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Everything posted by venda_vole
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hi, im getting this spam when players doing heli's and this is for helisignals and for server heli too ... i hope this helps you find solution easier ... and sry for this long log,but its much longer ... (12:11:28) | Failed to call internal hook 'OnEntityTakeDamage' on plugin 'RealPVE v0.1.19' [952055589] (Object reference not set to an instance of an object.) at object Oxide.Plugins.RealPVE.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) in /hlserver/27189/carbon/plugins/RealPVE.cs:line 1681 at object Oxide.Plugins.RealPVE.InternalCallHook(uint hook, object[] args) in RealPVE.cs/Internal:line 2005 .... (12:12:51) | Failed to call internal hook 'OnEntityTakeDamage' on plugin 'RealPVE v0.1.19' [952055589] (Object reference not set to an instance of an object.) at object Oxide.Plugins.RealPVE.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) in /hlserver/27189/carbon/plugins/RealPVE.cs:line 1681 at object Oxide.Plugins.RealPVE.InternalCallHook(uint hook, object[] args) in RealPVE.cs/Internal:line 2005 (12:12:55) | CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "patrol_helicopter_part02_col" (12:13:08) | Invalid Position: servergibs_patrolhelicopter[216399927] (-626.54, -501.40, -1194.58) (destroying) (12:13:08) | Invalid Position: servergibs_patrolhelicopter[216399926] (-634.61, -506.93, -1185.39) (destroying)
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oh sry, i didnt see that its moved here all sentry doing that,except outpost sentry. they acting like normal. but normal turrets doing that too ... they acting like they dont see NPCs at all .... i tried server.pve true i tried server.pvp true ... redeploy them again after each changes adn without success ..
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Thank you for response and your time. I was hoping i can get rid off that quarry lock and excav lock too, but whatever ... i leave them public, who cares. Players have their own virtual's. More plugins i get out, more happy i will be Abandoned Bases im running too, so it will be probably ask for nivex to add support for that ... One time, thank you
- 72 comments
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- 1
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Stack Everything - Stack all entities and Farm stacking
venda_vole commented on Scalbox's file in Plugins
- 28 comments
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- 1
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- #stack everything
- #stack entity
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(and 45 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
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Hello there, im here for a few answers to make sure im right so my questions are: 1: this plugin can replace others like preventlooting and truepve? 2: its able to handle public quarries and pumpjack's to lock them for player or not ? 3: it have some impact for not proper work with vehicle licence ? 4: and how this cooperate with SkillTree ? any know major issues ?
- 72 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Hello there, im here for little help bcs i tried everything ... how i can adjust spawn height for all bases in global ? i was looking on documentation on Description page and i cant find nithing about "elevation" in config and same for "height",only what in config is "Apply Custom Auto Height To",but it marked in experimental section so im not sure if that can work and in that case what is proper way to set it up ? can u provide some example pls. ? Thx for your time and response.
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Stack Everything - Stack all entities and Farm stacking
venda_vole commented on Scalbox's file in Plugins
- 28 comments
-
- #stack everything
- #stack entity
-
(and 45 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
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Compatability with another Restart plugin
venda_vole replied to venda_vole's Support Request in Support
Yes, i swapped these two hooks in config. Only what happends after scheduled restart now there is restart status permanently showed and not hidden before counter starts ... -
- 64 comments
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- 1
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- #restart
- #rustplugin
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(and 4 more)
Tagged with:
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Compatability with another Restart plugin
venda_vole replied to venda_vole's Support Request in Support
Hello, i can say problem solved. Crash added API so now it works like champ. i can confirm it works with your plugin after changes of hooks. You can add it to Works with list on CF. -
- 64 comments
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- 1
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- #restart
- #rustplugin
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(and 4 more)
Tagged with:
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Compatability with another Restart plugin
venda_vole replied to venda_vole's Support Request in Support
Hello, thx for response. It doesnt show up when restart triggers ... i try to reach to crush whu is author of plugin what hooks he uses. -
Hi, can u make it compatabile wit Autorestart UI by crash ? link to plugin
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@turner any update on this or solution ?
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Hi, after API change it can be installed or update manualy, but autoupdate function on carbon start still work.
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Yes, im on carbon.
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FP did great job again
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hi, after last update from FP, mod prevent server to start ... when i remove it server runs ok.
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Thank you for your time on that. I was mainly pointed it out bcs plugin is advertised as compatible with carbon and my main reason to switch was to get rid off a few plugins what are in carbon as module, and Image library is one of them.
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No reply to this or solution ?
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- 580 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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i didnt install it, i dont see any sense in that if image library is inplemented in carbon. that is one of the reasons why switched to carbon, to get rid of the a few basic plugins when they are in modules in carbon if u know what i mean