Jump to content

imthenewguy

Creator
  • Posts

    3,842
  • Joined

  • Last visited

Everything posted by imthenewguy

  1. Changed Status from Work in Progress to Closed
  2. Changed Status from Pending to Work in Progress
  3. imthenewguy

    Please fix

    Changed Status from Pending to No Response
  4. The only reason I can see this triggering more than once to save the "ele" button is if you have anchor entity sets that match. This could be caused by duplicating the arena so that there are 2 sets of buttons and 2 pookie bears. Have you clicked the "Remove Duplicates" in RustEdit? I haven't adjusted any of the anchor points with the plugin, so all changes made should not affect the way that the IO is acquired.
  5. Unload it. Delete your old data file. Reload it.
  6. Might be something I do down the road but it won't be any time soon unfortunately as I would have to write a large majority of the code to accommodate. I like the idea of changing elements. Need to brush up a little on my CUI skills and learn how that works functionally though.
  7. Yeah I think I will have to make one up.
  8. Version 1.0.3

    61 downloads

    This plugin and prefab combo adds a functional fishing competition event into your server. Players can type the chat command in to join the event when it starts, teleporting them to the platform to compete in the competition. Setup is very easy and requires little to no RustEdit experience, as the tutorial video covers the placement and setup on your server. This submission features a prefab and plugin combination. The download includes everything required to add this to your map and run the game on your server. Some of the highlights include: Completely automated event handling - the plugin handles the joining and running of the game. Join from anywhere - players can join the minigame from anywhere on the map by typing the join command. This will strip the players items from them and place them in the lobby for when the game begins. Items are returned to the player and they are redeployed where they joined from after the game ends. Includes a custom "professional" rod item that the players fish with. This allows you to set the tensile strength of the rod so it won't snap as often. Customizable prizes - can also include custom items from other plugins. The option for players to keep the fish that they catch during the event. Support for FishingTreasure - can add a temporary hotspot to the event, increasing the chances of obtaining a casket while participating. There is also an option to let players keep the caskets that they fish. Fish specific competition options - the competition can allow any fish to give the player a point, or require the player to try and catch a specific fish type. Chat command: startfc <optional: time override> Description: Forces the game to start. Time override will dictate how long until the game begins. Chat command: endfc Description: Ends the current competition and returns players to their start locations. Chat command: gofish Description: Joins any active events that haven't started yet. Chat command: leavefc Description: Leaves the current event. Chat command: fcprize Description: Rolls and gives the player a prize if they have outstanding prizes from winning. fishingcompetition.admin - Allows you to use the startfc and endfc commands.
    $15.00
  9. imthenewguy

    No trees

    Changed Status from Pending to Closed
  10. imthenewguy

    No trees

    I will add that feature to the next update. No way to prevent nodes spawning in the current version. Closing this off for now
  11. imthenewguy

    No trees

    Hey mate, it would be to do with the topology. I have updated the video to show a simple way to make sure the topology is always correct. You most likely have a topology type set such as Ocean, Oceanside, Offshore etc that is causing the trees not to spawn. These need to be cleared. Check the video out and let me know how you go.
  12. Version 1.0.4

    115 downloads

    Gathering clothes adds 6x default gathering sets to your server, which increase the yield/luck when harvesting resources. The plugin also allows for you o add additional pieces to the set, or create your own sets entirely with different bonus values. The one thing that set's this plugin apart from others is that each set can qualify for a "Set Bonus" if the target amount of items worn is met. For example the Mining set will give you: Hat: +10% yield Hoodie: +25% yield Pants: +15% yield Normally this would give the wearer a yield of 50% extra resources if all 3 pieces are worn, but since there is a set bonus for wearing all 3 pieces, the wearer receives an additional +50% yield on top, bringing their total yield to +100%. Sets and set bonuses are fully customizable in the config. Default sets: Miner's set (3 pieces) Farmer's set (3 pieces) Angler's set (3 pieces) Hunter's set (3 pieces) Lumberjack's set (3 pieces) Scavenger's set (3 pieces) All sets (except for the scavengers set) increase the yield received when harvesting resources. This value is rounded up where applicable. The Scavenger's set is a luck based modifier, giving the wearer a chance to receive additional scrap when destroying barrels or looting crates. These clothing items can be found inside of normal, military and elite crates by default (with varying chances depending on the crate), and are added as additional loot to the container, rather than replacing an existing loot item. Additional crate types can easily be added using the same formula. The plugin is also optimized to unsubscribe from hooks when no players are wearing the clothes. Chat Commands Command: giveitem <skin ID> - Gives you an individual piece of gathering attire. Command: giveset <set name> - Gives you the entire set of the desired gathering attire (you can type /giveset without parameters into chat to see the set names) Command: bonus or bonuses - Prints out the players current gather bonus based on what they are wearing. Click here to see an example of the config Always looking for feedback on this so feel free to suggest away. Showcase by SHADOWFRAX
    $9.99
  13. Version 1.0.16

