Muktuk
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Thanks mate!
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Skill Tree isn't loading on server restart, I'm seeing this error in console: SkillTree - No target method specified for class Oxide.Plugins.EpicLoot+Item_CanStack_Patch (declaringType=Item, methodName =CanStack, methodType=, argumentTypes=(Item, Item)) I noticed the other thread so I've restarted without Epic Loot installed and Skill Tree loads fine on restart. Please let me know if there's any other details you need. Edit for clarity: Skill Tree manually loads either way.
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Hey man, I'm getting the following error: EpicLoot.cs(6993,41): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead Looking at the code I noticed it says v 1.1.5. Downloaded it twice to confirm. Any chance the wrong version has been released?
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- 19 comments
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Error while compiling: Shop.cs(1537,28): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference? Getting this when the plugin loads, please advise.
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I had another crash following a slew of the health change message. Did some more testing and I think have found the cause of the OnPlayerHealthChange at least. It's triggering if I have a full set of Medics gear and Vampiric Tendencies from Skill Tree.
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Yeah, I'm still not able to replicate the health change one at present. I am still getting the CanLootEntity one, what could that be? I have additional lootable objects from the Static Lootables plugin (on this site). It's the one I'm slightly more concerned about as it was the last thing in console before the crash.
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I've done a bit of testing for it and I've not been able to replicate unfortunately. Tested with and without medic gear (full and part sets), tried healing with bandages, syringes, medkit and berries; nothing. Also tested the double bandages thingie from Skill Tree; same. Gave myself max health tea too, not getting an error there either. I've had a look through the spam again and it's all the same message. The timing of the original error messages looks a little tight to be a player healing, unless it's berry spam. Any other clues I can look for or tests I can run?
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Failed to call hook 'CanLootEntity' on plugin 'EpicLoot v1.1.3' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GenerateRandomItem (System.String type, System.Collections.Generic.List`1[T] item_shortnames, System.String tier) [0x003b5] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.EpicLoot.CanLootEntity (BasePlayer player, LootContainer container) [0x000e1] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x019ad] in <bdc4e366339f47a7b5ddd03e65911fec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Had a random crash before, not sure if this is connected but it was the last thing in console. Since the reboot I've been getting a lot of this: Failed to call hook 'OnPlayerHealthChange' on plugin 'EpicLoot v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EpicLoot.OnPlayerHealthChange (BasePlayer player, System.Single oldValue, System.Single newValue) [0x000df] in <c8a742d3c9ea43828f00aa1e33ff69f7>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02ad0] in <c8a742d3c9ea43828f00aa1e33ff69f7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 Any ideas what's causing this?
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Hey man, I had some ideas for a couple of feature requests: More developed crafting options. Something where a player can use more Epic Scrap to make higher tier items either at item creation or by applying scrap to an existing Epic Item. More options for Raidable Bases. Would be very handy if I could specify which tiers are available in the different difficulties of RB. I hope you'll consider including these in the future.
- 205 comments
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- #enhanced
- #custom loot
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- 957 comments
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- #leveling
- #progression
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- 957 comments
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- #leveling
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