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venda_vole

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Everything posted by venda_vole

  1. venda_vole

    HELI SIGNALS

    Mostly it was that random spam, normal turrets doesnt attack NPC's when they are in range (this happend when Setry are out of server too) ... Sometimes it happend Hali came ... and flying around only ... but this was all from last wipe. Like i mentonied earlier, i switched to Oxide this month to test all of that if can be all of this related to Carbon too .... So when players set their bases and do 1st Helis ill be monitor them what happend and start taking notes and keep u touch. So you can close this ticket for now, and when i got any data ill be back but thank u for your time.
  2. Hi, i can say now if issue si there or not. I switched to Oxide for month for testing and switched to smooth restarter ... but i confirm that when i load backup on my local test server and do all updates etc. I keep you in touch as fast as possible ....
  3. venda_vole

    HELI SIGNALS

    I switched for month to Oxide with all bcs. i want make me sure if RealPVE acting same like with SentryTurrets, Heli Signals etc. before i finaly throw that plugin away ...
  4. are you sure that disabling function works properly on new rust update ? bcs its doing only when EarlyQ is installed on server. When i removed him everything smooth like butter ... and about carbon thing ... idk if anyone else have same issue ... maybe @Death can tell u more how its look on his server ?
  5. venda_vole

    New Abyss Barrels

    can u add them please
  6. on today update on oxide causing huuuuge lags and rubber-banding .... on carbon server still dont start ...
  7. venda_vole

    HELI SIGNALS

    yeah, but im on carbon
  8. venda_vole

    Real PvE

    Thx for info, i was preparing to reach to Nivex about that, cheaper and time saving way for me will be to remove Abanonded bases. I only hope SentryTurrets get sorted out and im happy ... im not going to hold on payroll someone for 1 plugin that i dont need that much tbh.
  9. venda_vole

    HELI SIGNALS

    hi, im getting this spam when players doing heli's and this is for helisignals and for server heli too ... i hope this helps you find solution easier ... and sry for this long log,but its much longer ... (12:11:28) | Failed to call internal hook 'OnEntityTakeDamage' on plugin 'RealPVE v0.1.19' [952055589] (Object reference not set to an instance of an object.) at object Oxide.Plugins.RealPVE.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) in /hlserver/27189/carbon/plugins/RealPVE.cs:line 1681 at object Oxide.Plugins.RealPVE.InternalCallHook(uint hook, object[] args) in RealPVE.cs/Internal:line 2005 .... (12:12:51) | Failed to call internal hook 'OnEntityTakeDamage' on plugin 'RealPVE v0.1.19' [952055589] (Object reference not set to an instance of an object.) at object Oxide.Plugins.RealPVE.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) in /hlserver/27189/carbon/plugins/RealPVE.cs:line 1681 at object Oxide.Plugins.RealPVE.InternalCallHook(uint hook, object[] args) in RealPVE.cs/Internal:line 2005 (12:12:55) | CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "patrol_helicopter_part02_col" (12:13:08) | Invalid Position: servergibs_patrolhelicopter[216399927] (-626.54, -501.40, -1194.58) (destroying) (12:13:08) | Invalid Position: servergibs_patrolhelicopter[216399926] (-634.61, -506.93, -1185.39) (destroying)
  10. venda_vole

    venda_vole: Sentry Turrets

    oh sry, i didnt see that its moved here all sentry doing that,except outpost sentry. they acting like normal. but normal turrets doing that too ... they acting like they dont see NPCs at all .... i tried server.pve true i tried server.pvp true ... redeploy them again after each changes adn without success ..
  11. Hi everyone, i changed PVE plugin and facing issue sentry in Attack ALL going on everyone, but before it was ok. I moved from TruePVE to RealPVE. Anyone faced this ? Does anyone know any type of solution or im forced to remove them from server fully ? Thanks for advice guys,. have a nice day
  12. venda_vole

    Real PvE

    Thank you for response and your time. I was hoping i can get rid off that quarry lock and excav lock too, but whatever ... i leave them public, who cares. Players have their own virtual's. More plugins i get out, more happy i will be Abandoned Bases im running too, so it will be probably ask for nivex to add support for that ... One time, thank you
  13. venda_vole

    Real PvE

    Hello there, im here for a few answers to make sure im right so my questions are: 1: this plugin can replace others like preventlooting and truepve? 2: its able to handle public quarries and pumpjack's to lock them for player or not ? 3: it have some impact for not proper work with vehicle licence ? 4: and how this cooperate with SkillTree ? any know major issues ?
  14. venda_vole

    Raidable Bases

    yeah, that is what i try to resolve ... so u mean paste base somewhere and made new copy ?
  15. venda_vole

    Raidable Bases

    thank you, i look in to it ...
  16. venda_vole

    Raidable Bases

    Hello there, im here for little help bcs i tried everything ... how i can adjust spawn height for all bases in global ? i was looking on documentation on Description page and i cant find nithing about "elevation" in config and same for "height",only what in config is "Apply Custom Auto Height To",but it marked in experimental section so im not sure if that can work and in that case what is proper way to set it up ? can u provide some example pls. ? Thx for your time and response.
  17. Yes, i swapped these two hooks in config. Only what happends after scheduled restart now there is restart status permanently showed and not hidden before counter starts ...
  18. venda_vole

    AutoRestart

    Hi, thx for that. It works like champ. U can add Restart Status to the list Works With ...
  19. Hello, i can say problem solved. Crash added API so now it works like champ. i can confirm it works with your plugin after changes of hooks. You can add it to Works with list on CF.
  20. venda_vole

    AutoRestart

    hi crash, i have question: what hooks plugin uses to trigger restart ? im asking bcs im sorting out to make it work with Restart Status
  21. Hello, thx for response. It doesnt show up when restart triggers ... i try to reach to crush whu is author of plugin what hooks he uses.
  22. Hi, can u make it compatabile wit Autorestart UI by crash ? link to plugin
  23. @turner any update on this or solution ?
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