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Snaplatack

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Everything posted by Snaplatack

  1. More info in your discord support section. Msg Link: https://discord.com/channels/1272826758827085865/1304822564639473674/1304822564639473674
  2. What I'm saying is don't give the player the warmode.flag permission. They can't change their mode after they choose their initial mode.
  3. Dont let them switch modes?
  4. Any plans to add temporary revokes? I want to make a "cooldown" for a command and it has a permission to use it. I want to revoke the permission for like 3 days after wipe then grant it automatically again.
  5. It's only in karuzas discord. He only sells through his discord cause of people reselling his plugins. Here's his discord. https://discord.gg/qfnQ9MCa
  6. Any thoughts on adding Karuzas Custom Vehicles? They have their own Prefabs so I wouldnt think it would be too much to add them. Im unsure though so I am just reaching out a suggestion :D
  7. It's usually not an issue. Just means it's using a heavy method on load. Usually required for the plugin to function as it should when reloaded.
  8. Yea. I just didn't know all the details with perms. Some plugins won't let the player use the action but the UI still sits there on their screen. Just was clarifying what the permissions covered
  9. Yea. But I don't want them to be affected/see any UIs for it. That's what I'm im trying to figure out if this is possible. I want PVP players to not use this plugin at all but I want my PVE players to be able to use it. The plugin i use to manage stuff for each mode uses oxide groups/perms.
  10. Could I run that command say on a group change and it save for a wipe? Or would it have to run on player connect/server restart?
  11. Is there a screenshot of the map and tunnel system?
  12. is there a permission to disable everything from this plugin for certain players? I run a multi mode server and dont want certain groups to use this plugin. Justs didnt know what perms actually disable what
  13. Snaplatack

    Radial Menu

    Let us add a button with a custom PNG in the middle!!! I could have that open our welcome panel so that players can view more info! (also adds to the branding!)
  14. Snaplatack

    Not working for beds

    Hello. The give on death feature doesnt work when the player respawns on a bed. Thats is all
  15. There are no bubbles anywhere. It makes the boat PVP. So it could take damage from players, can be looted and so on if configured to be like that. If a PVE player auths and it's set to be the priority, then it can't be raided, looted, etc. it's up to the player to protect the cabin. You would know if it PVP/PVE by aiming at it. It will show an icon if PVE, ofc if you configure it to be this way.
  16. Whatever you want them to be. They use all the same rulesets but you can name them whatever and they make their own groups. Mine are a PVP, PVE, RP, and Vanilla
  17. This could maybe work if it was support was added to it. Idk which plugin would have to add the support tho. https://codefling.com/plugins/player-base-pvp-zones
  18. What's an idea you might have? I don't even think that would be possible imo.
  19. Snaplatack

    Events Manager

    So TBH, I am with dead nasty on this one. I think everything is fine in regards to an increase in price and an update coming. But I feel an announcement or like a description shouldve been added warning about a price increase appearing on the next major update and then wait to update the price once the actual update is released. I like that the plugin is getting support again but I think some lack of communication is the biggest issue. Love the devs and people that keep things going. No hate here
  20. Uhm. I uploaded it and it crashed my server.
  21. I guarantee that there will be hook conflicts with other plugins that manage damage. Idk if this plugin supports the convar server.pve
  22. Snaplatack

    Error when recycling

    getting this error on every item that gets recycled and moved to the output section on the recycler Failed to call internal hook 'OnItemRecycle' on plugin 'XDQuest v8.0.2' [2718382832] (Object reference not set to an instance of an object) at void Oxide.Plugins.XDQuest.OnItemRecycle(Item item, Recycler recycler) in /home/container/carbon/plugins/XDQuest.cs:line 1580 at object Oxide.Plugins.XDQuest.InternalCallHook(uint hook, object[] args) in XDQuest.cs/Internal:line 616 NullReferenceException: Object reference not set to an instance of an object
  23. Hello. So I am having an issue where players can still recycle the item "paper" with the skinID "3276105427". I have it defined like this in the config { "NonRecyclableItems": { "paper": [ 3276105427 ] } }
  24. I like that idea. I think something like a troll meter or something. Like if the player does x amount of damage or amount of bullets that collided with a PVE players base, then we warn them that they will be switched to a mode that they can deal/receive damage. If they continue after the warning after x amount of damage or hits, then we switch their mode and put them on a blacklist for switching modes. The admin can remove the player off the blacklist if they want. Maybe option to keep blacklist between wipe or have a separate config file for blacklists. I love the idea!
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