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imthenewguy

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Everything posted by imthenewguy

  1. Changed Status from Pending to No Response
  2. I found the issue. Have a patch for it for next release. Just testing on my server.
  3. imthenewguy

    Cooking

    Will add a console command to do that.
  4. imthenewguy

    Cooking

    I will change the config to allow for the owner to set the container prefab in the config, instead of "small" or "large". So long as it uses the StorageContainer class it should work. Regarding API, would only need a call before the sort happens asking if it can happen. IE: CanQuickSort(uint id) or CanQuickSort(StorageContainer), where if we return false (or a non-null value of it's written that way), it cancels the request.
  5. 1.0.6 fixes the buff issue. Not sure why the yield wouldn't be working. You may have something conflicting with it.
  6. "Format for BetterChat title showing the playeres level. Set to null to disable.": "<color=#{0}>[Lv.{1}]</color>", "Default colour for BetterChat xp titles": "6D3D23", Those are the default values from memory. <color=# is what is used to colour the text. {0} is the argument used to colour the text, taken from the default colour. {1} is the level itself. Colour uses a hash color. You can pick a colour from here: https://htmlcolorcodes.com/
  7. Upload your config for me. I have the same - cliffs disabled and market values changed, and the config settings have taken.
  8. I found the issue. It is the way that the data is handled when the player disconnects. Effectively the player is doubling their stats each time they disconnect and reconnect, since I didn't clear the instanced buff data, and added the saved data to the existing instance on connect. The restart or unload/reload of the plugin wipes the instanced data, hence why it was correcting the problem. It was written in a way to remove unnecessary data from memory, but I forgot to clear it when the user disconnected. Will add to todays patch. Edit: Update pushed (1.0.6)
  9. If you can keep an eye out for what might trigger this, be a respec or something else, I would appreciate it. Cannot seem to find an issue with the code that might cause this.
  10. Changed Status from Pending to No Response
  11. Do you know if the values of the buff are what you are receiving in benefits, or if it uses the new values? Also what version are you running?
  12. imthenewguy

    Mobile Phone

    Changed Status from Pending to Closed
  13. imthenewguy

    failed to call hook

    Changed Status from Pending to Closed
  14. imthenewguy

    Several monuments

    Changed Status from Pending to Closed
  15. imthenewguy

    Several monuments

    Auto setup is for safe zones only at this point. If you place a box manually at a gas station, you can assign it as a global storage box using the "addglobalstorage" command. I will add choices for colour on the next update!
  16. imthenewguy

    Mobile Phone

    Hmm, I had a look at the MobilePhone class. I can change the number on the server and the client, but the call doesn't seem to connect. Might be safer to have this added to the prohibited item list so players can't join if they have it on their person.
  17. imthenewguy

    Mobile Phone

    Ahh, shows how much I've played as of late lol. Ill suss out if there is a way to re-assign the number. If not, you will need to add it to the "Prohibited items" list in the InventoryManager config.
  18. Hey mate, any luck with this one?
  19. imthenewguy

    Mobile Phone

    Got a link to the plugin?
  20. imthenewguy

    failed to call hook

    Only thing I can do is add null checks to the hook and see if that fixes the issue. I will be getting a server up and running soon with a playerbase. Will keep an eye out for errors on my end as well.
  21. imthenewguy

    failed to call hook

    Do you know when this is triggering/what a player is doing to trigger it by chance?
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