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Everything posted by imthenewguy
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That was an oversight. It defaults the img to the Rustlab URL using the item shortname. I have added a field to check for the item skin, and if the skin is greater than 0, it will see if there is a custom img URL. If so, it will display the item linked in the URL, instead of the Rustlab item. Example snippet: "Sausage roll": { "shortname": "blood", "rarity": 0, "skin": 2657034158, "enabled": true, "maxQuantity": 1, "img_url": "https://i.imgur.com/F90xeFT.png" } Make sure you are running 1.0.3 (will be up soon).
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- 71 comments
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- #vip
- #monetization
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(and 2 more)
Tagged with:
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- 71 comments
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- #vip
- #monetization
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(and 2 more)
Tagged with:
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Changed Status from Pending to Closed Changed Fixed In to 1.2.1
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Closing this off. Fixed the button in 1.2.1. The plugin file issue is on your end. Download the file and open it in a text editor on your PC, then upload it again. Shouldn't be any reason to adjust the .cs file though.
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1.2.0 has luck buffs for fishing treasure, electrical items and components. Also adjusted the way it has been designed so you can add tiers of items. This can be achieved by setting the value of the BuffModifier field for certain buffs. For example, you can create 3 different tiers of food in the config, and set the value of the BuffModifier for each meal to a different amount.
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I'll take the suggestions under advisement. The tiers could be done via custom recipes as is, ie you could make 3 different tiers of food via the config, each with different quantities of food. The translate can again be done via the config and the lang file. I will look into the no recoil suggestion - not sure how to do this tbh. The luck for fishing should be easy to do. The luck for looting will be dependent on the loot plugin that a server uses. The only thing I could do with this would be to add a new slot when looted (once) and then roll an item depending on the food buff.
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The plugin is skin specific - it's how it identifies the weapon when the buttons activated. You can add the skins to weapons though, so if I wanted the no mercy skin you give a buff, then create an enchant profile and add the skin Id to the profile. Tldr - if a skin is listed in the enchanting config against a profile, it will be enchanted, even if the name doesn't match.
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Changed Status from Pending to Closed
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Yeah you can add more default ingredients to the list like so: "mushroom": { "base_shortname": "mushroom", "skin": 0, "gathered_from": 18, "dropWeight": 0, "max_count": 0, "imageURL": "https://rustlabs.com/img/items180/mushroom.png", "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, The thing to remember is making sure the Key is uniquely named (in this case "mushroom"), the base_shortname is set to the shortname of the item (can see a list of names here), and the gathered from value is set to 18 (this represents default items). You can effectively use any default item this way, just add them to the config. The video tutorial on the page shows you how to add a new recipe using these ingredients
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Changed Status from Pending to Closed
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Ill take a gander and see what the underlying problem is. Closing this for now
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Hey mate, can you upload your config and data file for me please?
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You set the value for "amount" to the percentage that you want added to it. "amount": 100 This would increase the damage by 100%. Full snippet example from the default config: "928599469": { "duration": 20, "effect": 10, "displayName": "semi-auto pistol of the pker", "shortname": "pistol.semiauto", "cooldown": 10.0, "amount": 100, "description": "", "runes": [ { "displayName": "life rune", "amount": 150 }, { "displayName": "death rune", "amount": 75 }, { "displayName": "dark rune", "amount": 170 }, { "displayName": "fire rune", "amount": 55 } ] },
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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No worries. Ill close this off. If you have any other issues you can contact me on discord: im the new guy#0001
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Changed Status from Pending to Closed
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That's strange. There is nothing in the code that provides you with economic dollars for mining a node directly, only for selling a gold nugget. If this is happening, it would have to be some other plugin interfering with it.
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There shouldn't be. What issues are you having?
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I just checked a few of the imgur links from the list and they all appear to be valid. I am assuming you are running Image library. Try and back up the data/config files. Delete the data/config/plugin. Upload the latest version of the plugin. Check to see if the images are still missing. If they are, backup and delete the image library folder (oxide\data\ImageLibrary) then reload Cooking and see if that fixes it. Let me know your findings.