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Snaplatack

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Everything posted by Snaplatack

  1. Snaplatack

    Events Manager

    Ability to add random times to spawn between a minimum time and maximum time for each event. Instead of having a set "Every X hours or X minutes" having min hours to spawn every event and maximum hours to spawn event.
  2. Survival isn't a mode in rust. Leaving it in as survival is the same as leaving it empty. The server will ignore it and default to the survival game mode. Also, survival and vanilla from my experience seem to be the same.
  3. Hello. So I am looking for a plugin that can replace upkeep in a players base with economics and bank system/other popular money systems. Basically the idea is to have the player not be able to place mats in the TC but they have to deposit in game money (pay rent) to have their base up kept. I am looking for the plugin to base the rate of rent off the amount of entities are in the base. This would be used for RolePlay servers. The money would be paid every 24 hours in real time not in game time. If the player doesn't pay rent, their base starts to decay at default server rate or configurable rate.
  4. Snaplatack

    Custom Buttons

    It's on the anchor points. You need to anchor the UIs to the center of the screen then offset from there. That way it will scale out all ways from the center. This is from my experience. Anchor Min: 0.5 , 0 Anchor Max: 0.5, 0
  5. Snaplatack

    Weather

    But would I be able to apply it for x time of day to x time of day without actually changing the time of day? I tried to change setting in ClearNight and it applied the setting to daytime as well. I wouldn't want the same settings for night as I do day. Maybe I'm being dumb but this is possible with your plugin correct?
  6. Snaplatack

    Weather

    I am planning on running https://umod.org/plugins/real-time with this plugin for brighter nights (like evening but all night). Would this be possible with this plugin or would it have conflicting issues? I just don't want players to be stuck in darkness for hours.
  7. Snaplatack

    Fuel Status

    This and maybe adding the MPH or KPH on the right of the status ant the end of the bar.
  8. @Mr01sam
  9. In the config currently. If you have more suggestions for options, he seems to be open for them "PVE": { "CanRaid": false, "CanBeRaided": false, "CanAttack": false, "CanBeAttacked": false, "CanLoot": false, "CanBeLooted": false, "CanTargetPlayersWithTraps": false, "CanBeTargetedByTraps": false
  10. The PVP mode is in the works currently from what I've heard. I thought there was a patch for the Simple Status issue. Might want to check to see if it's updated
  11. So whats the difference between the different docker images? Is it just for early updates for the gg or the Rust server branches? I figured it was for the egg but I just wanted to confirm with you.
  12. In the lang file
  13. Would it be possible to to add the ability to toggle PVP players damage modifiers in the config just like the PVE modifiers?
  14. You would set "warmodepve" group to "craftingcontroller.blockitems". Then any item you define in the config will be blocked for only people with that permission. "Advanced Crafting Options": { "item.shortname": { "canCraft": true, "canResearch": true, "useCrafteRateMultiplier": true, "craftTime": 30.0, "workbenchLevel": -1, "defaultskinid": 0 },
  15. isnt there other plugins such as https://umod.org/plugins/crafting-controller that do this for players with the permission?
  16. Snaplatack

    Monument Owner

    also, can we have an option not to show green spheres and red spheres separately? I hate the look of green spheres everywhere but love the red ones when someone is occupying it.
  17. Snaplatack

    Monument Owner

    Okay so is there a way to have permissions added for use? I host a PVE and PVP server and would like the monuments to be blocked off for PVP players and PVE players when a PVE player owns the monument (The plugin will act like this when the owner has this permission). Then if a PVP player owns the monument, then the monument is free for other players that have the correct permission to counter the monument and take it over from the other player.
  18. Yea. I wanted it to be PVE raidable bases for PVE people and visa versa for random bases. Also, PVE players can't damage the bases. Seems to be a bug
  19. Adding support for Raidable bases?
  20. Yes for it's first release
  21. For anyone having a hard time knowing how the plugin data files worled and configuration was, this is the Tutorial from ChaosCode.
  22. Yes. Makes sense to me to have sales and purchasing all In one place. But others might disagree so would be best for a config if you add it.
  23. Any thoughts on having an option to set to a TC or to a vending machine?
  24. Snaplatack

    Fuel Pump

    I would love to see this work with minis and attack helis. Idk if the scrap heli will fit. Never tried. @Pwenillcould we add this too?
    Among one of the top devs I have worked with so far! They have integrated everything I wanted plus more in record pace! The plugin works beautifully and efficiently. I had a plugin made previously that didn't meet all my criteria. 10/5 on yelpfling
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