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Snaplatack

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Everything posted by Snaplatack

  1. Snaplatack

    Not working for beds

    Hello. The give on death feature doesnt work when the player respawns on a bed. Thats is all
  2. There are no bubbles anywhere. It makes the boat PVP. So it could take damage from players, can be looted and so on if configured to be like that. If a PVE player auths and it's set to be the priority, then it can't be raided, looted, etc. it's up to the player to protect the cabin. You would know if it PVP/PVE by aiming at it. It will show an icon if PVE, ofc if you configure it to be this way.
  3. Whatever you want them to be. They use all the same rulesets but you can name them whatever and they make their own groups. Mine are a PVP, PVE, RP, and Vanilla
  4. This could maybe work if it was support was added to it. Idk which plugin would have to add the support tho. https://codefling.com/plugins/player-base-pvp-zones
  5. What's an idea you might have? I don't even think that would be possible imo.
  6. Snaplatack

    Events Manager

    So TBH, I am with dead nasty on this one. I think everything is fine in regards to an increase in price and an update coming. But I feel an announcement or like a description shouldve been added warning about a price increase appearing on the next major update and then wait to update the price once the actual update is released. I like that the plugin is getting support again but I think some lack of communication is the biggest issue. Love the devs and people that keep things going. No hate here
  7. Uhm. I uploaded it and it crashed my server.
  8. I guarantee that there will be hook conflicts with other plugins that manage damage. Idk if this plugin supports the convar server.pve
  9. Snaplatack

    Error when recycling

    getting this error on every item that gets recycled and moved to the output section on the recycler Failed to call internal hook 'OnItemRecycle' on plugin 'XDQuest v8.0.2' [2718382832] (Object reference not set to an instance of an object) at void Oxide.Plugins.XDQuest.OnItemRecycle(Item item, Recycler recycler) in /home/container/carbon/plugins/XDQuest.cs:line 1580 at object Oxide.Plugins.XDQuest.InternalCallHook(uint hook, object[] args) in XDQuest.cs/Internal:line 616 NullReferenceException: Object reference not set to an instance of an object
  10. Hello. So I am having an issue where players can still recycle the item "paper" with the skinID "3276105427". I have it defined like this in the config { "NonRecyclableItems": { "paper": [ 3276105427 ] } }
  11. I like that idea. I think something like a troll meter or something. Like if the player does x amount of damage or amount of bullets that collided with a PVE players base, then we warn them that they will be switched to a mode that they can deal/receive damage. If they continue after the warning after x amount of damage or hits, then we switch their mode and put them on a blacklist for switching modes. The admin can remove the player off the blacklist if they want. Maybe option to keep blacklist between wipe or have a separate config file for blacklists. I love the idea!
  12. Hello, is there any chance that you could add the skin id, block id, etc. to the database for other developers to be able to use for custom plugins/plugins they would like to develop. An API to fetch the same info that comes from the database would be great! I can DM on discord my idea on what I would use this for as I am planning to have a custom plugin made to use this info. Thanks! @Ryuk_
  13. Snaplatack

    ZLogs

    Did you unload the plugin fully l, delete the files, and then update the plugin?
  14. I would think that rather than placing only x amount but, if it's possible, to only allow placement of the TC will overlap another TC when placed. Idk if it's possible though.
  15. Hello. So I have everything setup correctly for the discord webhook but I never get a message in discord.
  16. Might have been a Carbon issue. I am not having the issue anymore after some Carbon updates. Will keep testing though
  17. Worked Thanks!
  18. Snaplatack

    Update for Sept 5th Patch

    Just need an update for this months patch Cooking.cs 5494:26 The type 'System.Collections.Generic.List<string>' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is ... no implicit reference conversion from 'System.Collections.Generic.List<string>' to 'Facepunch.Pool.IPooled'.
  19. Can boats be added? Would be fun to hit some waves and go flying lol
  20. I think he meant what does it log?
  21. Yes constantly batches of spam In console.
  22. If A rewrite will be done, not syaing you said there will be one guarnteed, can it possibly support custom jobs with the exp boost for each action? So liek I can add the chef and the chef can have a slight boost when picking plants but the farmer will have more of a boost.
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