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Muktuk

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  1. Muktuk

    Not Loading on Server Restart

    Skill Tree isn't loading on server restart, I'm seeing this error in console: SkillTree - No target method specified for class Oxide.Plugins.EpicLoot+Item_CanStack_Patch (declaringType=Item, methodName =CanStack, methodType=, argumentTypes=(Item, Item)) I noticed the other thread so I've restarted without Epic Loot installed and Skill Tree loads fine on restart. Please let me know if there's any other details you need. Edit for clarity: Skill Tree manually loads either way.
  2. Muktuk

    Raidable Bases

    With the ladder, my players love the titles that get handed out, however it seems like once someone gets that title they keep it between wipes. Is there an option to have them retain the title for only one wipe?
  3. Hey man, since the update all the images for interacting with the lootables aren't loading and the black placeholder fills the screen. Is there a new setting I need to fiddle with?
  4. Muktuk

    Wrong Version Out?

    Hey man, I'm getting the following error: EpicLoot.cs(6993,41): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead Looking at the code I noticed it says v 1.1.5. Downloaded it twice to confirm. Any chance the wrong version has been released?
  5. Update has borked the plugin: Error while compiling: InfiniteCandlesFog.cs(62,39): error CS1061: Type `FogMachine' does not contain a definition for `allowedItem' and no extension method `allowedItem' of type `FogMachine' could be found. Is this plugin still being maintained?
  6. Error while compiling: Shop.cs(1537,28): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference? Getting this when the plugin loads, please advise.
  7. Muktuk

    NRE Spam

    I had another crash following a slew of the health change message. Did some more testing and I think have found the cause of the OnPlayerHealthChange at least. It's triggering if I have a full set of Medics gear and Vampiric Tendencies from Skill Tree.
  8. Muktuk

    NRE Spam

    Sorry, had a busy few days. I too doubt this is behind the crashes but I'd like to eliminate this as a possibility. Have pinged you on discord now, thanks.
  9. Muktuk

    NRE Spam

    Yeah, I'm still not able to replicate the health change one at present. I am still getting the CanLootEntity one, what could that be? I have additional lootable objects from the Static Lootables plugin (on this site). It's the one I'm slightly more concerned about as it was the last thing in console before the crash.
  10. Muktuk

    NRE Spam

    I've done a bit of testing for it and I've not been able to replicate unfortunately. Tested with and without medic gear (full and part sets), tried healing with bandages, syringes, medkit and berries; nothing. Also tested the double bandages thingie from Skill Tree; same. Gave myself max health tea too, not getting an error there either. I've had a look through the spam again and it's all the same message. The timing of the original error messages looks a little tight to be a player healing, unless it's berry spam. Any other clues I can look for or tests I can run?
  11. Muktuk

    NRE Spam

    Failed to call hook 'CanLootEntity' on plugin 'EpicLoot v1.1.3' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GenerateRandomItem (System.String type, System.Collections.Generic.List`1[T] item_shortnames, System.String tier) [0x003b5] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.EpicLoot.CanLootEntity (BasePlayer player, LootContainer container) [0x000e1] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x019ad] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Had a random crash before, not sure if this is connected but it was the last thing in console. Since the reboot I've been getting a lot of this: Failed to call hook 'OnPlayerHealthChange' on plugin 'EpicLoot v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EpicLoot.OnPlayerHealthChange (BasePlayer player, System.Single oldValue, System.Single newValue) [0x000df] in <c8a742d3c9ea43828f00aa1e33ff69f7>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02ad0] in <c8a742d3c9ea43828f00aa1e33ff69f7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 Any ideas what's causing this?
  12. Muktuk

    EpicLoot

    Hey man, I had some ideas for a couple of feature requests: More developed crafting options. Something where a player can use more Epic Scrap to make higher tier items either at item creation or by applying scrap to an existing Epic Item. More options for Raidable Bases. Would be very handy if I could specify which tiers are available in the different difficulties of RB. I hope you'll consider including these in the future.
  13. Muktuk

    Skill Tree

    Found a slight issue and want to check it's not just me or intended behaviour: once you have over 100% melee damage resistance (through a combo of the combat skill tree and Epic Loot) melee bots heal you. Tested with bot BotReSpawn and ZombieHorde dudes.
  14. Muktuk

    Skill Tree

    Is there a way to have those with the admin permission not appear in the scoreboard? I couldn't see a relevant setting in the config. Edit: Removed another question. Should have read the whole thing.
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