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Everything posted by venda_vole
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- 23 comments
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Hi David, can u look on map icon image when plugin loading ... rustlabs is restricted and i didnt find in configs where to change it and i dont want to touch the source code ... Image failed to download! Error: HTTP/1.1 403 Forbidden - Image Name: https://rustlabs.com/img/items180/map.png_0 - Image URL: https://rustlabs.com/img/items180/map.png thx and have a nice day
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- 6 comments
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- 231 comments
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- #rust server tool
- #rust server management
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(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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- 6 comments
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i want wood, legacy wood, gingebread, stone, brutalist, brick, adobe,metal, container,hqm .... it make more sense in my case that way ... so ID is some type of your identification for update process, correct ? so ID is DO NOT TOUCH THAT And these anchors of buttons they rly need to be that high ? (i changed it in normal, that it that note post there, i saved it on save place ) or u have more clients with "raid protection" plugin and its for them prepared ?
- 203 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 203 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 203 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
venda_vole commented on Scalbox's file in Plugins
- 110 comments
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- #carbon
- #oxide
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(and 48 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
venda_vole commented on Scalbox's file in Plugins
Hi there i have a few questions. 1: it is compatible with your stacking plugin ? so it locks stacked items like boxes etc. ? and 2: is for locking and stacking plugins if i dont want to use all items/deployables/entites to lock/stack if i remove it from config/list it will be problem or not ? Thanks and have nice day- 110 comments
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- #carbon
- #oxide
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(and 48 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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Everyone started someday, so dont worry. Yes u need Kits from umod where u prepare kits in the UI of umod kits and after that if u have prepared WPkits in WP u can use chat command " /import_kits " and u can select which one u want import to show in WP. Many servers have in umod kits prepared various kits for their NPC plugins, but they are hidden for normal players. And be carefull, im not on 100% sure, but for me in WPkits is limit only 6 kits to showup. (i use small dark UI so maybe full screen have different variabilities, but it can be answered by dev. @David how is it ) I hope it helps u with that info and give u little explanation.
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When u look on Welcome Panel page u can see there in descrpition exmple of templates, that corespond with numbered folders with configs that are in zip file so 1 is 1st picture in templates no2 is 2nd pictere .... and if your question reffering to 3rd picture in previews there u need to select no1 template. after that u only setup page what u want and use it as a kit page with "Addon (plugin name)": "kits" in config file in section what is for your selected page. I hope i explained to u enought. Have a nice day
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Hi ManOWar im NOT author of plugin dude. and for your question idk but can test it and u see but if u keep formating correct it must work, only question is if it supported counting by this small time periods, but i think u can test it. But of course @crashcan answer it better bcs he is author of plugin.
- 46 comments
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- 1
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- #restart
- #rustplugin
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(and 4 more)
Tagged with:
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im on -252.321 and still not showing up and it was only 6mil however i reseted all economics and it starts showing properly until i have balance over 10mil, 9.999.999 is last number what is plugin able to show up .... so i returned to default size and if i need it in future i know where to change it bcs wityh next update it changes anyway to default size ... anyway thx for your time.
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ok.thx i try that when i arrive to office.
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thx for respond, can u allow that for higher amounts ? or can i myself adjust it in config somewhere ?
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- 72 comments
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- #rust
- #marketplace
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(and 7 more)
Tagged with:
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same issue like dfgas have ... this is error what getting in console. i hope it will helps to solve it. Failed to run a 60.00 timer in 'MonumentEvents v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at LootableCorpse.SetUpContainerFromSource (ItemContainer source) [0x00006] in <7e8606958f664b0198f76888facd0aa9>:0 at LootableCorpse.TakeFrom (BaseEntity fromEntity, ItemContainer containerA, ItemContainer containerB, ItemContainer containerC) [0x0002b] in <7e8606958f664b0198f76888facd0aa9>:0 at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) [0x000c0] in <7e8606958f664b0198f76888facd0aa9>:0 at BasePlayer.OnKilled (HitInfo info) [0x002da] in <7e8606958f664b0198f76888facd0aa9>:0 at ScientistNPC.OnKilled (HitInfo info) [0x00000] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseCombatEntity.Die (HitInfo info) [0x00084] in <7e8606958f664b0198f76888facd0aa9>:0 at BasePlayer.Die (HitInfo info) [0x000d6] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <7e8606958f664b0198f76888facd0aa9>:0 at BasePlayer.Hurt (HitInfo info) [0x00312] in <7e8606958f664b0198f76888facd0aa9>:0 at HumanNPC.Hurt (HitInfo info) [0x00018] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0002f] in <7e8606958f664b0198f76888facd0aa9>:0 at CH47HelicopterAIController.DismountAllPlayers () [0x00040] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseMountable.DoServerDestroy () [0x00000] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseHelicopter.DoServerDestroy () [0x00007] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <7e8606958f664b0198f76888facd0aa9>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00059] in <7e8606958f664b0198f76888facd0aa9>:0 at Oxide.Plugins.MonumentEvents+CallChinok.KillCH47 () [0x0004c] in <a1116cc01b114bd2a6640680fd5e644c>:0 at Oxide.Plugins.MonumentEvents+CallChinok.<UpdateTarget>b__13_2 () [0x00000] in <a1116cc01b114bd2a6640680fd5e644c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
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same by me, and when 2nd one fly in to drop NPC wave they are stuck both still when event finished
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Hi, after new version plugin not reflecting what time is set in config and restarting only in "default" schedule times.
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Hi David, im getting error when trying to buy or sell military flamethrower. console: 16:22:21 Failed to call hook 'shop_cmd' on plugin 'Shop v1.2.61' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in <f98723dd4586469db5213ec59da723ca>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Shop.shop_cmd (ConsoleSystem+Arg arg) [0x0009b] in <def3552345e648da8bc502f742a1242a>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01698] in <def3552345e648da8bc502f742a1242a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0