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Snaplatack

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Everything posted by Snaplatack

  1. Can boats be added? Would be fun to hit some waves and go flying lol
  2. I think he meant what does it log?
  3. Yes constantly batches of spam In console.
  4. If A rewrite will be done, not syaing you said there will be one guarnteed, can it possibly support custom jobs with the exp boost for each action? So liek I can add the chef and the chef can have a slight boost when picking plants but the farmer will have more of a boost.
  5. Anyway to add a Chef profession that can us the Cooking plugin you have @imthenewguy
  6. Snaplatack

    No Mechanics Quest

    I was interested in the MechanicsQuest Plugin included but the download button just downloads the Professions.cs
  7. Works beautifully. I saw it in the config but couldnt find the types of variables to pass through it. Thanks!
  8. Snaplatack

    Getting OwnerID of raids

    Hello @nivex. I was trying to call the hook OnPlayerEnteredRaidableBase and receive the OwnerId along with the AllowPVP, mode, and player variables. When I add ulong ownerId, the hook fails to call. Here's a sample of what I tried doing. private void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool AllowPVP, ulong ownerID) {}
  9. @IIIaKa any updates for this error?
  10. Snaplatack

    Zone Manager ID

    Did you delete the config before updating? The plugin was rewritten.
  11. I get this error in console constantly.
  12. I do. Thanks though
  13. Snaplatack

    Events Manager

    Ability to add random times to spawn between a minimum time and maximum time for each event. Instead of having a set "Every X hours or X minutes" having min hours to spawn every event and maximum hours to spawn event.
  14. Fixed! Thank you
  15. Survival isn't a mode in rust. Leaving it in as survival is the same as leaving it empty. The server will ignore it and default to the survival game mode. Also, survival and vanilla from my experience seem to be the same.
  16. Its not intentional in default rust. If it was normal, I wouldnt care. I just dont want unexpected outcomes for players.
  17. The only problem I would have with this is that if players can counter a raid, the owner of the raid can put ladders like that to stop someone from getting into the base.
  18. I do
  19. Idk how though. Is there a debug I could do to see if its RaidableBases?
  20. I can send a vid in discord of whats happening
  21. Did not work. I can still place them.
  22. Hello. So I am looking for a plugin that can replace upkeep in a players base with economics and bank system/other popular money systems. Basically the idea is to have the player not be able to place mats in the TC but they have to deposit in game money (pay rent) to have their base up kept. I am looking for the plugin to base the rate of rent off the amount of entities are in the base. This would be used for RolePlay servers. The money would be paid every 24 hours in real time not in game time. If the player doesn't pay rent, their base starts to decay at default server rate or configurable rate.
  23. Currently out. I will test tonight. Thanks for the quick response
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