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Everything posted by imthenewguy
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Hey mate, how did you go with this?
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The TruePVE hook in the plugin returns true if the player is enrolled. There has to be a plugin loaded that is preventing the damage, or TruePVE is behaving weirdly. As part of your testing, it might be worth unloading TruePVE and seeing what happens.
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That's odd. No one else has had this issue, and I just tested the latest release to be sure - worked fine. If the terrain isn't snapping into place & the buildings are disappearing, it might be worth a reinstall of your rustEdit and a reload of the prefab into your folder. It can do some weird shit sometimes (had to reload mine recently). The loot crates floating in the air would be to do with the terrain being the wrong height, and the holes in the ground would be to do with the alpha. I recommend painting the alpha yourself (rather than generating it), as the resolution that HG was created in might not match the resolution of your map. Alpha is only needed under the elevators, as shown in the video. Now for the plugin side. If all players aren't taking damage at all, it means you have some sort of PVE plugin loaded. What plugin is this? The elevators have a hook on them that prevents them from being used (OnElevatorButtonPress). If this is happening, either the plugin hasn't been able to acquire the buttons (due to the prefab not importing correctly - it uses a pookie bear as a reference entitiy), or there is another plugin on your server that is returning true for all elevator use and conflicting with the hook. This should appear in your server console as a confliction if it's happening. The afk slaying function starts up after the circle is initiated (the big dome that spawns). This is responsible for killing any player that resides in the lobby after the elevators have returned. I recommend: installing a fresh version of RustEdit in a new folder, putting the HG prefab in the custom prefabs folder in the new directory, and loading up the new version of rust edit. Alternatively, delete your existing rustEdit (back up your data first), and install a new one in its stead, then follow my tutorial for importing it into the map. This should hopefully eliminate a lot of the plugin errors for HG acquiring the pookiebear/buttons/elevators/lobby locations etc. As for preventing damage, let me know what PVE plugin you use and I will see if there are any hooks that can be used to allow damage, like I have with TruePVE.
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Appreciate the kind words â¤ï¸
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Have added another layer to confirm that the corpse belongs to a real player, and added try/catch to handle the exception so you aren't riddled with NRE errors. If the corpse is relevant to the plugin, it should be handled fine now, otherwise if it encounters an NRE, it should just ignore it, since it isn't relevant.
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Very strange. Do you know what type of corpse is spawning when this fires?
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Changed Fixed In to 1.0.1
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Changed Status from Pending to Closed
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Just updated it. Give it a crack.
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Version 1.0.3
160 downloads
Medical items to help those in need! The plugin includes 2 unique medical items that your players can find, research and craft. Defibrillator The defibrillator can do 2 things: Recover a player from a wounded state immediately, with a risk of the defibrillator breaking (default: 10% chance), removing any bleeding effects that the target has and bringing them back on 10hp. Resurrect a dead player, spawning them back at the position of their body, but breaking the defibrillator. The player spawns a "new" body, and must still loot their items. Medical Box The medical box is a deployable, reskinned, wooden box that heals any player within x metres for x amount of health per every x seconds, x amount of times. For example, using the default values, the box will heal any player within 5m for 20 health every 3 seconds, for a maximum of 10 times. The items are researchable via a workbench for a configurable amount of scrap, and can be built using a level 2 or 3 workbench for a configurable amount of items. They can also be found in normal_crate's and normal_crate_2's. Full config: { "Chance that the defibrillator will break when bringing a wounded player up [%].": 10, "Defib Research Cost": 300, "How many Tesla coils are required to craft the Defibrillator?": 2, "How many medical kits are required to craft the Defib?": 2, "Maximum time before a player is no longer revivable.": 30.0, "Add loot to crate_normal & crate_normal_2 entities?": true, "Loot chance for crate_normal_2 [Out of 1000]": 2, "Loot chance for crate_normal [Out of 1000]": 10, "Medical Box Skin": 787716105, "Medical Box heal distance": 5.0, "Medical Box heal amount per tick": 20.0, "Medical box heal tick time [seconds]": 3.0, "How many health ticks should we output?": 10, "Allow the defibrillator and the medbox to be researched & crafted?": true, "How often should the timer update while using a research bench": 3.0, "Medical Box Research Cost": 300, "How many medical syringes are required to craft the med box?": 2, "How many medical kits are required to craft the med box?": 2, "Crafting time": 30 } Have added APIs to prevent the /remove from removing the medical box. It also cannot be picked up by a hammer. Chat Commands /givemedbox - spawns a medbox in your inventory /givedefib - spawns a defibrillator in your inventory$4.99 -
Version 1.0.3
99 downloads
A quest to obtain the "Bow of the chickens", allowing the weilder to create chickens when fired. Overview This plugin will allow your players to complete the "Chicken Hunter" quest, by killing x amount of chickens (default 100). This will reward them with a skinned Huting bow called "Bow of the Chickens". When fired, the bow will spawn a chicken at the arrows location. Players can spawn a configurable number of chickens this way. When a chicken that was spawned by the bow dies, it will run 1 of 6 random effects. These effects can be added to/reduced etc in the config file. Chat Commands - /chickenkc: This will display the users current kill count. - /chickenbow: Spawns a chicken bow (requires permission: chickenbow.admin). Permissions - chickenbow.allow: Allows the player to participate in the chicken killing quest to obtain the bow. - chickenbow.admin: Allows the player to spawn the chickenbow with the command, and will ignore the maximum chicken limit. See the youtube video for more information on setup and configuration.$4.99 -
Changed Status from Pending to Closed
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I dont think it should have anything to do with those 2 plugins, since Zone Manager is usually used to prevent/allow damage in areas etc and zone domes is simple a visual dome plugin that can be used with Zone Manager. Just dont put any zone manager stuff in the HG arena and you should be fine.
