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Snaplatack

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Everything posted by Snaplatack

  1. Snaplatack

    Update for Sept 5th Patch

    Just need an update for this months patch Cooking.cs 5494:26 The type 'System.Collections.Generic.List<string>' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is ... no implicit reference conversion from 'System.Collections.Generic.List<string>' to 'Facepunch.Pool.IPooled'.
  2. Can boats be added? Would be fun to hit some waves and go flying lol
  3. I think he meant what does it log?
  4. Yes constantly batches of spam In console.
  5. If A rewrite will be done, not syaing you said there will be one guarnteed, can it possibly support custom jobs with the exp boost for each action? So liek I can add the chef and the chef can have a slight boost when picking plants but the farmer will have more of a boost.
  6. Anyway to add a Chef profession that can us the Cooking plugin you have @imthenewguy
  7. Snaplatack

    No Mechanics Quest

    I was interested in the MechanicsQuest Plugin included but the download button just downloads the Professions.cs
  8. Works beautifully. I saw it in the config but couldnt find the types of variables to pass through it. Thanks!
  9. Snaplatack

    Getting OwnerID of raids

    Hello @nivex. I was trying to call the hook OnPlayerEnteredRaidableBase and receive the OwnerId along with the AllowPVP, mode, and player variables. When I add ulong ownerId, the hook fails to call. Here's a sample of what I tried doing. private void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool AllowPVP, ulong ownerID) {}
  10. @IIIaKa any updates for this error?
  11. Snaplatack

    Zone Manager ID

    Did you delete the config before updating? The plugin was rewritten.
  12. I get this error in console constantly.
  13. I do. Thanks though
  14. Snaplatack

    Events Manager

    Ability to add random times to spawn between a minimum time and maximum time for each event. Instead of having a set "Every X hours or X minutes" having min hours to spawn every event and maximum hours to spawn event.
  15. Fixed! Thank you
  16. Survival isn't a mode in rust. Leaving it in as survival is the same as leaving it empty. The server will ignore it and default to the survival game mode. Also, survival and vanilla from my experience seem to be the same.
  17. Its not intentional in default rust. If it was normal, I wouldnt care. I just dont want unexpected outcomes for players.
  18. The only problem I would have with this is that if players can counter a raid, the owner of the raid can put ladders like that to stop someone from getting into the base.
  19. I do
  20. Idk how though. Is there a debug I could do to see if its RaidableBases?
  21. I can send a vid in discord of whats happening
  22. Did not work. I can still place them.
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