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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Casinos

    Version 1.0.5

    53 downloads

    Casinos is a plugin that allows players to host or join a casino. Hosts have a large amount of control over the amount of players that can join, the visibility of their lobby, and players that it contains. Casinos are spawned under the map and are read from a CopyPaste file (see CopyPaste below for more information). There are 3 casinos available by default, but you can design and add your own (see below). Casinos are removed when the host terminates the casino, there are no more players left in the lobby, or an admin terminates all casinos. This plugin is ideal for PVE, RP and PVP servers, as it handles the players transportation to and from the casino, as well as damage and building restrictions while there. Type: Chat command Command: ic Parameters: NA Use: General command used for all interaction with the plugin for hosts and patrons. Type: Console command Command: ClosingAllLobbies Parameters: <Optional: time> Use: Forces all active casinos to close after 30 seconds, or the time specified in the parameter. casinos.join - required to join a lobby. casinos.host - required to host a lobby. casinos.admin - required to use the ClosingAllLobbies command. Since Casinos uses the CopyPaste plugin to create the casino buildings, you can add your own casinos to the list. There are a few things that you need to take note of when you build your casinos though: Deployed Pookie bears represent the spawn point of your casino. Any pookie that is pasted will be automatically deleted, and the spawn point will be registered at it's old position. Spinning wheels will be converted to the Big Wheel (from bandit camp) when pasted. Any terminal in a 10f radius of the Big Wheel will be assigned to it. All other CopyPaste restrictions apply. You can read more about CopyPaste here: https://umod.org/plugins/copy-paste Config example: https://pastebin.com/AtNbU0Dp
    $17.00
  2. Means the plugin isn't loaded. Ensure that you have ImageLibrary plugin installed on your server.
  3. Isn't on the roadmap at the moment.
  4. This is where I got the math from:https://blog.jakelee.co.uk/converting-levels-into-xp-vice-versa/
  5. Bulletproof isn't attached to anything by default since it can be OP af in many situations. Add it to whatever set you want.
  6. Ahh yeah that's an oversight.
  7. Set the values for each xp source so they are higher, or set the value of "Y" under "Leveling information. Y value must be set to 2 or 3" to 0.09 or something higher
  8. Check your raidable bases config and make sure the following is set to false. Block Plugins Which Prevent Item Durability Loss
  9. imthenewguy

    Permissions

    I need more information. Is there an error? Are the perms being given but they aren't able to use it? What method are u using to give them perms?
  10. imthenewguy

    Red Error

    That is odd. Maybe try and remove your config and see if it still appears.
  11. imthenewguy

    Can't remove from group?

    Changed Status from Pending to Closed
  12. You can't go below the xp threshold of your current level.
  13. It is really odd that he doesn't retain the item.name. Would be simple enough to implement.
  14. imthenewguy

    Cooking

    If that's a backpack plugin, mine doesn't allow crafting from a backpack plugin, only from the ingredients bag. If you don't have the chat command perms enabled, or dont have the bag in the inventory, you can't craft from it.
  15. imthenewguy

    Cooking

    If you are using a stack modifier plugin, be sure to set the following to false in your config: Allow cooking to maintain the item integrity using the OnItemStack/CanStackItem hook. Set to false if you use a stack control plugin It functions fine on my test server. Most likely something to do with a stack modifier plugin.
  16. Changed Status from Pending to Closed
  17. There isnt but Ill add a player setting like I did for skill tree.
  18. imthenewguy

    Armored Train

    Hey mate, do you have any plans to add API identifying players that completed the event by chance? I would love to integrate this into my Skill Tree plugin and award xp for completing/participating in the event. Same with your Convoy plugin.
  19. Hey mate could we get a hook for the pre-start? Either the following just before _active = true; Interface.CallHook("OnHarborEventPreStart"); or the following method for us to call: [HookMethod("IsHarbourEventActive")] public bool IsHarbourEventActive() { return _active; } I am making a plugin that kills the cargo ship on spawn if my event is active. Don't want to accidentally kill this ship lol.
  20. Hey mate any plans to add API to this? I would love to integrate it into my SkillTree plugin and award xp to participants per phase completed.
  21. Please ensure that you do not have the skilltree.notitles permission assigned. This prevents BetterChat titles from appearing. If you are unsure, type the following into your server console and see what groups/users have the permission. o.show perm skilltree.notitles
  22. imthenewguy

    Cooking

    Don't stack where exactly? The ingredient bag should stack fine because it's not moving a physical item into the bag - its adding an additional value onto the item stack count. Play me out a scenario so I can better understand the issue
1.9m

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9k

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132.4k

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