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If you are referring to Inventory Manager, no. It will strip the player and place them at the event regardless of other plugins running. If you are talking about bypassing plugins that have damage prevention features, then yes you will need a dome or something. I did add a fix for TruePVE - it checks to see if the player is rostered on and allows the damage to happen if they are.
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It comes with the package. Shouldn't need to download anything else.
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Changed Fixed In to 1.0.3
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I have updated it to support TruePVE. Not tested yet though, if you would like to have a crack at it?
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Version 1.1.18
273 downloads
This plugin and prefab combo adds a unique game arena to your map with very minimal effort. The plugin automates the game play entirely, and can be scheduled to run at an interval along side other plugins that use EventHelper. The game revolves around finding loot from crates (primitive by default), and killing each other while a radiation zone closes in around you. The zone is represented by a dome that will shrink in size at a configurable rate, as the game progresses. This will force players back to the centre for a final showdown. The winner will be awarded a prize (configurable). This package includes everything required to run the game manually or automatically, and features: Customizable weapon/armor lists (primitive and guns come default). A lobby with 8x elevators to bring contestants into the game. A configurable plugin to handle gameplay completely (more info below). Custom UI for the radiation zone. Running the game: The game will run automatically every hour (by default). It will give players 5 minutes to join (by default), or can be manually started by typing in /starthg <seconds>. Players join by typing in /hg (by default), which will strip and save all of their equipment, note down their metabolism stats (hunger, thirst, health etc) and teleport them into the lobby. The players will then be added to the "roster" and will be told to get into an elevator. A player cannot join if they have a car key in their inventory, or an active crafting que. Upon the game commencing, players will be taken to the surface via an elevator and the game will begin when the doors open. The dome spawns after 60 seconds (by default), and will start shrinking. Leaving the bounds of the dome will bring up a hud indicating that the player is in a radiation zone, and will start giving the player radiation stacks for as long as they are outside. Dying removes the player from the game, returning their equipment on respawn, and teleporting them back to the location that they were at originally. A player can also manually leave the game by typing in /leave (by default). The game ends when there is 1 player left standing. The player will be returned to their original location, with their original health and metabolism stats, and will have the ability to claim a prize by typing /claimprize. Commands: /starthg <seconds> - starts the game manually and resets the automatic start timer. Seconds = how many seconds before the game actually begins. /endhg - ends the current round of hungergames. /hg - joins the hungergames event. This command is configurable. /leave - leaves the hugnergames event. This command is configurable. /addfinalpoint - adds a potential end zone. /hgplayers - Lists all players who are still alive in the current event. Optional plugin - Night Vision You can the Nightvision plugin on Umod to allow for players to enjoy the event, even during pitch black nights. The plugin will enable/authorise a user to use nightvision when they join the event, and will then remove that privilege when they leave. Link: https://umod.org/plugins/night-vision Installation Follow the youtube guide for installation. The plugin will automatically acquire the button IDs when loaded for the first time. Be sure to delete the data file when you wipe the server so that it can acquire the new .net.IDs. Permissions "hungergames.admin" - Required to start/stop hungergames manually. "hungergames.list" - Required to use the /hgplayers command. See youtube video above for more information on adding this prefab to your map/server.$19.90