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Everything posted by imthenewguy
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Attach your config, data and lang files for me please.
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Hey mate pop the details of what you are trying to do and your config in here and I can assist.
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- 1,355 comments
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- #leveling
- #progression
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- 1,355 comments
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- #leveling
- #progression
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skins need to be 512x512
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- 1,355 comments
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- #leveling
- #progression
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- 1,355 comments
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- #leveling
- #progression
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You can apply a skin over the top of paper, so it has a different icon. That is how the runes work - they use the blood item, but have custom skins thrown over the top, despite still being blood.
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- 1,355 comments
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- #leveling
- #progression
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I am not following. Skins do not have negative values - they can't. Item IDs, which is a number that represents the item itself (not the skin), does have negative values. Here is a link to item IDs. Skins are always a positive value, because skins use a ulong, which can span from 0 to 18,446,744,073,709,551,615 and cannot be negative.
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- 1,355 comments
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- #leveling
- #progression
- (and 19 more)
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What skins have negative values in them? Skins use a ulong value, which only allows positive numbers. Are you talking about item IDs?
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Changed Status from Pending to Closed
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Not a clue what is causing that issue but I will put a failsafe in so that it won't spawn a crate past the max_distance setting in the config (default: 230).
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Changed Status from Pending to Closed Changed Fixed In to 1.0.4
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Attempted a fix in 1.0.4
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Unless you set the CookingMealXP value to 0, the bag will award xp for each material used to craft it at the rate specified. Items like this were an oversight. Have added a blacklist option to SkillTree config in the next release that will let you black list recipes from giving xp. For now, set CookingMealXP to 0 in your SkillTree config or disable the ability to create the ingredient bag and use the chat command instead.
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Dev said he will add an API and I will update when it drops.
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Hey mate, do you have API by chance? I have a few plugins that this messes with. An API that can be used to prevent the plugin from populating loot into certain crates would be ideal Example from AlphaLoot: object CanPopulateLoot(LootContainer container) { if (IsRunning && Vector3.Distance(container.transform.position, start_button.transform.position) < config.max_distance) return false; return null; }
- 1,050 comments
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- #loot
- #customloot
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Got a link to the plugin? From the name it shouldn't be adjusting any loot, simply the stack size of the loot that spawns if required. BetterLoot was a loot table replacement plugin, stack modifier plugins generally dont play in that area.
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I thought you were using BetterLoot? The BetterLoot update I posted above prevents the empty box issue as it has the hook on it that excludes HG containers only. Stacksize GUI shouldn't cause any issues either.