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Everything posted by imthenewguy
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Known bug and has been patched in the next release.
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- 1,390 comments
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- #leveling
- #progression
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- 1,390 comments
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- #leveling
- #progression
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- 1,390 comments
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- #leveling
- #progression
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- 144 comments
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- #admin
- #admintool
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- 1,390 comments
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- #leveling
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still getting the error 'failed to call hook"
imthenewguy replied to youronlylight's Support Request in Support
Do I have you on discord already? -
unfortunately the only way to do that would be to use the same method that max health teas use, which means drinking them would reset the value. Ill look into options though.
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Changed Status from Pending to Closed
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Hmm that is a weird one... Maybe try and delete the config and see if that fixes the issue. I need more info for errors to be able to help.
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- 1,390 comments
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- #leveling
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- 265 comments
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- #enhanced
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Why arent you running 1.2.1?
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Can you paste the error Zoreeno?
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You mean like this? "Test_tree": { "nodes": { "Test node": { "enabled": true, "max_level": 5, "tier": 1, "value_per_buff": 0.05, "buff_info": { "Key": 69, "Value": 1 }, "icon_url": "https://imgur.com/O0ls6gI.png", "permissions": { "description": "This is a test node. You can add your description here. Level 1 gives instant cooking. Level 2 gives free cooking.", "perms": { "1": { "perms_list": { "cooking.instant": "Instant Cooking" } } } } } } }
- 1,390 comments
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- #leveling
- #progression
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- 1,390 comments
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- 1
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- #leveling
- #progression
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Changed Status from Pending to Closed
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Also make sure you are on the latest oxide version - the last update changed the hook responsible for this and 1.4.0 uses the newer hook version.
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Tried upping the chance for each source to see if it triggers?
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Delete the plugin. Delete data. Delete config. Upload plugin and it should work.
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Checked mine and it is functioning fine. Would be worth a data and config wipe.
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Love the plugin, but reworking the config is awful
imthenewguy replied to Rust Admin's Support Request in Support
Yeah understandable. Hoping this is the last major config rework required for this plugin. Was a necessary evil with the way the buffs function though, in order to allow multiple buffs to function on a single recipe. -
Are you running 1.4.0?
