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imthenewguy

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Everything posted by imthenewguy

  1. As far as I am aware it is. What issues are they having?
  2. Hi mate, the descriptions etc aren't part of the lang because you can change them to whatever you want. They are adjusted directly via the config file.
  3. That's odd. Add me on discord and we can take a peak. im the new guy#0001
  4. Will add hemp to the next release. Regarding damage with ranged weapons, it would be quite resource intensive checking each item whenever a bullet/explosion etc hits it, since these items aren't a part of the BaseCombatEntity class (meaning they can't actually take damage). The only work around would be to monitor each time a bullet lands somewhere and scan the list of deployed objects to see what entity was hit. This can be quite cumbersome when you are working with multiple players spraying automatic weapons at entities (bases, deployables etc). A work around to prevent OP base designs using rocks/trees etc would be to add a console command to kill all entities of a particular type (trees, rocks and bushes).
  5. imthenewguy

    Cooking

    When I have enough content to warrant a release or a major bug rears its head.
  6. Mind pasting the whole error?
  7. I can't see any developer hooks in the plugin, so probably not.
  8. Have implemented a fix for the refund issue doing it based on craft task, not per crafted item.
  9. Changed Status from Pending to No Response
  10. I found the issue. Have a patch for it for next release. Just testing on my server.
  11. imthenewguy

    Cooking

    Will add a console command to do that.
  12. imthenewguy

    Cooking

    I will change the config to allow for the owner to set the container prefab in the config, instead of "small" or "large". So long as it uses the StorageContainer class it should work. Regarding API, would only need a call before the sort happens asking if it can happen. IE: CanQuickSort(uint id) or CanQuickSort(StorageContainer), where if we return false (or a non-null value of it's written that way), it cancels the request.
  13. DeployableNature 1.0.6 fixed this issue. Are you running the latest version?
  14. 1.0.6 fixes the buff issue. Not sure why the yield wouldn't be working. You may have something conflicting with it.
  15. "Format for BetterChat title showing the playeres level. Set to null to disable.": "<color=#{0}>[Lv.{1}]</color>", "Default colour for BetterChat xp titles": "6D3D23", Those are the default values from memory. <color=# is what is used to colour the text. {0} is the argument used to colour the text, taken from the default colour. {1} is the level itself. Colour uses a hash color. You can pick a colour from here: https://htmlcolorcodes.com/
  16. Upload your config for me. I have the same - cliffs disabled and market values changed, and the config settings have taken.
  17. I found the issue. It is the way that the data is handled when the player disconnects. Effectively the player is doubling their stats each time they disconnect and reconnect, since I didn't clear the instanced buff data, and added the saved data to the existing instance on connect. The restart or unload/reload of the plugin wipes the instanced data, hence why it was correcting the problem. It was written in a way to remove unnecessary data from memory, but I forgot to clear it when the user disconnected. Will add to todays patch. Edit: Update pushed (1.0.6)
  18. If you can keep an eye out for what might trigger this, be a respec or something else, I would appreciate it. Cannot seem to find an issue with the code that might cause this.
  19. Changed Status from Pending to No Response
  20. Do you know if the values of the buff are what you are receiving in benefits, or if it uses the new values? Also what version are you running?
  21. imthenewguy

    Mobile Phone

    Changed Status from Pending to Closed
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