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Everything posted by Rust Admin
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I spent an hour typing in all of the rewards, short name, amounts, etc. I modified the config and restarted the plugin. When I type /rmenu it says 'No rewards configured by admin yet.' There is no data file for this plugin that stores the rewards. Everything is held in memory? On server restart or plugin reload, everything is gone. How does this quality make it through review?
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- 1 comment
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- #onlinerewards
- #rewards
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(and 4 more)
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- 37 comments
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- #helicopter
- #minicopter
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(and 7 more)
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- 244 comments
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- #event
- #cargoplane
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- 244 comments
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- #event
- #cargoplane
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Input string '1.25' is not a valid integer
Rust Admin replied to IlIDestroyerIlI's Support Request in Support
not a good change. thanks for the explanation -
- 244 comments
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- #event
- #cargoplane
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- 244 comments
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- #event
- #cargoplane
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
Rust Admin reviewed Scalbox's file in Plugins
- 144 comments
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- 1
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- #carbon
- #oxide
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(and 50 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
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- 137 comments
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- 1
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- #chatsystem
- #chat
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It tells you in the error....the user that is running the server process does not have access to the data directory. Not a plugin issue
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Here is my config: { "LimitResetTimes": [ "7:00" ], "AllowRevengeRaidForFree": true, "CanTwigTriggerRaid": false, "BroadcastReset": true, "LogResetInConsole": true, "SyncTeams": true, "SyncClans": true, "ClearBonusesOnReset": true, "BuildingDamageThreshold": 10.0, "PreventEarlyDamage": false, "CombineStackedPrivs": true, "RaidLimit": 3, "SaveOnServerSave": true, "IgnoredEntities": [ "sleepingbag_leather_deployed" ], "Messages": { "ShowChatMessages": true, "MessageIconSteamId": 76561199069263718 }, "SimpleStatus": { "Enabled": true, "BackgroundColor": "0.77255 0.23922 0.15686 1", "TitleColor": "1 0.82353 0.44706 1", "TextColor": "1 0.82353 0.44706 1", "IconColor": "1 0.82353 0.44706 1", "IconSprite": "assets/icons/explosion_sprite.png" }, "UI": { "Enabled": false, "Width": 130, "Height": 34, "BackgroundColor": "0.4 0.4 0.4 0.7", "TextColor": "1 1 1 1", "TextSize": 12, "ShowSprite": true, "Sprite": "assets/icons/explosion_sprite.png", "SpriteColor": "1 1 1 1", "SpriteSize": 24, "OffsetX": -146, "OffsetY": 340, "AnchorX": 1.0, "AnchorY": 0.0 } }
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This happens every time.
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why do you think this is happening?
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- 190 comments
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- #stacks
- #rust stacks
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I have an armored door. I place one timed explosive. My raid count goes down to 2/3 remaining (expected). I place another timed explosive. My raid count goes down to 1/3 remaining - on the same door...same base....same owner. I place another timed explosive. My raid count goes down to 0/3 remaining- on the same door...same base....same owner. Shouldn't that not be the case?
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- 114 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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- 114 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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- 114 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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I have the same issue with the "Do i need to hand over the extracted resources to Sidorovich?' being set to true. There is no way to hand in resources or items. I have 3 plugins running - XDQuest, ImageLibrary, copypaste.
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CustomStatusFramework - Failed to compile: 'PlayerModifiers' does not contain a definition for 'ActiveModifierCoount' and no accessible extension method 'ActiveModifierCoount' accepting a first argument of type 'PlayerModifiers' could be found (are you missing a using directive or an assembly reference?) | Line: 841, Pos: 42