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Everything posted by imthenewguy
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Raidable Bases "zones" cancels the Reinforced Item set bonus
imthenewguy replied to Leonard Hagedorn's Support Request in Support
Check your raidable bases config and make sure the following is set to false. Block Plugins Which Prevent Item Durability Loss -
I need more information. Is there an error? Are the perms being given but they aren't able to use it? What method are u using to give them perms?
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That is odd. Maybe try and remove your config and see if it still appears.
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Changed Status from Pending to Closed
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- 16 comments
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- 1
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- #skills
- #skill tree
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- 252 comments
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- #enhanced
- #custom loot
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If you are using a stack modifier plugin, be sure to set the following to false in your config: Allow cooking to maintain the item integrity using the OnItemStack/CanStackItem hook. Set to false if you use a stack control plugin It functions fine on my test server. Most likely something to do with a stack modifier plugin.
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Can't get Better Chat to show levels.
imthenewguy replied to ChristopherS's Support Request in Support
Changed Status from Pending to Closed -
- 252 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Hey mate could we get a hook for the pre-start? Either the following just before _active = true; Interface.CallHook("OnHarborEventPreStart"); or the following method for us to call: [HookMethod("IsHarbourEventActive")] public bool IsHarbourEventActive() { return _active; } I am making a plugin that kills the cargo ship on spawn if my event is active. Don't want to accidentally kill this ship lol.
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- 99 comments
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- 1
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- #barricade
- #ch47
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Can't get Better Chat to show levels.
imthenewguy replied to ChristopherS's Support Request in Support
Please ensure that you do not have the skilltree.notitles permission assigned. This prevents BetterChat titles from appearing. If you are unsure, type the following into your server console and see what groups/users have the permission. o.show perm skilltree.notitles -
- 1,362 comments
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- 1
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- #leveling
- #progression
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- 1,362 comments
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- #leveling
- #progression
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I would run the token as a console command rater than a group command if you are trying to do that. Example: "command_1": { "name": "Command Token 1", "time_type": "day", "time_to_add": 0, "vip_group": null, "vip_description": "This token will add the user to the vip group and wont take them off.", "remove_tokens_on_wipe": false, "token_item": { "name": "permanent vip token", "skin": 2546992444, "item_shortname": "radiationresisttea.pure" }, "_command": { "command": "o.usergroup add {id} vip", "message": "You now have permanent vip.", "public_message": "", "hook": true }, "_commands": null },
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I have no idea what that command is lol. Do the following in your server console o.show group vip2 Should print out any members in the group, as well as any perms associated to the group.
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What method are u using to remove yourself?
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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- 252 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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If you are having conflicts with stacks, disable cooking's handling of stacks by setting the following to false. "Allow cooking to maintain the item integrity using the OnItemStack/CanStackItem hook. Set to false if you use a stack control plugin"
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1. Yes, you can set the source that items are dropped from from the list on the main sales page (under "Gathering Sources"). The number represents the drop source. Here is an example of the config for an Avocado: "avocado": { "enabled": true, "base_shortname": "apple", "skin": 2783687116, "gathered_from": [ 2 ], "dropWeight": 100, "max_count": 2, "imageURL": "https://i.imgur.com/OKmLpNk.png", "market_enable": true, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0, "loot_container_drop_weight": 100.0 }, Under the option "gathered_from", you can see there is currently a number 2 inside of the array. This represents Arid trees (trees found in the desert). If you wanted to change its drop source by removing it from arid trees, or adding additional drop sources, you could adjust it like so: "gathered_from": [ 2, 6, 7 ], This would make it so avocados could drop from pumpkin and potato patches. 2. If you do not plan on adding NPCs that will be used to access the market, then yes you can prevent certain players from accessing it by only assigning the cooking.market.command permission to certain users/groups. If you have the market accessible via NPCs then any player can speak to the NPC and access it.