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Everything posted by Snaplatack
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- 193 comments
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- #stacks
- #rust stacks
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- 248 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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- 11 comments
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- 2
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- #bikes
- #modularcar
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- 60 comments
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- #ultimatercon
- #amino
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Yes constantly batches of spam In console.
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I was interested in the MechanicsQuest Plugin included but the download button just downloads the Professions.cs
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Works beautifully. I saw it in the config but couldnt find the types of variables to pass through it. Thanks!
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Hello @nivex. I was trying to call the hook OnPlayerEnteredRaidableBase and receive the OwnerId along with the AllowPVP, mode, and player variables. When I add ulong ownerId, the hook fails to call. Here's a sample of what I tried doing. private void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool AllowPVP, ulong ownerID) {}
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@IIIaKa any updates for this error?
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Did you delete the config before updating? The plugin was rewritten.
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- 248 comments
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- 3
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- #eventmanager
- #manager
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Fixed! Thank you
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- 18 comments
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- #pterodactyl
- #pterodactyl panel
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Its not intentional in default rust. If it was normal, I wouldnt care. I just dont want unexpected outcomes for players.
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The only problem I would have with this is that if players can counter a raid, the owner of the raid can put ladders like that to stop someone from getting into the base.
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I do
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Idk how though. Is there a debug I could do to see if its RaidableBases?
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I can send a vid in discord of whats happening
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Did not work. I can still place them.
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Hello. So I am looking for a plugin that can replace upkeep in a players base with economics and bank system/other popular money systems. Basically the idea is to have the player not be able to place mats in the TC but they have to deposit in game money (pay rent) to have their base up kept. I am looking for the plugin to base the rate of rent off the amount of entities are in the base. This would be used for RolePlay servers. The money would be paid every 24 hours in real time not in game time. If the player doesn't pay rent, their base starts to decay at default server rate or configurable rate.
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Currently out. I will test tonight. Thanks for the quick response