    2,440 downloads

    This plugin can be used by developers to manage their arena games etc. Developers can use this to handle the entry/exit of players into their games. The plugin will be primarily used by my HungerGames, ScubaArena and Skirmish game (soon to be released). It features: Registration calls to create and register the event with the plugin. Automatic running of the events in order, so you can have multiple event plugins running 1 after the other (configurable). Strip and save the players current inventory, and restore it after they leave the game. Store and restore the players metabolism stats when they join/leave the game. Register a destination for players to teleport to when joining the game. Command black listing. Build in hook management for popular plugins such as Backpacks and kits. API void EMCreateEvent(string eventName, bool automatic_start, bool stripItems, bool leaves_event_on_death, bool full_health_on_join, bool give_items_back_on_respawn, bool full_metabolism_on_join, Vector3 teleport_destination) Creates the event and allows the developer to specify the settings: eventName: the name of the event. this.Name is recommended. automatic_start: enrolls the event to be scheduled and ran by EventHelper. stripItems: strips the players items and stores them in the data file. Items will be returned upon leaving the event, or when they respawn after they have left the event unless give_items_back_on_respawn is set to false. leaves_event_on_death: Kicks the player from the event when they die. full_health_on_join: Stores the players health into the data file and sets their health to max. give_items_back_on_join: Gives the players items back when they leave the event, or when they respawn after leaving the event. If set to false, they will need to use the /recoveritems command to get their items back.This is useful if a server is running plugins such as kits, which wipes the players inventory to give the player a kit. full_metabolism_on_join: Saves and restores the players metabolism before and after a game. teleport_destination: The location that a player will teleport to when joining the game. Set to Vector3.new if you do not want them to teleport. void EMExternalPluginSettings(string eventName, bool canDropBackpack = false, bool canEraseBackpack = false, bool canOpenBackpack = false, bool canBackpackAcceptItem = false, bool canRedeemKit = false, bool CanLoseXP= false) Sets up the external plugin settings for the event. eventName: The registered name of the event. canDropBackpack: Backpack plugin. canEraseBackpack: Backpack plugin. canOpenBackpack: Backpack plugin. canBackpackAcceptItem: Backpack plugin. canRedeemKit: Can the player redeem kits. CanLoseXP: Can the player lose xp when dying in the game. void EMBlackListCommands(string eventName, string[] commands) Use to submit a list of commands that cannot be run while at the event. void EMRemoveEvent(string eventName) Removes the event from EventHelper. This will automatically trigger the EMPlayerLeaveEvent hook for each player if the event is active. void EMManuallyStarted(string eventName) Flags the event as manually started, preventing it from being run automatically if opting in for automatic_start. void EMUpdateLobby(string eventName, Vector3 pos) Allows you to update the lobby destination after an event has been created. void EMStartEvent(string eventName) Triggers an event to start. Marks the event as running so it can be used with the EMEndEvent hook. Call this when you want the game to start. void EMEndEvent(string eventName) Triggers the event to end. Goes through each participant and calls EMPlayerLeaveEvent on them before clearing the participants. Also resets manually_started to false and triggers the EMEndGame hook. bool EMEnrollPlayer(BasePlayer player, string eventName) Enrolls a player into the event. Follows the instructions of the EMCreateEvent settings by stripping items, setting health and metabolisms, as well as teleporting the player to the arena. Also checks for crafting queues, black listed items and escape blocks. Returns true if the player was enrolled successfully. void EMPlayerLeaveEvent(BasePlayer player, string eventName = null) Removes the player from the event. Strips the items that they have received from the event, then optionally restores their previous items, teleports them to the location that they were at prior to joining, sets their health and their metabolism etc, or will tell them that they need to use the command in order to get their inventory back. bool EMIsParticipating(BasePlayer player, string eventName) Returns true if a player is participating in an event (using the participants list associated with the event itself). bool EMAtEvent(ulong id) Returns true if a player is at an event (using the playerdata records). bool AddBan(BasePlayer player, string event_name) Bans the player from the specified event. bool RemoveBan(BasePlayer player, string event_name) Unbans the player from the specified event. Hooks void EMEndGame(string eventName) Is called when the game ends. Chat commands ehban <target name/id> - bans the player from all events globally. ehunban <target name/id> - unbans the player from all events globally.
    Free
  14. imthenewguy

    Server Save Errors

    Changed Status from Pending to No Response
  15. imthenewguy

    Cooldown timer

    Changed Status from Pending to Closed
  16. imthenewguy

    Cooldown timer

    Ill add that to the next release.
  17. imthenewguy

    Please fix

    There is literally only 1 thing in the plugin that deals with the StorageContainer class and that is the CanLootEntity hook, which is simply used to get the recycler entity when a player attempts to open it and prevent them from doing so if they aren't on your team/aren't you (depending on your config settings). There is no inventory management of the recycler at all in the plugin. We don't ever check to see or modify the recyclers inventory during any interactions (even when picking up the recycler, which I should probably update to prevent if a player attempts to pick up a recycler that has items in it, but that's another issue). This plugin won't be causing your issue; it is most likely a symptom if it (another plugin not liking the way it is spawned or something).
  18. You should be able to create a new lang file for the desired language. Open the Professions.json file in oxide\lang\en\ and save a new copy of it under a different language folder (instead of en, save it under ru etc). Translate the messages for each depending on the language.
  19. imthenewguy

    Please fix

    I dont think this plugin would be causing that. The only thing that has anything to do with opening/closing the recycler is the CanLootEntity hook, which simply prevents players from opening it in the first place based on your config. You may have another plugin on your server causing the deletion of items.
  20. imthenewguy

    Spammy/Vip

    Changed Status from Pending to Closed
  21. imthenewguy

    Spammy/Vip

    Redownload to fix the spam. Accidentally left my dev stuff in lol. No way to increase yield for VIP at this point.
  22. I believe i fixed this in 1.1.0. Can you please confirm? Also I added the black list in. Good idea!
  23. Big update has been pushed out. If you haven't left a review of the plugin yet, I would really appreciate some feedback
  24. imthenewguy

    Server Save Errors

    This seems to be an issue with this entity in particular: 34262750 Go into oxide/data/deploytablenature.json and see what the details of this entity is. Might be worth deleting the data file or removing this segment if you are comfortable working with json files. Be sure to unload the plugin first before doing anything to the data file though.
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

126.6k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.