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Everything posted by imthenewguy
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Changed Status from Pending to Closed Changed Fixed In to 1.0.4
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Patched in 1.0.4
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defualt players able to get premissioned items
imthenewguy replied to World_Gamerz's Support Request in Support
Changed Status from Closed to Not a Bug -
defualt players able to get premissioned items
imthenewguy replied to World_Gamerz's Support Request in Support
Mind sending me your oxide.users.data file? -
defualt players able to get premissioned items
imthenewguy replied to World_Gamerz's Support Request in Support
Are you running 1.0.3? -
defualt players able to get premissioned items
imthenewguy replied to World_Gamerz's Support Request in Support
Just tested on my server and the permissions are working as intended. I can't access it if I don't have either permission. Make sure you have revoked perms to all groups and plays individually. -
defualt players able to get premissioned items
imthenewguy replied to World_Gamerz's Support Request in Support
Do you have deployablenature.admin? -
Type tying in /updaterecipes into chat. If that doesn't work: Unload the plugin. Delete the recipes in the config that dont have descriptions Reload the plugin. use the command /updaterecipes
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defualt players able to get premissioned items
imthenewguy replied to World_Gamerz's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to 1.0.2
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The permission doesnt stop collections of ingredients, only the ability to make meals. I will add a permission for collections for next release.
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Changed Status from Pending to Closed Changed Fixed In to 1.2.4
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Not sure if you are aware, but I pushed an update with the bag command.
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Changed Status from Pending to Closed Changed Fixed In to 1.0.3
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Fixed this in 1.0.3
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defualt players able to get premissioned items
imthenewguy replied to World_Gamerz's Support Request in Support
The permission doesn't prevent players from obtaining the items. Its not an admin plugin. The only 2 permissions are deployablenature.admin and deployablenature.market.chat. If you want to prevent anyone from obtaining the items via drops, set the loot values in the config to 0. "Mining node drop rate [%] - [0 = off]": 1, "Tree drop rate [%] - [0 = off]": 1, "Collectable plant drop rate [%] - [0 = off]": 5, "Chance for loot to be added to a minecart when it spawns [%] - [0 = off]": 10, Setting these to 0 turns them off from dropping. Not providing players the permission to use deployablenature.market.chat prevents them from buying it from the market. This would effectively remove their access to it. -
If you left the config default, each item should have their "authDamageOnly" field set to false. This means that any player can hit the tree/rock etc with a melee weapon a number of times equal to "prefab_durability" in order to destroy it. Same goes for rocks. You can configure each item type individually.
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It was an issue with the order in which I handled the killing of the tree entity. I have also created a temporary fix for the decorative items, but simply spawns another one. The only floor with this is it is spammable and players can get worms from doing it.
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Found the issue. Have fixed it for the next patch. There is also an issue with an oxide hook that was changed last patch. It should be fixed next oxide update though. It's to do with the decorative items like pumpkins, corn, mushrooms etc. They can currently be collected now due to the nature of the patch, but the next oxide update should include an adjustment to prevent this.
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Unfortunately the mouse over part is a client side thing so it isn't something I can add to the UI. The only possible thing would be to add a button that pops up with the name of it above the UI and disappears shortly after when clicked. The ingredients bag method I use is a little simpler than some of the backpacks plugin. The logic is as follows: Ingredients bag button (or soon to be-added chat command) is pressed. The plugin creates a small wooden box way below the player. The plugin goes through the data file and creates new items based on the info from the data file, and spawns them in the box. The player is then forced to loot the box. When looting ends, the box goes through each of the items and saves them to the data file, then deletes the items/box. The only thing I could do would be to add a config option to prevent the player ingredient storage data from being wiped on a new save, which would be easy enough. This would be agnostic to the backpack though, so all players who accumulate ingredients into a bag will get to keep them. Also I won't be adding any trade options to this plugin, as there are a number of market/trade plugins available already, as well as in game. The meals can technically be sold via a vending machine xD