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Snaplatack

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Everything posted by Snaplatack

  1. Snaplatack

    Custom Buttons

    @David Any plans to add console command support?
  2. Okay. Thank you!
  3. Hello. I had an error log message go to a player instead of me whe I searched for a non existing file.
  4. Does anyone know if this syncs with the prefabs at all monuments and between wipes? I would love to get it for an RP aspect but I dont want to reset it every wipe
  5. Just a fun plugin that allows players with permission to load fireworks into an attack heli with a pre configured limit and shoot them like normal rockets.
  6. Snaplatack

    ZLogs

    Search Function?
  7. All good. Just checking 🙂
  8. any updates on this fix? @Ryuk_
  9. it worked., thanks
  10. No I started the server with the extension. I was using a custom map last wipe and didnt change any Rust edit settings. Ill try to just delete the map and rename the save files and see if it works. I know 100% I had rust edit installed.
  11. Whats the least amount of stuff I could delete to be good enough? I dont want my players to lose their stuff
  12. 12/07 15:42:29 | Failed to call hook 'OnServerInitialized' on plugin 'Funicular v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Funicular.OnServerInitialized () [0x000ba] in <7a6586d339e04c13baefb953fdadd165>:0 at Oxide.Plugins.Funicular.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c0] in <7a6586d339e04c13baefb953fdadd165>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <122610edeac6402c8915b76845a2714f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 12/07 15:42:29 | Loading inbuilt skin manifest from GitHub... 12/07 15:42:30 | Calling 'OnServerInitialized' on 'OilRigDiscordNotify v0.0.6' took 210ms 12/07 15:42:30 | boombox.serverurllist: "Phonk,https://s2.radio.co/s2b2b68744/listen,Beats,http://stream.laut.fm/lofi,Chile Radio ,http://iradio.utalca.cl:8000/am" 12/07 15:42:30 | [Radio Station Manager] Configuration changes saved to RadioStationManager.json 12/07 15:42:30 | [Sign Artist] Waiting for Steamworks to update item definitions.... 12/07 15:42:30 | [UberTool] ImageLibrary has finished processing UberTool's required images. UberTool is now active 12/07 15:42:30 | Calling 'OnServerInitialized' on 'WorkcartSpawner v1.3.0' took 599ms 12/07 15:42:33 | Server startup complete 12/07 15:42:33 | [RustEdit] - The RustEdit extension is up to date! <===== 12/07 15:42:37 | [RustEdit] - Processing 68 IO entities 12/07 15:42:38 | [RustEdit] - Successfully connected 68 IO links 12/07 15:42:38 | [RustEdit] - Processing 2 VendingMachines from map file 12/07 15:42:38 | [RustEdit] - 2 VendingMachines successfully processed! 12/07 15:42:38 | [RustEdit] - 141 loot containers processed! 12/07 15:42:38 | [RustEdit] - Created 4 keycard desk respawners 12/07 15:42:38 | [RustEdit] - 100 resource entities processed! 12/07 15:42:38 | [RustEdit] - 61 junkpiles processed! 12/07 16:03:38 | Failed to call hook 'OnInputUpdate' on plugin 'Funicular v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Funicular.SpawnFunicular (System.Int32 roadNumber, System.Boolean moveUp) [0x0004e] in <7a6586d339e04c13baefb953fdadd165>:0 at Oxide.Plugins.Funicular.OnInputUpdate (IOEntity entity, System.Int32 inputAmount, System.Int32 slot) [0x0007e] in <7a6586d339e04c13baefb953fdadd165>:0 at Oxide.Plugins.Funicular.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e0] in <7a6586d339e04c13baefb953fdadd165>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <122610edeac6402c8915b76845a2714f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  13. I do
  14. no. but rust edit does load up and the garage doors are there when Im in rust edit
  15. Hello. I had Funicular working previously and now since the update, it is not working. (Yes I have had rust edit installed the whole time, before I wiped the server twice) I would guess its Rust Edit extension but I figured I would post here to see if anyone else gets the error as well. The carts are not working but the lights turn on at the lifts as well. no garage doors spawn for the lifts either. Failed to call hook 'OnInputUpdate' on plugin 'Funicular v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Funicular.SpawnFunicular (System.Int32 roadNumber, System.Boolean moveUp) [0x0004e] in <7a6586d339e04c13baefb953fdadd165>:0 at Oxide.Plugins.Funicular.OnInputUpdate (IOEntity entity, System.Int32 inputAmount, System.Int32 slot) [0x0007e] in <7a6586d339e04c13baefb953fdadd165>:0 at Oxide.Plugins.Funicular.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e0] in <7a6586d339e04c13baefb953fdadd165>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <122610edeac6402c8915b76845a2714f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  16. So the map markers are not gettting deleted when A player has a zone open and they disconnected with the zone still open.
  17. im an idiot lol shouldve just thought of that. saw in the code that it runs /skins in chat for the button lol.
  18. Any way to add a perm for skins? That feels like a VIP type of permission. Can just be added on another update
  19. Maybe even just a permission for each addon. Could give VIPs some more perks than others
  20. Snaplatack

