?
  19. imthenewguy

    Stack vip exp permissions

    It's not possible, no.
  20. I don't understand the question.
  21. imthenewguy

    Missing pump xp bar

    Changed Status from Pending to Closed
  22. imthenewguy

    Missing pump xp bar

    GIven the xp permissions?
  23. If the shop plugin supports commands, then yes. Yes to your second question.
  24. What permissions have you set? Just set it to enabled: false if you want to disable a node.

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