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imthenewguy

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Everything posted by imthenewguy

  1. If you left the config default, each item should have their "authDamageOnly" field set to false. This means that any player can hit the tree/rock etc with a melee weapon a number of times equal to "prefab_durability" in order to destroy it. Same goes for rocks. You can configure each item type individually.
  2. imthenewguy

    1.0.1 Trees

    It was an issue with the order in which I handled the killing of the tree entity. I have also created a temporary fix for the decorative items, but simply spawns another one. The only floor with this is it is spammable and players can get worms from doing it.
  3. imthenewguy

    1.0.1 Trees

    Found the issue. Have fixed it for the next patch. There is also an issue with an oxide hook that was changed last patch. It should be fixed next oxide update though. It's to do with the decorative items like pumpkins, corn, mushrooms etc. They can currently be collected now due to the nature of the patch, but the next oxide update should include an adjustment to prevent this.
  4. imthenewguy

    Cooking

    Unfortunately the mouse over part is a client side thing so it isn't something I can add to the UI. The only possible thing would be to add a button that pops up with the name of it above the UI and disappears shortly after when clicked. The ingredients bag method I use is a little simpler than some of the backpacks plugin. The logic is as follows: Ingredients bag button (or soon to be-added chat command) is pressed. The plugin creates a small wooden box way below the player. The plugin goes through the data file and creates new items based on the info from the data file, and spawns them in the box. The player is then forced to loot the box. When looting ends, the box goes through each of the items and saves them to the data file, then deletes the items/box. The only thing I could do would be to add a config option to prevent the player ingredient storage data from being wiped on a new save, which would be easy enough. This would be agnostic to the backpack though, so all players who accumulate ingredients into a bag will get to keep them. Also I won't be adding any trade options to this plugin, as there are a number of market/trade plugins available already, as well as in game. The meals can technically be sold via a vending machine xD
  5. Depends if I have other content that I want to add to the plugin. I will try to make something work though.
  6. Oops was thinking of professions plugin. Will add the chat command to this plugin next update!
  7. I have read through his code and the usage of the ingredient bag item and the holiday plugin aren't compatible. The holiday loot plugin deletes the items manually when used (it doesn't let the game handle it due to the nature of the plugin). Not something a hook can really help. The only option would be to allow users to use the chat command instead of the ingredients bag to open their stored ingredients.
  8. imthenewguy

    Custom Meal Question

    Changed Status from Pending to Closed
  9. imthenewguy

    Custom Meal Question

    Closing off. Hmu if you have any questions Make sure images are exactly 500x500 and in png when uploading them to the steam workshop. I've had issues in the past with this. Also I recommend the tool on this site that does it for you - i rely on it entirely now.
  10. imthenewguy

    Custom Meal Question

    Feel free to send me the config if you like. Did you make the steam image 500x500 for the item icon?
  11. imthenewguy

    Custom Meal Question

    Send me your config and tell me what the food is that you made. I can take a look
  12. imthenewguy

    Custom Meal Question

    Was a client issue was it?
  13. imthenewguy

    Cooking

    Not on the road map unfortunately. Could be easily done via GUI shop though.
  14. Ahh fair enough. Havent heard of that one. Sorry you have had issues
  15. How have you been burned with enchanting? Don't have a single comment, support request or discord message from you as far as I am aware, so not sure what the issue is there lol.
  16. Version 1.0.33

    2,785 downloads

    Adds 62 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Command: dnsetprefab Parameters: None Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player Parameters: <player name/id> Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy". Permission: deployablenature.admin if running from player console. Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe. Parameters: <true/false> Example: dnpurge true - would enable purge mode. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush 3: Animal 4: Furniture Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow 9: Mauritia_Flexuosa 10: Hura_Crepitans 11: Trumpet_Tree 12: Dead_Log 13: Dead_Log_Snow 14: Driftwood Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms 8: Ocotillo 9: Monstera_Deliciosa 10: Bromeliad 11: Heliconia_Rostrata Example config https://pastebin.com/E5duDqtf API public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.
    $15.00
  17. imthenewguy

    Cooking menu blips out

    Changed Status from Pending to Closed Changed Fixed In to 1.2.3
  18. imthenewguy

    Cooking menu blips out

    Fixed in 1.2.3. Was a load issue. It set the enabled fields to false by default, and the menu won't launch if no recipes are enabled.
  19. Changed Status from Pending to Closed
  20. imthenewguy

    Cooking

    Ahh I understand. You want to be able to remove certain items from being bought/sold at the market, without disabling their drops?
  21. Found the issue. Will be fixed next release. You will also notice that if you buy the item, drop it and then buy another one, it will let you, but the items don't stack (that is the issue).
  22. Changed Status from Pending to Closed
  23. I can, but there are number of other plugins that take up the realestate as well. I will look at adding the option to move the UI stuff around per player.
  24. Changed Status from Closed to Pending
  25. Oh also, i just remembered I added a command for this xD do /resetmarket in chat. This should reset the markets to reflect the config values. I remember I stopped the market values from updating on load because they changed during the wipe, where as if they were to sync each load, they would always be reset to the configured values each time the server started up. /resetmarket sets the values from the config to the market directly. When the server wipes, the values from the config will be set to the market automatically as part of the OnNewSave hook.
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