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venda_vole

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Everything posted by venda_vole

  1. Hi, i have little qeastion for u before purchase. It is possible to fully turn off upgrades in materials way and keep only economics upgrades?
  2. after last update from FP images not getting downloaded
  3. Hi, i like that idea, but do you have plans to add support for economics plugin so players can decide to what currency they want to use pay with for AD?
  4. venda_vole

    BetterTC

    i want wood, legacy wood, gingebread, stone, brutalist, brick, adobe,metal, container,hqm .... it make more sense in my case that way ... so ID is some type of your identification for update process, correct ? so ID is DO NOT TOUCH THAT And these anchors of buttons they rly need to be that high ? (i changed it in normal, that it that note post there, i saved it on save place ) or u have more clients with "raid protection" plugin and its for them prepared ?
  5. venda_vole

    BetterTC

    NOTE POST: for those who don't use RaidProtection plugin and want to lower button's make it little cleaner here are new anchors. "GUI Buttons TC - AnchorMin": "0.71 0.775", "GUI Buttons TC - AnchorMax": "0.947 0.805",
  6. venda_vole

    BetterTC

    Hi @ninco90quick question: what is best way to sort skin buttons in skinning section ? it is sorted by ID only or i need to manualy sort them in confing and keep ID untouched? I did that manually and changed ID's and when i hit "update" button now i have gingerbread doubled
  7. Everyone started someday, so dont worry. Yes u need Kits from umod where u prepare kits in the UI of umod kits and after that if u have prepared WPkits in WP u can use chat command " /import_kits " and u can select which one u want import to show in WP. Many servers have in umod kits prepared various kits for their NPC plugins, but they are hidden for normal players. And be carefull, im not on 100% sure, but for me in WPkits is limit only 6 kits to showup. (i use small dark UI so maybe full screen have different variabilities, but it can be answered by dev. @David how is it ) I hope it helps u with that info and give u little explanation.
  8. When u look on Welcome Panel page u can see there in descrpition exmple of templates, that corespond with numbered folders with configs that are in zip file so 1 is 1st picture in templates no2 is 2nd pictere .... and if your question reffering to 3rd picture in previews there u need to select no1 template. after that u only setup page what u want and use it as a kit page with "Addon (plugin name)": "kits" in config file in section what is for your selected page. I hope i explained to u enought. Have a nice day
  9. venda_vole

    AutoRestart

    Hi ManOWar im NOT author of plugin dude. and for your question idk but can test it and u see but if u keep formating correct it must work, only question is if it supported counting by this small time periods, but i think u can test it. But of course @crashcan answer it better bcs he is author of plugin.
  10. im on -252.321 and still not showing up and it was only 6mil however i reseted all economics and it starts showing properly until i have balance over 10mil, 9.999.999 is last number what is plugin able to show up .... so i returned to default size and if i need it in future i know where to change it bcs wityh next update it changes anyway to default size ... anyway thx for your time.
  11. ok.thx i try that when i arrive to office.
  12. thx for respond, can u allow that for higher amounts ? or can i myself adjust it in config somewhere ?
  13. in config u have line 18 "Block all damage to vending machines": true,
  14. venda_vole

    chinook getting stuck

    same issue like dfgas have ... this is error what getting in console. i hope it will helps to solve it. Failed to run a 60.00 timer in 'MonumentEvents v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at LootableCorpse.SetUpContainerFromSource (ItemContainer source) [0x00006] in <7e8606958f664b0198f76888facd0aa9>:0 at LootableCorpse.TakeFrom (BaseEntity fromEntity, ItemContainer containerA, ItemContainer containerB, ItemContainer containerC) [0x0002b] in <7e8606958f664b0198f76888facd0aa9>:0 at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) [0x000c0] in <7e8606958f664b0198f76888facd0aa9>:0 at BasePlayer.OnKilled (HitInfo info) [0x002da] in <7e8606958f664b0198f76888facd0aa9>:0 at ScientistNPC.OnKilled (HitInfo info) [0x00000] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseCombatEntity.Die (HitInfo info) [0x00084] in <7e8606958f664b0198f76888facd0aa9>:0 at BasePlayer.Die (HitInfo info) [0x000d6] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <7e8606958f664b0198f76888facd0aa9>:0 at BasePlayer.Hurt (HitInfo info) [0x00312] in <7e8606958f664b0198f76888facd0aa9>:0 at HumanNPC.Hurt (HitInfo info) [0x00018] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0002f] in <7e8606958f664b0198f76888facd0aa9>:0 at CH47HelicopterAIController.DismountAllPlayers () [0x00040] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseMountable.DoServerDestroy () [0x00000] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseHelicopter.DoServerDestroy () [0x00007] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00059] in <7e8606958f664b0198f76888facd0aa9>:0 at Oxide.Plugins.MonumentEvents+CallChinok.KillCH47 () [0x0004c] in <a1116cc01b114bd2a6640680fd5e644c>:0 at Oxide.Plugins.MonumentEvents+CallChinok.<UpdateTarget>b__13_2 () [0x00000] in <a1116cc01b114bd2a6640680fd5e644c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  15. same by me, and when 2nd one fly in to drop NPC wave they are stuck both still when event finished
  16. Hi, after new version plugin not reflecting what time is set in config and restarting only in "default" schedule times.
  17. Hi David, im getting error when trying to buy or sell military flamethrower. console: 16:22:21 Failed to call hook 'shop_cmd' on plugin 'Shop v1.2.61' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in <f98723dd4586469db5213ec59da723ca>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Shop.shop_cmd (ConsoleSystem+Arg arg) [0x0009b] in <def3552345e648da8bc502f742a1242a>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01698] in <def3552345e648da8bc502f742a1242a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  18. Hello, i dont see actual balance of player account in UI . How much numbers is limit ? my acc have over 5mil. $ Iim running Economics plugin which is no1 in config. thx for respond.
  19. hi there it will be nice to have as default lang EN then RU bcs. it will be boring in future with every update editing source code to switch default lang.
  20. Hi there, can pls add in config option for change of command to call UI bcs it is in collision with zlevels and both plugins dont have this option in config to change command for /stats or if u can add 2nd command like /stat ? I hope i will be easy for u and very usefull for me and maybe someone else in the future. Have a nice day
  21. i have a few questions: avatar is for steamid icon ? and do you have plan to add new RadTown to the list ?
  22. venda_vole

    not restarting

    hi, after update plugin doesnt work anymore, getting this error from console: Failed to run a 694.34 timer in 'AutoRestart v1.0.4' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <f98723dd4586469db5213ec59da723ca>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <f98723dd4586469db5213ec59da723ca>:0 at System.String.Format (System.String format, System.Object arg0) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.AutoRestart.FormatChatMessage (System.String message) [0x0000c] in <c2530cb0b79942a29afb07a1ed400450>:0 at Oxide.Plugins.AutoRestart.SendChatMessage (System.String message) [0x00000] in <c2530cb0b79942a29afb07a1ed400450>:0 at Oxide.Plugins.AutoRestart.ShowMessage (System.String message, System.Boolean isUpdate) [0x000c5] in <c2530cb0b79942a29afb07a1ed400450>:0 at Oxide.Plugins.AutoRestart+<>c__DisplayClass43_0.<ScheduleAlerts>b__0 () [0x00016] in <c2530cb0b79942a29afb07a1ed400450>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  23. venda_vole

    Water Bases

    now with Lakes and Oasis this plugin makes more sense in my opinion ... and if will be added posibility to connect it to normal base from base harbour (on land) it will nice add for many servers ....
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