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Everything posted by Snaplatack
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Any way you could add an auto save feature in a file when a player builds? Like every time they claim a zone, it will be whatever they were building then if they load a base, it will still be saved whenever they load it or close the zone? Some people just come on to build them think that when they get off, their build will still be there. A default name would be their steamid for the file so they won't overwrite anything called default. Would just be a nice feature.
- 113 comments
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- #creative rust
- #building
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(and 1 more)
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Failed to call hook 'JetChatCommand' on plugin 'JetPack v1.1.7' (NullReferenceException: Object reference not set to an instance of an object.) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013f] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at Oxide.Plugins.JetPack+BuildManager.SetParent (BaseEntity parrentEntity, BaseEntity childEntity, UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localRotation) [0x00000] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+BuildManager.CreateChildEntity (BaseEntity parrentEntity, System.String prefabName, UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localRotation, System.UInt64 skinID) [0x00031] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.SpawnChair () [0x0004a] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.BuildJetpack () [0x00000] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.Init (BasePlayer player, Oxide.Plugins.JetPack+MovableDroppedItemContainer movableDroppedContainer) [0x00014] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.CreateJetpack (BasePlayer player) [0x00013] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.TryAttachJetpackToPlayer (BasePlayer player) [0x00008] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.OnPlayerEnterJetCommand (BasePlayer player) [0x0001c] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack.JetChatCommand (BasePlayer player, System.String command, System.String[] arg) [0x0000a] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00628] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 I am getting this error when trying to use the /jet command after putting the jetpack in my clothing slot
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- 11 comments
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- #keybinds
- #keybind commands
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- 11 comments
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- 1
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- #keybinds
- #keybind commands
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all good. ty
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- 34 comments
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- #connect
- #connection
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(and 6 more)
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- 34 comments
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- #connect
- #connection
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(and 6 more)
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- 34 comments
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- #connect
- #connection
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(and 6 more)
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Hello. So with some testing, players can build outside the zone and when they close it, the stuff they placed stayed... Which means they can spawn rockets, guns, etc and use it outside their zone after they close it...
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- 113 comments
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- #creative rust
- #building
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(and 1 more)
Tagged with:
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- 113 comments
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- #creative rust
- #building
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(and 1 more)
Tagged with:
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- 113 comments
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- #creative rust
- #building
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(and 1 more)
Tagged with:
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- 113 comments
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- #creative rust
- #building
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(and 1 more)
Tagged with:
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- 113 comments
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- #creative rust
- #building
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(and 1 more)
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- 20 comments
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- #discord
- #discord bot
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(and 5 more)
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- 39 comments
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- 1
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- #administration
- #logging
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- 5 comments
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- #noclip
- #admin noclip
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(and 1 more)
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- 39 comments
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- #administration
- #logging
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- 39 comments
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- 1
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- #administration
- #logging
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- 1 comment
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- #noclip
- #minicopter
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(and 8 more)
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So its seems to be okay. time will tell. but when a tc breaks, this error comes up in console Failed to call hook 'OnEntityDeath' on plugin 'ZLogs v0.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnEntityDeath (BaseNetworkable ent, HitInfo hitInfo) [0x00021] in <6f9d6da7f91345a3bd422e7bc1cba3d8>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01852] in <6f9d6da7f91345a3bd422e7bc1cba3d8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
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gotta wait to update since a good bit of players are on and i dont want to risk the server to hang. Ill try tomorrow morning if i have time
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Hello. Just installed it today and wanted to use these maps to vote. It says they are invalid. I tried individually as well https://rustmaps.com/map/4250_1006742266 https://rustmaps.com/map/4250_1491362194 https://rustmaps.com/map/4250_1014026391
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Throwing this error everytime I use /tp2
Snaplatack replied to Snaplatack's Support Request in Support
Just updated it and now nothing works. Cant tp, tp to etc. NVM. gotta change the command to /tp in the plugin. sorry. Works fine. thanks!