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Everything posted by user_404
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- 195 comments
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- #carbon
- #oxide
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(and 61 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
- #industrial decor pack dlc
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Oh. Ok. I didnt know that ... sorry for the interruption
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- 47 comments
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- #stack everything
- #stack entity
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(and 54 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #krieg storage crates
- #krieg storage barrel
- #naval
- #deep sea
- #storage box pack dlc
- #industrial decor pack dlc
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Hi Tryhard, i hope u doing well. Can u please add support for new Industrial Large Furnace ?
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Thank you, that works.
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its okay ... can u take look on mail/ticket system ... same issue there
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it works. thx for quick fix ...
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21:22Failed compiling 'WirelessPower.cs': 21:22 1. Operator '??' cannot be applied to operands of type 'StringView' and 'string' [CS0019] (WirelessPower 31 line 3741)
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21:22Failed compiling 'MailSystem.cs': 21:22 1. Operator '??' cannot be applied to operands of type 'StringView' and 'string' [CS0019] (MailSystem 16 line 127) 21:22 2. Argument 1: cannot convert from 'System.ReadOnlySpan<char>' to 'string' [CS1503] (MailSystem 30 line 128) 21:22 3. 'ReadOnlySpan<char>' does not contain a definition for 'Substring' and no accessible extension method 'Substring' accepting a first argument of type 'ReadOnlySpan<char>' could be found (are you missing a using directive or an assembly reference?) [CS1061] (MailSystem 19 line 142) 21:22 4. Cannot implicitly convert type 'System.ReadOnlySpan<char>' to 'string' [CS0029] (MailSystem 12 line 148) 21:22 5. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (MailSystem 25 line 2592)
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21:22Failed compiling 'FuelMonitor.cs': 21:22 1. Operator '??' cannot be applied to operands of type 'StringView' and 'string' [CS0019] (FuelMonitor 27 line 3022) 21:22 2. Argument 1: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (FuelMonitor 38 line 3385) 21:22 3. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (FuelMonitor 28 line 3422)
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21:22Failed compiling 'CustomItemManager.cs': 21:22 1. Operator '??' cannot be applied to operands of type 'StringView' and 'string' [CS0019] (CustomItemManager 25 line 418) 21:22 2. A constant value of type 'StringView' is expected [CS9135] (CustomItemManager 22 line 452) 21:22 3. Argument 1: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (CustomItemManager 35 line 504) 21:22 4. Cannot implicitly convert type 'System.ReadOnlySpan<char>' to 'string' [CS0029] (CustomItemManager 45 line 663)
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same issue for me ...
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nevermind ... it was delay on loading of assets ... it was stuck somehow on something sry for that
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Hi, after FP update im guessing they changed something and there is plenty of things missing on terminal ...
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Hi, i would like to be able to change commands like example /inbox to /mail ?
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Hi David, i hope u doing well. Can u add support for other economics like shoppystocks ?
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Hi, can u add support for other economics ? in my case like for shoppystock economics with optional selection showing 2 of them at same time ?
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- 111 comments
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- 1
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- #spawn everything
- #spawn
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(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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Hi, im getting pretty often this console spam after last FP update ... Failed to execute OnFrame callback (Object reference not set to an instance of an object) at void Oxide.Plugins.HitDamage.SetFlag(BasePlayer player, bool setTo) in /hlserver/27634/carbon/plugins/HitDamage.cs:line 298 at void Oxide.Plugins.HitDamage.OnEntityTakeDamage(BaseAnimalNPC victim, HitInfo info)+() => { } in /hlserver/27634/carbon/plugins/HitDamage.cs:line 280 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Processors/CarbonProcessor.cs:line 63
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Ok. Now i get it ... but i tried it Thx for your time on this ...
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Where ? bcs i dont see any options in config file to set number of cases can be opened ? And if u talking about limits, i didnt mean that. I mean in UI when u open specific case u need to buy and open them ... and there is 1,2,3,4 or 5 can be selected and that is what i mean to little extend to 10.
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Hi, can u add option for buy/open cases at least about 10x maybe more ?