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Everything posted by imthenewguy
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Changed Status from Pending to Closed
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Ok no worries. I will look at the plugin and find out why its misbehaving. Closing this off for now. Keep an eye out for an update
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unload the plugin and give that a try for sure. Let me know how it goes. I might need to investigate the way the data is saved.
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Are you editing the config file or the data file to set the values? Editing the config will change the values on the data file, but if you are editing the data file, it is overwritten by the config on load.
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Changed Status from Pending to Closed
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Closing this off. Feel free to pm me if you need more help
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Unfortunately I have seen that issue before and the auto sorter plugin I looked at didn't have any APIs to prevent the button from being used/displayed, so I can't prevent them from using the button while the bag is open. What do you mean by hide articles in the farmers market? Not sure what you are referring to.
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The players will be kicked out of the event when the dome spawns if they are stuck down there. Teleportation could also be an option, but would be tricker to implement. Do you know what is happening to them when they fall through? Ie are there too many people around them?
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The elevator seems to be a Rust issue at the moment (really annoying, but thankfully inconsistent). With the rock, you may just need to apply the terrain in RustEdit a few more times. Sometimes it can have issues where the terrain isn't brought up to the level in which the prefab requires, depending on the map size that it is being imported into. Worst case, left click the rock in RustEdit and delete it .
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That was an oversight. It defaults the img to the Rustlab URL using the item shortname. I have added a field to check for the item skin, and if the skin is greater than 0, it will see if there is a custom img URL. If so, it will display the item linked in the URL, instead of the Rustlab item. Example snippet: "Sausage roll": { "shortname": "blood", "rarity": 0, "skin": 2657034158, "enabled": true, "maxQuantity": 1, "img_url": "https://i.imgur.com/F90xeFT.png" } Make sure you are running 1.0.3 (will be up soon).
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- 78 comments
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- #vip
- #monetization
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(and 2 more)
Tagged with:
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- 78 comments
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- #vip
- #monetization
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(and 2 more)
Tagged with:
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Changed Status from Pending to Closed Changed Fixed In to 1.2.1
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Closing this off. Fixed the button in 1.2.1. The plugin file issue is on your end. Download the file and open it in a text editor on your PC, then upload it again. Shouldn't be any reason to adjust the .cs file though.
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1.2.0 has luck buffs for fishing treasure, electrical items and components. Also adjusted the way it has been designed so you can add tiers of items. This can be achieved by setting the value of the BuffModifier field for certain buffs. For example, you can create 3 different tiers of food in the config, and set the value of the BuffModifier for each meal to a different amount.
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I'll take the suggestions under advisement. The tiers could be done via custom recipes as is, ie you could make 3 different tiers of food via the config, each with different quantities of food. The translate can again be done via the config and the lang file. I will look into the no recoil suggestion - not sure how to do this tbh. The luck for fishing should be easy to do. The luck for looting will be dependent on the loot plugin that a server uses. The only thing I could do with this would be to add a new slot when looted (once) and then roll an item depending on the food buff.
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The plugin is skin specific - it's how it identifies the weapon when the buttons activated. You can add the skins to weapons though, so if I wanted the no mercy skin you give a buff, then create an enchant profile and add the skin Id to the profile. Tldr - if a skin is listed in the enchanting config against a profile, it will be enchanted, even if the name doesn't match.
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Changed Status from Pending to Closed
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Yeah you can add more default ingredients to the list like so: "mushroom": { "base_shortname": "mushroom", "skin": 0, "gathered_from": 18, "dropWeight": 0, "max_count": 0, "imageURL": "https://rustlabs.com/img/items180/mushroom.png", "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, The thing to remember is making sure the Key is uniquely named (in this case "mushroom"), the base_shortname is set to the shortname of the item (can see a list of names here), and the gathered from value is set to 18 (this represents default items). You can effectively use any default item this way, just add them to the config. The video tutorial on the page shows you how to add a new recipe using these ingredients
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Changed Status from Pending to Closed
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Ill take a gander and see what the underlying problem is. Closing this for now