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Everything posted by imthenewguy
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- 1,337 comments
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- #leveling
- #progression
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Sometimes people cannot pickup items
imthenewguy replied to RuGRustServer's Support Request in Support
Hmm not sure what would cause that issue. A few things to try if it happens again: - Attempt to pick it up yourself as an admin. - Join the players team and attempt to pick it up (assuming you have team pickup on). - Use the chat command "dnpickup" to pickup the item while looking at it. -
This plugin is exclusively for gathering clothes and is based on yield. I do have another plugin called Enchanting which does add a certain element that you are looking for, but only active based perks, not passive ones. It does sound like a cool idea though. You are effectively wanting random drops of items that roll a random stat and value for that stat, on a random piece of clothing?
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- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,337 comments
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- 1
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- #leveling
- #progression
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- 1,337 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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- 78 comments
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- 1
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- #recycler
- #monetization
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Ill remember to update a version number, one day xD
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It's on the main page mate 0: NodeAll - Stone, Metal and Sulfur nodes. 1: TreeAll - All trees. 2: TreeArid - Trees in desert biomes. 3: Hemp - All hemp plants. 4: CollectableNode - The small collectable stone, metal and sulfur nodes. 5: BerryBush - Bushes that berries can be picked from. 6: Pumpkin - All Pumpkin patches. 7: Potato - All potato patches. 8: Corn - All corn patches. 9: Fish - Gutting a fish. 10: Boar - Harvested specifically from boars. 11: Chicken - Harvested specifically from chickens. 12: Bear - Harvested specifically from bears. 13: Stag - Harvested specifically from stags. 14: Wolf - Harvested specifically from wolves. 15: Horse - Harvested specifically from horses. 16: Mushroom - All mushroom patches. 17: Animal - All animals in the animals list. 18: Default - An item that is obtained by default in Rust. 19: Crafted - An item that needs to be crafted (requires a recipe as well). 20: NodeArid - Mining nodes in the desert biomes. 21: NodeTemperate - Mining nodes in temperate biomes. 22: NodeTundra - Mining nodes in Tundra biomes. 23: NodeArctic - Mining nodes in Arctic biomes. 24: TreeTemperate - Cutting trees in temperate biomes. 25: TreeTundra - Cutting trees in Tundra biomes. 26: TreeArctic - Cutting trees in arctic biomes. 27: NodeStone - Mining stone nodes. 28: NodeMetal - Mining metal nodes. 29: NodeSulfur - Mining sulfur nodes. 30: PolarBear - Harvesting polar bear flesh. 31: Fishing - Catching a fish. 32: TreeCactus - Harvesting a cactus.
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The pages are generate when the plugin loads as opposed to each time it is called for, for optimization purposes. Having a function like this would require the pages to be built each time a player press the next button or opens the menu, as well as the knock on effect for call backs to pages based on their index. The only thing that would be possible would be preventing a player from crating a meal if there is a permission, but they would still see it as a menu option.
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I don't have them. It;s a matter of tweaking the values until you get it in the place you want it. The only thing to remember is - if lowing an x value, make sure you lower both x values by the same amount. IE the default value for x_min is "185.4" and the default value for x_max is "227.4". Changing these shifts the icon left to right (lowering makes it go left, increasing makes it go right). If I wanted to shift the button 100 to the left, I change deduct 100 from BOTH x_min and x_max, so the new values would be "85.4" and "127.4" respectively.
- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,337 comments
-
- #leveling
- #progression
- (and 19 more)
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Changed Status from Pending to Closed Changed Fixed In to 1.1.20
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Changed Status from Pending to Closed Changed Fixed In to 1.1.20
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Patched in 1.1.20
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- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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Ill create a fresh server on my end and give it a try, see if I can replicate the issue.