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Everything posted by Snaplatack
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Hello. So I am looking for a plugin that can replace upkeep in a players base with economics and bank system/other popular money systems. Basically the idea is to have the player not be able to place mats in the TC but they have to deposit in game money (pay rent) to have their base up kept. I am looking for the plugin to base the rate of rent off the amount of entities are in the base. This would be used for RolePlay servers. The money would be paid every 24 hours in real time not in game time. If the player doesn't pay rent, their base starts to decay at default server rate or configurable rate.
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Currently out. I will test tonight. Thanks for the quick response
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Nope. I can recheck just to make sure I don't have anything.
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Weird cause I have nothing else that does this. The only other plugin that has anything with ladders is AntiLadderandTwig. I unloaded it and tried it again and it still does it only in raidable bases
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Hello. I wasn't sure if this has been said before but I can place ladders horizontally only in raidable bases. When I copy paste bases, I cannot place them horizontally and on player bases I cannot place them horizontally.
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But would I be able to apply it for x time of day to x time of day without actually changing the time of day? I tried to change setting in ClearNight and it applied the setting to daytime as well. I wouldn't want the same settings for night as I do day. Maybe I'm being dumb but this is possible with your plugin correct?
- 88 comments
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- #rust weather control
- #weather presets
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- 88 comments
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- #rust weather control
- #weather presets
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- 224 comments
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- 224 comments
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- 224 comments
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Keep getting this spam in console for horses <color=#aff>[boombox.static[6005297]] SwitchParent Missed horse.corpse[6358829]</color> <color=#aff>[boombox.static[5698991]] SwitchParent Missed horse.corpse[6358829]</color> <color=#aff>[boombox.static[6241912]] SwitchParent Missed horse.corpse[6358829]</color> <color=#aff>[boombox.static[6005289]] SwitchParent Missed horse.corpse[6359110]</color> <color=#aff>[boombox.static[5698975]] SwitchParent Missed horse.corpse[6359110]</color> <color=#aff>[boombox.static[6241906]] SwitchParent Missed horse.corpse[6359110]</color> <color=#aff>[boombox.static[6005302]] SwitchParent Missed horse.corpse[6359149]</color> <color=#aff>[boombox.static[5699019]] SwitchParent Missed horse.corpse[6359149]</color> <color=#aff>[boombox.static[6241914]] SwitchParent Missed horse.corpse[6359149]</color> <color=#aff>[boombox.static[6005295]] SwitchParent Missed horse.corpse[6359167]</color> <color=#aff>[boombox.static[5698989]] SwitchParent Missed horse.corpse[6359167]</color> <color=#aff>[boombox.static[6241910]] SwitchParent Missed horse.corpse[6359167]</color> <color=#aff>[boombox.static[6005310]] SwitchParent Missed horse.corpse[6359173]</color> <color=#aff>[boombox.static[5699027]] SwitchParent Missed horse.corpse[6359173]</color> <color=#aff>[boombox.static[6241922]] SwitchParent Missed horse.corpse[6359173]</color> <color=#aff>[boombox.static[6005240]] SwitchParent Missed horse.corpse[6359188]</color> <color=#aff>[boombox.static[5698915]] SwitchParent Missed horse.corpse[6359188]</color> <color=#aff>[boombox.static[6241874]] SwitchParent Missed horse.corpse[6359188]</color> <color=#aff>[boombox.static[6005246]] SwitchParent Missed horse.corpse[6359274]</color> <color=#aff>[boombox.static[5698923]] SwitchParent Missed horse.corpse[6359274]</color> <color=#aff>[boombox.static[6241880]] SwitchParent Missed horse.corpse[6359274]</color> <color=#aff>[boombox.static[6005233]] SwitchParent Missed horse.corpse[6359339]</color> <color=#aff>[boombox.static[5698908]] SwitchParent Missed horse.corpse[6359339]</color> <color=#aff>[boombox.static[6241868]] SwitchParent Missed horse.corpse[6359339]</color> <color=#aff>[boombox.static[6005304]] SwitchParent Missed horse.corpse[6359352]</color> <color=#aff>[boombox.static[5699021]] SwitchParent Missed horse.corpse[6359352]</color> <color=#aff>[boombox.static[6241916]] SwitchParent Missed horse.corpse[6359352]</color> <color=#aff>[boombox.static[6005264]] SwitchParent Missed horse.corpse[6359373]</color> <color=#aff>[boombox.static[6241894]] SwitchParent Missed horse.corpse[6359373]</color> <color=#aff>[boombox.static[6005242]] SwitchParent Missed horse.corpse[6360339]</color> <color=#aff>[boombox.static[5698917]] SwitchParent Missed horse.corpse[6360339]</color> <color=#aff>[boombox.static[6241876]] SwitchParent Missed horse.corpse[6360339]</color> <color=#aff>[boombox.static[6005252]] SwitchParent Missed horse.corpse[6360443]</color> <color=#aff>[boombox.static[5698930]] SwitchParent Missed horse.corpse[6360443]</color> <color=#aff>[boombox.static[6241884]] SwitchParent Missed horse.corpse[6360443]</color> <color=#aff>[boombox.static[6005291]] SwitchParent Missed horse.corpse[6360447]</color> <color=#aff>[boombox.static[5698977]] SwitchParent Missed horse.corpse[6360447]</color> <color=#aff>[boombox.static[6241908]] SwitchParent Missed horse.corpse[6360447]</color> <color=#aff>[boombox.static[6005312]] SwitchParent Missed horse.corpse[6360505]</color> <color=#aff>[boombox.static[5699029]] SwitchParent Missed horse.corpse[6360505]</color> <color=#aff>[boombox.static[6241924]] SwitchParent Missed horse.corpse[6360505]</color>
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Also, randomly the Balance Bar disappears. Idk why
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It doesnt go away if that was the intention.
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Im just the messenger, please dont shoot me *Puts hands up so you can loot me* lol
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So I talked with the developer for XDQuest @DezLife and he told me this DezLife — The plugin must check the NPC ID. I will not be able to implement this from my side since this dialogue does not start, I cancel it. Other plugins should handle this better and check it out. What I sent him
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- 14 comments
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- #pterodactyl
- #pterodactyl panel
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- 224 comments
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Seems to work. Now I just the dev of XDQuests to implement this. Thanks!
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Hello! So I am having a compatibility issue with this plugin and AdvancedStatus. In Advanced status, it reads the hook, OnNPCConversationStart to make the UI go away so the NPCs UI can take over. The only issue is that in XDQuest the NPC dont stop the Conversation with the OnNPCConversationEnded hook so AdvcancedStatus still thinks the player is talking to the player. I was wondering if you could Implement that hook so that other plugins can utilize it to function properly. Thanks! The codefling bug report with the AdvancedStatus Dev can be found here: https://codefling.com/files/sc/14964-issue-with-bars-disappearing/?tab=comments#comment-73465
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I would have to have a player test or test myself after work. I'll let you know as soon as I know
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It has been implemented on the latest update