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Everything posted by Snaplatack
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So I talked with the developer for XDQuest @DezLife and he told me this DezLife — The plugin must check the NPC ID. I will not be able to implement this from my side since this dialogue does not start, I cancel it. Other plugins should handle this better and check it out. What I sent him
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- 27 comments
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- #pterodactyl
- #pterodactyl panel
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- 291 comments
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Seems to work. Now I just the dev of XDQuests to implement this. Thanks!
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Hello! So I am having a compatibility issue with this plugin and AdvancedStatus. In Advanced status, it reads the hook, OnNPCConversationStart to make the UI go away so the NPCs UI can take over. The only issue is that in XDQuest the NPC dont stop the Conversation with the OnNPCConversationEnded hook so AdvcancedStatus still thinks the player is talking to the player. I was wondering if you could Implement that hook so that other plugins can utilize it to function properly. Thanks! The codefling bug report with the AdvancedStatus Dev can be found here: https://codefling.com/files/sc/14964-issue-with-bars-disappearing/?tab=comments#comment-73465
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I would have to have a player test or test myself after work. I'll let you know as soon as I know
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It has been implemented on the latest update
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Hello! So got a bug to report. Whenever I talk to an NPC, the bars that display on advanced status disappear. I have already talked with the dev of Advanced Status about this issue and he told me that it's because the NPC hook that gets fired on the end of the conversation is not firing. Here is a link to our discussion. https://codefling.com/files/sc/14964-issue-with-bars-disappearing/?do=findComment&comment=73441
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That was the first one. I talked twice to the Talking NPC
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Both.
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- 291 comments
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[Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor [Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationEnded: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationEnded: 76561198205006377 => NPCMissionProvider
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Heres what the console said [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor
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Still building the server. I don't have a lot of pop and only have 1 NPC
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I got it loaded up on the server. Will test when I get home later this evening.
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You would set "warmodepve" group to "craftingcontroller.blockitems". Then any item you define in the config will be blocked for only people with that permission. "Advanced Crafting Options": { "item.shortname": { "canCraft": true, "canResearch": true, "useCrafteRateMultiplier": true, "craftTime": 30.0, "workbenchLevel": -1, "defaultskinid": 0 },
- 291 comments
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- 291 comments
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- 201 comments
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- #jtedal
- #mad mappers
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Okay so is there a way to have permissions added for use? I host a PVE and PVP server and would like the monuments to be blocked off for PVP players and PVE players when a PVE player owns the monument (The plugin will act like this when the owner has this permission). Then if a PVP player owns the monument, then the monument is free for other players that have the correct permission to counter the monument and take it over from the other player.
- 201 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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Any updates?
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I have done that. It doesn't still reappear. The player has to re login to have it reappear
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I have done that. It doesn't still reappear.
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- 291 comments
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- 291 comments
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