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imthenewguy

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Everything posted by imthenewguy

  1. Deployable nature - change the following config options: "Prevent wild animals from targeting and killing deployed animals?": false (disable deployable animals if there are still issues) "Allow players to use their middle mouse button to remove an item with a hammer (they can still use chat command regardless if they have perms)": false "Display a chat message when a player pulls out a hammer for the first time, reminding them that they can remove deployables": false SkillTreeItems is only subscribed to CanStackItem, CanCombineDroppedItem, OnEntityKill and OnItemAction. The first 2 are unsubscribed if you set the config for stack handling to false (which should be the case if you are using a stacks plugin). The second only pays attention when the action keyword is used, by default it is "unwrap". OnEntityKill only tracks LootContainer class and simply has 2 lines: a null check of the entity and a call to remove the looted container. SkillTree uses Subscribe/Unsubscribe to handle hooks that aren't relevant at the time. If any player lacks the buff that uses a particular hook, it unsubscribes the hook. It also uses the most hooks of all the plugins by far. EpicLoot uses a lot of hooks due to the nature of it and the number of buffs and abilities it has. There is no Subscribe/Unsubscribe method with this one though (is something I will probably need to add). ItemPerks has the Subscribe/Unsubscribe feature.
  2. Can't reproduce, but I may have already fixed it accidentally lol. We will see in the next release.
  3. imthenewguy

    fixed close please

    Changed Status from Pending to Closed
  4. I would highly recommend switching to the steam workshop image system and upload the images to steam workshop. It will put all of the heavy lifting on the client and it get cached in their client between sessions which is nice. Ill look at putting a guide in my discord if you aren't familiar with how to do it.
  5. Yeah I probably haven't handled the monohebaviour properly for it. Let me suss it out.
  6. I can't replicate the issue on my end. Have 1 point in the skill. I go into the water. It counts down until it displays -2 at the top. My client oxygen starts to deplete. I die. Got a video or something?
  7. imthenewguy

    Low grade - chainsaw

    Think its an oversight with EventHelper. If everything else is being restored correctly then I probably need to fix it on my end. I have added something to the next release that should hopefully sort it out.
  8. Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. Hey mate i have another version I plan to release which disables saving, so it will remove the entities on restart.
  10. Changed Status from Pending to Closed
  11. I mean if its being called there should be no logical reason why it isnt working. Did you want to pm me on discord @BeePsy so we can test?
  12. Changed Status from Pending to Closed
  13. imthenewguy

    Stores dont despawn

    Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  14. imthenewguy

    wipeoldarena

    Changed Status from Pending to Closed Changed Fixed In to 1.0.5
  15. imthenewguy

    some times i see error

    Changed Status from Pending to Closed
  16. imthenewguy

    Blacksmith

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  17. Changed Status from Pending to Closed
  18. Changed Status from Pending to Closed
  19. imthenewguy

    XP supply drop

    So the plugin uses OnLootEntity to handle the locking, by telling the player to stop looting on the following frame. It should be using the CanLootEntity hook and returning a false value to prevent the looting to begin with. Would be worth mentioning it to the developer, as with the current method the player will always get xp.
  20. Its an intended feature. The XP is based on the amount of time spent crafting an item. If the craft time is instant, the xp is less.
  21. Are you calling the RecycleThink method from the Recycler class, or is that a method inside of your monobehaviour? If it's the latter, are you calling the OnItemRecycle hook?
  22. Changed Status from Pending to Closed
  23. The hook still triggers though, so players would still be added to the dictionary for when the recycler is functioning. How are you handling the Invoke for recycling - are you using the vanilla invoke (recycler.InvokeRepeating) like I am, or are you using handling it yourself via a monobehaviour?

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