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Gamebundle

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  1. Gamebundle

    XStatistics

    Ah yes, also how can i have as much Stats as in the images ? ( Crafted resources etc...)
  2. Gamebundle

    XStatistics

    Hello, cool looking plugin ! I wanted to know will it work with Multiplied Resources ? i.e If the stone is set to 5x will it add the correct amount (5000) instead of the vanilla amount ?
  3. A better illustration with images :
  4. Love the update! I noticied something though, when the permission runs out it seems that i'm still able to fire the same amount of rockets at a time, if i give myself a permission to fire 10 and remove it i still can fore 10, the command tells me i can't shoot more than 1 though When also using the .use permission but without any of the other one like the .vip / .basic etc..
  5. Gamebundle

    Raidable Bases

    Hello there, i just want to make sure but "Building Blocks Are Immune To Damage (false)" that means that only doors & deployables can take damages by radiers & Walls, foundtaions etc.. are immune ?
  6. Hey there, love the plugin but i would like to suggest a few extra config option: Being able to have it toggled by default ( want to add it in the my ig shop without the need for player input, buy it use it) -So the possibility to 'force' it on a player like he buys the pack and it's toggled by default on the X amount he wanted -So a console command like /tdk {STEAMID} {AMOUNT} ON/OFF (by default) would be really good to have Blacklisting rocket type, shooting fire rockets x5 or 10 etc is a nuisance and can severely make the server lag haha Really nice concept too
  7. Hello, i'm having issues with saving loadouts Failed to call hook 'CmdSaveNewLoadout' on plugin 'LoadoutController v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LoadoutController.HandleItem (System.Collections.Generic.List`1[Oxide.Plugins.LoadoutController+SavedItem]& savedItems, Item item, Oxide.Plugins.LoadoutController+LoadoutOption loadoutGroup, System.String theSection) [0x00438] in <536713c4a15d4d9eb685f7577025b936>:0 at Oxide.Plugins.LoadoutController.SaveNewLoadout (BasePlayer player, System.String saveName, System.Boolean isOverride) [0x000cb] in <536713c4a15d4d9eb685f7577025b936>:0 at Oxide.Plugins.LoadoutController.CmdSaveNewLoadout (ConsoleSystem+Arg arg) [0x000c0] in <536713c4a15d4d9eb685f7577025b936>:0 at Oxide.Plugins.LoadoutController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ba7] in <536713c4a15d4d9eb685f7577025b936>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 Just installed the plugin basically and gave perms
  8. Gamebundle

    NullReferenceException

    Same issue here : FurnaceLevels v1.4.1: Failed to call hook furnace_ui(ConsoleSystem+Arg): System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.FurnaceLevels.GetNextPrice (System.Int32 index, System.String modType) [0x000c5] in <7dfe83efc14b4f7db651f3c82634b8a2>:0 at Oxide.Plugins.FurnaceLevels.CreateCui (BasePlayer player, System.UInt64 ovenId, System.String prefabName) [0x000bc] in <7dfe83efc14b4f7db651f3c82634b8a2>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000a9] in <7dfe83efc14b4f7db651f3c82634b8a2>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009e0] in <7dfe83efc14b4f7db651f3c82634b8a2>:0 at OxidePerfCounter.main.HookPerformance (Oxide.Core.Plugins.HookMethod method, System.Object[] args, Oxide.Plugins.CSharpPlugin __instance, System.Object& __result) [0x0009c] in <b3fa7a63aa764ffb9f048e13be62c298>:0
  9. Gamebundle

    Invicible players

    Sweet ! thanks
  10. Well, apparently it solved itself haha thanks tho
  11. Gamebundle

    Invicible players

    Hey there, after a bit of testing i can confirm that my players can be invicible from nearly everything when they get some of the brand new Skills, the skills in question are the Cage Diver & Reckless Diver (100% less damage from sharks in total) My server is PVE and we tested with NPCs & PVP in our PVP Zones
  12. But as far as i know yes all English users see it
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