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Everything posted by venda_vole
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same on me ...
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04/12 20:13:48 | Failed compiling 'DeployableNature.cs': 04/12 20:13:48 | 1. 'BaseVehicle' does not contain a definition for 'IsAuthedForBuilding' and no accessible extension method 'IsAuthedForBuilding' accepting a first argument of type 'BaseVehicle' could be found (are you missing a using directive or an assembly reference?) [CS1061] (DeployableNature 37 line 2061)
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Failed to call internal hook 'OnEntitySpawned' on plugin 'FurnaceUpgrades v2.6.5' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.FurnaceUpgrades.OnEntitySpawned(BaseOven oven) in /hlserver/27634/carbon/plugins/FurnaceUpgrades.cs:line 1092 at object Oxide.Plugins.FurnaceUpgrades.InternalCallHook(uint hook, object[] args) in FurnaceUpgrades.cs/Internal:line 364 getting this msg in console ...
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Failed to call internal hook 'OnEntitySpawned' on plugin 'SkillExtractors v1.0.6' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.SkillExtractors.OnEntitySpawned(LootContainer container) in /hlserver/27634/carbon/plugins/SkillExtractors.cs:line 315 at object Oxide.Plugins.SkillExtractors.InternalCallHook(uint hook, object[] args) in SkillExtractors.cs/Internal:line 127 getting this error in console
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- 31 comments
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it is in 1 file
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I had same troubles with other plugins, and idk what other devs did but they plugins works without it. ImNewGuy told me he removed dependence on ImageLibrary ...
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Yeah, i understand it it is needed for oxide, but what i dont understand is why is need it on carbon when it have image module. That is main reason why i swithced to carbon to get rid of ouple of plugins when they are in carbon as modules if undestand me.
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Hi, i swithced to carbon from oxide and it want Image Library from uMod. Can u remove that so it wont will be forcing for installation ?
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06/11 20:41:36 | Failed compiling 'OwnCasinoPremium.cs': 06/11 20:41:36 | 1. 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) [CS1061] (OwnCasinoPremium 23 line 682)
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06/11 20:41:50 | Failed compiling 'SentryTurrets.cs': 06/11 20:41:50 | 1. 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SentryTurrets 65 line 701) 06/11 20:41:50 | 2. Argument 1: cannot convert from 'ProtoBuf.PlayerNameID' to 'ulong' [CS1503] (SentryTurrets 54 line 1032)
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Hi, getting this error msg spam in console when players interacting with furnaces ... something to be worried about ? Failed to call hook 'OnRemovableEntityInfo' on plugin 'FurnaceUpgrades v2.6.4' (InvalidOperationException: Sequence contains no matching element) at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.FurnaceUpgrades.OnRemovableEntityInfo (BaseEntity entity, BasePlayer player) [0x0011f] in <73e541202d3c488592492b659589e298>:0 at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01ce3] in <73e541202d3c488592492b659589e298>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Hi, how i can remove/disable "i OPEN TEAM MENU" button on top of the HUD list of players ? bcs i didnt find anything about it in config.
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Thank you. That works.
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Hi, i want to add it to the in-game shop for players, but what is default item used for it ? Bcs when i spawn them for myself and holhing it in hand it looks like "grenade.smoke" and when i throw it acts like "grenade.flashbang" so im confused now what to use
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- #electrical
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