    /jet error

    ah yeah. I have all items despawn. didnt think of that. thanks
  21. Snaplatack

    /jet error

    { "Version": "1.1.7", "Prefix of chat messages": "[JetPack]", "Permission to use": "jetpack.use", "Permission to use a Jetpack without a Jetpack item in the inventory (chat command - /jet)": "jetpack.command", "Permission to give to yourself": "jetpack.giveself", "Permission to turn off fuel": "jetpack.fuel", "Activate the jetpack when moving an item into a clothing container?": false, "Maximum flight altitude": 1000.0, "Allow the use of weapons on the jetpack?": true, "Take off a jetpack in the water?": true, "Allow to take off the jetpack in the air": false, "Third-person view": false, "Turn on the sound?": true, "Use quiet sound": false, "Enable collision damage": true, "Collision Damage Multiplier": 5.0, "Collision acceleration threshold": 2.5, "The SamSite will attack the jetpack": true, "The SamSite on the monuments will attack the jetpack": false, "Increased missile speed and SamSite attack radius by jetpack": true, "Allow loot supply drop when using a jetpack": false, "List of commands that are prohibited while using the jetpack": [ "home" ], "Control": { "Air resistance": 0.7, "Thrust": 20.0, "Pitch": 1.5, "Roll": 1.5, "Yaw": 1.5, "Control assistance": true }, "Fuel": { "Use fuel": true, "Fuel period": 1.0, "Fuel consumption": 1, "Item": "lowgradefuel" }, "Item": { "Shortname": "burlap.gloves.new", "Skin": 2632956407, "Name": "Jetpack" }, "Enable spawn in crates": false, "Spawn setting": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Chance": 5.0 } ], "Notification Settings": { "Use Chat Notifications? [true/false]": true }, "Supported Plugins": { "ZoneManager setting": { "Do you use the ZoneManager? [true/false]": false, "List of zone flags that block spawn": [ "eject", "pvegod" ], "List of zone IDs that block spawn": [ "Example" ] } } }
  22. That didn't answer my question. Can you spawn things like bushes, trees, rocks etc. I'm setting up a build server and people would like to decorate their builds with trees and what not
  23. Does this allow like trees and pres and normal F1 spawn commands?
  24. Where do I remove this at? Tried looking in the code and couldn't find it anywhere.
  25. More Suggesstions # When player is added to team - Ability to auto auth invited player on tc to be allowed to build # Normal Options in config (Maybe a Zone Flags feature like Zone Manager) - When GTFO mode is enabled, Allow zone owner/team members to leave zone but not allow other players that dont own the zone to enter zone that has GTFO enabled - ability to not allow building outside zone whatsoever, including above and outside zone
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