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imthenewguy

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Everything posted by imthenewguy

  1. Attach your config, data and lang files for me please.
  2. imthenewguy

    help

    Hey mate pop the details of what you are trying to do and your config in here and I can assist.
  3. Havent seen that error before.. Maybe try and complete fresh install - delete plugin, lang, config and data then upload the new version.
  4. skins need to be 512x512
  5. Set the value to 20 and it should be fine. May want to update the vip value as well if you use that.
  6. You can apply a skin over the top of paper, so it has a different icon. That is how the runes work - they use the blood item, but have custom skins thrown over the top, despite still being blood.
  7. It could be added, but it's too niche of a request to be put into the plugin though, as I would have to disable the ability to throw C4/Fire rockets until the skill is unlocked. API could be added to allow a third part to add skills via another plugin, but I haven't done any work for that either.
  8. I am not following. Skins do not have negative values - they can't. Item IDs, which is a number that represents the item itself (not the skin), does have negative values. Here is a link to item IDs. Skins are always a positive value, because skins use a ulong, which can span from 0 to 18,446,744,073,709,551,615 and cannot be negative.
  9. Set Erase all data to false, refund to true and extra pockets to true if you want to wipe their extra pockets storage.
  10. What skins have negative values in them? Skins use a ulong value, which only allows positive numbers. Are you talking about item IDs?
  11. The elevator issues are an issue with Rust/RustEdit unfortunately, if players move too much or there are too many in an elevator. There is a failsafe that teleports players to the surface when the dome spawns though. Make sure "Despawn bodies when the game ends?" is set to true in your config.
  12. Was built for efficiency, that is why the button exists, otherwise there are a lot of checks that need to happen at all times across a large number of hooks xD
  13. imthenewguy

    Cooking

    Think I found the issue. Will patch for next release.
  14. Changed Status from Pending to Closed
  15. Not a clue what is causing that issue but I will put a failsafe in so that it won't spawn a crate past the max_distance setting in the config (default: 230).
  16. imthenewguy

    hook error

    Changed Status from Pending to Closed Changed Fixed In to 1.0.4
  17. imthenewguy

    hook error

    Attempted a fix in 1.0.4
  18. imthenewguy

    Cooking

    It won't work if you are assigning perms to an individual player. If you want their perms to persist, create a group with the perms and assign the player to the group.
  19. imthenewguy

    Cooking

    Unless you set the CookingMealXP value to 0, the bag will award xp for each material used to craft it at the rate specified. Items like this were an oversight. Have added a blacklist option to SkillTree config in the next release that will let you black list recipes from giving xp. For now, set CookingMealXP to 0 in your SkillTree config or disable the ability to create the ingredient bag and use the chat command instead.
  20. imthenewguy

    Loot problems

    Dev said he will add an API and I will update when it drops.
  21. Hey mate, do you have API by chance? I have a few plugins that this messes with. An API that can be used to prevent the plugin from populating loot into certain crates would be ideal Example from AlphaLoot: object CanPopulateLoot(LootContainer container) { if (IsRunning && Vector3.Distance(container.transform.position, start_button.transform.position) < config.max_distance) return false; return null; }
  22. imthenewguy

    Loot problems

    Got a link to the plugin? From the name it shouldn't be adjusting any loot, simply the stack size of the loot that spawns if required. BetterLoot was a loot table replacement plugin, stack modifier plugins generally dont play in that area.
  23. imthenewguy

    Loot problems

    I thought you were using BetterLoot? The BetterLoot update I posted above prevents the empty box issue as it has the hook on it that excludes HG containers only. Stacksize GUI shouldn't cause any issues either.
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