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Everything posted by Snaplatack
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Both.
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- 284 comments
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[Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor [Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationEnded: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationEnded: 76561198205006377 => NPCMissionProvider
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Heres what the console said [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor
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Still building the server. I don't have a lot of pop and only have 1 NPC
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I got it loaded up on the server. Will test when I get home later this evening.
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You would set "warmodepve" group to "craftingcontroller.blockitems". Then any item you define in the config will be blocked for only people with that permission. "Advanced Crafting Options": { "item.shortname": { "canCraft": true, "canResearch": true, "useCrafteRateMultiplier": true, "craftTime": 30.0, "workbenchLevel": -1, "defaultskinid": 0 },
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- #jtedal
- #mad mappers
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Okay so is there a way to have permissions added for use? I host a PVE and PVP server and would like the monuments to be blocked off for PVP players and PVE players when a PVE player owns the monument (The plugin will act like this when the owner has this permission). Then if a PVP player owns the monument, then the monument is free for other players that have the correct permission to counter the monument and take it over from the other player.
- 193 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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Any updates?
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I have done that. It doesn't still reappear. The player has to re login to have it reappear
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I have done that. It doesn't still reappear.
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- 284 comments
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- 284 comments
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Hello! So, I have an issue with the bars above the player stats disappearing whenever I use the Talking NPC Vendors plugin. If I talk to an NPC, the bars will all disappear and not get shown again until the player disconnects and reconnects again. No errors in console or logs that I can see.
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- 284 comments
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- 284 comments
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- 284 comments