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Everything posted by Snaplatack
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- 248 comments
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- 248 comments
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So TBH, I am with dead nasty on this one. I think everything is fine in regards to an increase in price and an update coming. But I feel an announcement or like a description shouldve been added warning about a price increase appearing on the next major update and then wait to update the price once the actual update is released. I like that the plugin is getting support again but I think some lack of communication is the biggest issue. Love the devs and people that keep things going. No hate here â¤ï¸
- 202 comments
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- #eventmanager
- #manager
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Uhm. I uploaded it and it crashed my server.
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- 248 comments
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getting this error on every item that gets recycled and moved to the output section on the recycler Failed to call internal hook 'OnItemRecycle' on plugin 'XDQuest v8.0.2' [2718382832] (Object reference not set to an instance of an object) at void Oxide.Plugins.XDQuest.OnItemRecycle(Item item, Recycler recycler) in /home/container/carbon/plugins/XDQuest.cs:line 1580 at object Oxide.Plugins.XDQuest.InternalCallHook(uint hook, object[] args) in XDQuest.cs/Internal:line 616 NullReferenceException: Object reference not set to an instance of an object
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Hello. So I am having an issue where players can still recycle the item "paper" with the skinID "3276105427". I have it defined like this in the config { "NonRecyclableItems": { "paper": [ 3276105427 ] } }
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I like that idea. I think something like a troll meter or something. Like if the player does x amount of damage or amount of bullets that collided with a PVE players base, then we warn them that they will be switched to a mode that they can deal/receive damage. If they continue after the warning after x amount of damage or hits, then we switch their mode and put them on a blacklist for switching modes. The admin can remove the player off the blacklist if they want. Maybe option to keep blacklist between wipe or have a separate config file for blacklists. I love the idea!
- 248 comments
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Hello, is there any chance that you could add the skin id, block id, etc. to the database for other developers to be able to use for custom plugins/plugins they would like to develop. An API to fetch the same info that comes from the database would be great! I can DM on discord my idea on what I would use this for as I am planning to have a custom plugin made to use this info. Thanks! @Ryuk_
- 106 comments
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- #creative rust
- #building
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- 36 comments
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- #administration
- #logging
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- 248 comments
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Hello. So I have everything setup correctly for the discord webhook but I never get a message in discord.
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After restart HUD will not display without me reloading plugin manually. Error log attached.
Snaplatack replied to sic ghost's Support Request in Support
Might have been a Carbon issue. I am not having the issue anymore after some Carbon updates. Will keep testing though -
Worked Thanks!
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After restart HUD will not display without me reloading plugin manually. Error log attached.
Snaplatack replied to sic ghost's Support Request in Support
same issue -
Just need an update for this months patch Cooking.cs 5494:26 The type 'System.Collections.Generic.List<string>' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is ... no implicit reference conversion from 'System.Collections.Generic.List<string>' to 'Facepunch.Pool.IPooled'.
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- 185 comments
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- #stacks
- #rust stacks
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- 202 comments
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- #eventmanager
- #manager
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- 9 comments
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- #bikes
- #modularcar
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- 57 comments
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- #ultimatercon
- #amino
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Yes constantly batches of spam In console.
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I was interested in the MechanicsQuest Plugin included but the download button just downloads the Professions.cs
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Works beautifully. I saw it in the config but couldnt find the types of variables to pass through it. Thanks!