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Snaplatack

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Everything posted by Snaplatack

  1. I like that idea. I think something like a troll meter or something. Like if the player does x amount of damage or amount of bullets that collided with a PVE players base, then we warn them that they will be switched to a mode that they can deal/receive damage. If they continue after the warning after x amount of damage or hits, then we switch their mode and put them on a blacklist for switching modes. The admin can remove the player off the blacklist if they want. Maybe option to keep blacklist between wipe or have a separate config file for blacklists. I love the idea!
  2. Hello, is there any chance that you could add the skin id, block id, etc. to the database for other developers to be able to use for custom plugins/plugins they would like to develop. An API to fetch the same info that comes from the database would be great! I can DM on discord my idea on what I would use this for as I am planning to have a custom plugin made to use this info. Thanks! @Ryuk_
  3. Snaplatack

    ZLogs

    Did you unload the plugin fully l, delete the files, and then update the plugin?
  4. I would think that rather than placing only x amount but, if it's possible, to only allow placement of the TC will overlap another TC when placed. Idk if it's possible though.
  5. Hello. So I have everything setup correctly for the discord webhook but I never get a message in discord.
  6. Might have been a Carbon issue. I am not having the issue anymore after some Carbon updates. Will keep testing though
  7. Worked Thanks!
  8. Snaplatack

    Update for Sept 5th Patch

    Just need an update for this months patch Cooking.cs 5494:26 The type 'System.Collections.Generic.List<string>' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is ... no implicit reference conversion from 'System.Collections.Generic.List<string>' to 'Facepunch.Pool.IPooled'.
  9. Can boats be added? Would be fun to hit some waves and go flying lol
  10. I think he meant what does it log?
  11. Yes constantly batches of spam In console.
  12. If A rewrite will be done, not syaing you said there will be one guarnteed, can it possibly support custom jobs with the exp boost for each action? So liek I can add the chef and the chef can have a slight boost when picking plants but the farmer will have more of a boost.
  13. Anyway to add a Chef profession that can us the Cooking plugin you have @imthenewguy
  14. Snaplatack

    No Mechanics Quest

    I was interested in the MechanicsQuest Plugin included but the download button just downloads the Professions.cs
  15. Works beautifully. I saw it in the config but couldnt find the types of variables to pass through it. Thanks!
  16. Snaplatack

    Getting OwnerID of raids

    Hello @nivex. I was trying to call the hook OnPlayerEnteredRaidableBase and receive the OwnerId along with the AllowPVP, mode, and player variables. When I add ulong ownerId, the hook fails to call. Here's a sample of what I tried doing. private void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool AllowPVP, ulong ownerID) {}
  17. @IIIaKa any updates for this error?
  18. Snaplatack

    Zone Manager ID

    Did you delete the config before updating? The plugin was rewritten.
  19. I get this error in console constantly.
  20. I do. Thanks though
  21. Snaplatack

    Events Manager

    Ability to add random times to spawn between a minimum time and maximum time for each event. Instead of having a set "Every X hours or X minutes" having min hours to spawn every event and maximum hours to spawn event.
  22. Fixed! Thank you
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