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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    what does this mean

    Download the latest version and give that a crack.
  2. imthenewguy

    claimprize

    Changed Status from Pending to Not a Bug
  3. imthenewguy

    claimprize

    No item exists called "silveregg". The shortname should be "easter.silveregg"
  4. imthenewguy

    claimprize

    Can you paste the data file too?
  5. If the backpack plugin doesn't assign the skin/item name back then yes. Otherwise it should still persist.
  6. Absolutely beautiful! Amazing job.
  7. imthenewguy

    what does this mean

    Do you know what item was being used when this triggered?
  8. Changed Status from Pending to Closed
  9. imthenewguy

    Cooking

    It's intentional, as eating them can cause other issues. Also if a player eats a food, which would add a 4th buff, it refunds the food (effectively giving them infinite food).
  10. imthenewguy

    claimprize

    Paste me the whole config file. Use the code brackets so it looks like this
  11. The permission cooking.use is expicitly for cooking a meal, not for ingredients dropping from gathering. Players can disable the gathering drops by typing the /toggledrops command into chat.
  12. imthenewguy

    economics dont work

    You don't get economics or scrap for hitting nodes. You get nuggets, which can be sold for economics or scrap.
  13. imthenewguy

    claimprize

    Any errors in the server console when typing the command in?
  14. I shall update that. Patched the NewSave method in a while back
  15. You don't need to delete anything. The plugin handles it automatically on map wipe.
  16. I'm not sure what gui announcements is.
  17. imthenewguy

    economics dont work

    Lower the chances of obtaining gold nuggets via the config. "Gold nugget default chance [%]": 1.0, "Gold nugget professional chance [%]": 4.0, "Gold nugget chance increase per level [%]": 0.1, "Prime meat default chance [%]": 1.0, "Prime meat professional chance [%]": 4.0, "Prime meat chance increase per level [%]": 0.1, "Pinecone default chance [%]": 1.0, "Pinecone professional chance [%]": 4.0, "Pinecone chance increase per level [%]": 0.1, These represent a % chance. 1.0 = 1% chance per hit. If you want to make them rare, set it to 0.1 etc. If you want to disable it, set it to 0. Setting the value of the items is also done via the config "Item information": { "skinner": { "shortname": "bearmeat.cooked", "skin": 2403118688, "displayName": "Prime Meat", "quantity": 1, "sell_price": 10 }, "miner": { "shortname": "battery.small", "skin": 2405961582, "displayName": "Gold Nugget", "quantity": 1, "sell_price": 10 }, "logger": { "shortname": "battery.small", "skin": 2405963120, "displayName": "Pinecone", "quantity": 1, "sell_price": 10 } }, Set the sell pricer to 0, or whatever u want them to sell for.
  18. imthenewguy

    economics dont work

    I don't understand the question
  19. imthenewguy

    economics dont work

    Found the issue. Will patch next upload.
  20. imthenewguy

    economics dont work

    Are you getting errors or anything in the server console?
  21. imthenewguy

    Cooking

    I have an idea what's causing the problem. I will add the fix to the next release.
  22. imthenewguy

    economics dont work

    Pm me a copy of your config file (Professions.json in oxide/config/) and I will have a quick look.
  23. imthenewguy

    Cooking

    What fish were causing this? DO you also use FishingTreasure?
  24. Farmer was originally included on my server but it was incredibly hard to balance due to scaling. I like the idea of killing scientists/murderers etc and having a unique item added to their drop table for the killer. Might look at both down the track.
  25. Changed Status from Pending to Closed Changed Fixed In to 1.1.4
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