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imthenewguy

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Everything posted by imthenewguy

  1. Check your raidable bases config and make sure the following is set to false. Block Plugins Which Prevent Item Durability Loss
  2. imthenewguy

    Permissions

    I need more information. Is there an error? Are the perms being given but they aren't able to use it? What method are u using to give them perms?
  3. imthenewguy

    Red Error

    That is odd. Maybe try and remove your config and see if it still appears.
  4. imthenewguy

    Can't remove from group?

    Changed Status from Pending to Closed
  5. You can't go below the xp threshold of your current level.
  6. It is really odd that he doesn't retain the item.name. Would be simple enough to implement.
  7. imthenewguy

    Cooking

    If that's a backpack plugin, mine doesn't allow crafting from a backpack plugin, only from the ingredients bag. If you don't have the chat command perms enabled, or dont have the bag in the inventory, you can't craft from it.
  8. imthenewguy

    Cooking

    If you are using a stack modifier plugin, be sure to set the following to false in your config: Allow cooking to maintain the item integrity using the OnItemStack/CanStackItem hook. Set to false if you use a stack control plugin It functions fine on my test server. Most likely something to do with a stack modifier plugin.
  9. Changed Status from Pending to Closed
  10. There isnt but Ill add a player setting like I did for skill tree.
  11. imthenewguy

    Armored Train

    Hey mate, do you have any plans to add API identifying players that completed the event by chance? I would love to integrate this into my Skill Tree plugin and award xp for completing/participating in the event. Same with your Convoy plugin.
  12. Hey mate could we get a hook for the pre-start? Either the following just before _active = true; Interface.CallHook("OnHarborEventPreStart"); or the following method for us to call: [HookMethod("IsHarbourEventActive")] public bool IsHarbourEventActive() { return _active; } I am making a plugin that kills the cargo ship on spawn if my event is active. Don't want to accidentally kill this ship lol.
  13. Hey mate any plans to add API to this? I would love to integrate it into my SkillTree plugin and award xp to participants per phase completed.
  14. Please ensure that you do not have the skilltree.notitles permission assigned. This prevents BetterChat titles from appearing. If you are unsure, type the following into your server console and see what groups/users have the permission. o.show perm skilltree.notitles
  15. imthenewguy

    Cooking

    Don't stack where exactly? The ingredient bag should stack fine because it's not moving a physical item into the bag - its adding an additional value onto the item stack count. Play me out a scenario so I can better understand the issue
  16. That's fair enough. I do need a support ticket created by the purchaser though to valid that they have purchased it. Plugins unfortunately get shared, and I obviously don't want to encourage it by offering support to potential servers that don't support developers.
  17. imthenewguy

    Can't remove from group?

    I would run the token as a console command rater than a group command if you are trying to do that. Example: "command_1": { "name": "Command Token 1", "time_type": "day", "time_to_add": 0, "vip_group": null, "vip_description": "This token will add the user to the vip group and wont take them off.", "remove_tokens_on_wipe": false, "token_item": { "name": "permanent vip token", "skin": 2546992444, "item_shortname": "radiationresisttea.pure" }, "_command": { "command": "o.usergroup add {id} vip", "message": "You now have permanent vip.", "public_message": "", "hook": true }, "_commands": null },
  18. imthenewguy

    Can't remove from group?

    I have no idea what that command is lol. Do the following in your server console o.show group vip2 Should print out any members in the group, as well as any perms associated to the group.
  19. imthenewguy

    Can't remove from group?

    What method are u using to remove yourself?
  20. imthenewguy

    conflict

    Changed Status from Pending to Closed
  21. imthenewguy

    Stats wiped...

    Changed Status from Pending to Closed
  22. Have added a new set for melee damage, a new set for melee defense, and a new set bonus for bullet damage reduction. Will be in next patch.
  23. imthenewguy

    conflict

    If you are having conflicts with stacks, disable cooking's handling of stacks by setting the following to false. "Allow cooking to maintain the item integrity using the OnItemStack/CanStackItem hook. Set to false if you use a stack control plugin"
  24. imthenewguy

    Cooking

    1. Yes, you can set the source that items are dropped from from the list on the main sales page (under "Gathering Sources"). The number represents the drop source. Here is an example of the config for an Avocado: "avocado": { "enabled": true, "base_shortname": "apple", "skin": 2783687116, "gathered_from": [ 2 ], "dropWeight": 100, "max_count": 2, "imageURL": "https://i.imgur.com/OKmLpNk.png", "market_enable": true, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0, "loot_container_drop_weight": 100.0 }, Under the option "gathered_from", you can see there is currently a number 2 inside of the array. This represents Arid trees (trees found in the desert). If you wanted to change its drop source by removing it from arid trees, or adding additional drop sources, you could adjust it like so: "gathered_from": [ 2, 6, 7 ], This would make it so avocados could drop from pumpkin and potato patches. 2. If you do not plan on adding NPCs that will be used to access the market, then yes you can prevent certain players from accessing it by only assigning the cooking.market.command permission to certain users/groups. If you have the market accessible via NPCs then any player can speak to the NPC and access it.
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