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Everything posted by venda_vole
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Im confused too, bcs exactly how described sprinklers dont need power, but what i got from players is when they connecting sprinklers their branches got affected by these hose connections and changing amount of branch out. And when i put sprinklers on blacklist they cant connect them at all ... But of course i test it by myself when i got home. Im on bussines trip now for 2 days and i have only ipad with me
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blacklisting then didnt help at all .... players are unable to connect hoses between then .... im forced to unload plugin ... it causing to much issues ....
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will help if i put them on blacklist ?
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Hi, im getting reports from players when they connecting their sprinklers autobranch messing with all their branches and changing output like its counting sprinklers to that. Can u take look on that please ? Thank you.
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so i put it on and it looks all fine, no missing TC's on map what i see and count i have same ... it is possible it can have side effect after restart ?
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ok i load it in and we see what happend
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Dont worry.
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Thank you. You right, they are like timed bomb ... when everyone get everything works smootly they release update to fckit up again ...
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Hi, im getting this compile error after today FP update ... (13:54:58) | Error while compiling BetterTC: 'BuildingBlock' does not contain a definition for 'CanPickup' and no accessible extension method 'CanPickup' accepting a first argument of type 'BuildingBlock' could be found (are you missing a using directive or an assembly reference?) | Line: 2902, Pos: 66
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@The_Kiiiing Hi, can u give some response on that bcs now your plugin is useless for me so my question is still if u can add option to config to fully turn off your CUSTOM CRAFTING UI so i can handle this by another plugin without any issues ?
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Error while compiling Skinner: 'ItemSkin' does not contain a definition for 'itemid' and no accessible extension method 'itemid' accepting a first argument of type 'ItemSkin' could be found (are you missing a using directive or an assembly reference?) | Line: 322, Pos: 62
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u can use them on NPC's only if they dont drop these skinned items in loot .... i dont think someone share their list of skins ... i bought it and slightly edited it ... mostly i added collections what i have before ... about editing imported skins file ... what was worked for me is to download it, edit it out of server, unload skinner, upload edited file and reload skinner. i know it is little complicated but nothing major i guess and im working with 2,2MB file so i rly dont want to adding them manualy
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- 51 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
Tagged with:
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i reached to Pitereq meanwhile and i was told he dont have any limits on anything in mixing table and its allowed to use everything. and new wierd issue show up ... when mixing is done, finished product got poped off from table and laying around on floor and when player isnt online it get despawned of course and they loose they items/loot
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- 51 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
Tagged with:
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- 51 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
Tagged with:
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- 51 comments
-
- #luckyblock
- #tofurahie
-
(and 3 more)
Tagged with:
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allright for everyone maybe it will helps someone. what helps me was to fully remove all configs and data files from skinner, restart server, upload skinner, applied settings for new TOS, reload plugin ... and started importing collections .... this solved me many errors of normal use skinner ... errors releated to new options menu in not counting in that ....
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There is couple ways to do that. 1: u selecting skins from Rust Workshop on Steam 2: importing can be possible over in-game command or over console command /Skinimport or /sip - Import custom workshop skins Args - WorkshopID example: /Skinimport 2397648701 /Colimport or /cip - Import custom workshop collection using /skinimport collectionID Args - Collection ID example: /Colimport 2921147807 3: u can verify it is allowed/approved on steam with marker "added in game", for DLC items is good list on CarbonWebsite or ninco did small checker web HERE When we wait, bee probably do update on his editor for permission change in config so it can be fully usable too. I hope this helps you
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UI menus getting stuck after closing skinner .... and there is what i was getting in console ... (12:36:15) | Exception while calling NextTick callback (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Skinner+BoxController.GetDefaultSkins () [0x0020e] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Plugins.Skinner+BoxController.SkinCraft () [0x000c0] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Plugins.Skinner.DefaultSkinsCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00265] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Plugins.Skinner+<>c__DisplayClass155_0.<SkinMenuUICommand>b__0 () [0x00016] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 (12:36:21) | Exception while calling NextTick callback (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Skinner+BoxController.GetDefaultSkins () [0x0020e] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Plugins.Skinner+BoxController.SkinCraft () [0x000c0] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Plugins.Skinner.DefaultSkinsCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00265] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Plugins.Skinner+<>c__DisplayClass155_0.<SkinMenuUICommand>b__0 () [0x00016] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 (12:36:40) | Exception while calling NextTick callback (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Skinner+BoxController.GetDefaultSkins () [0x0020e] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Plugins.Skinner+BoxController.SkinCraft () [0x000c0] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Plugins.Skinner.DefaultSkinsCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00265] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Plugins.Skinner+<>c__DisplayClass155_0.<SkinMenuUICommand>b__0 () [0x00016] in <10e3c4ac72204ea48db63c3c367a19ef>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0
