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Everything posted by Snaplatack
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- 275 comments
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also cant loot teammate that is sleeping when in PVE NEVERMIND.
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Another bug. Anyone can loot anyone elses backpacks and can pick them up.
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- 60 comments
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- 1
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- #ultimatercon
- #amino
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(and 4 more)
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Another Bug Cant loot my own body bag and cannot loot my own corpse as a PVEr. Might want to add a check for teammates so that teammates can loot they teammates body. Also might be nice to add an admin bypass permission so that admins can be PVE and Bypass when they are in admin mode
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Okay. Here are some of my last suggestions. 1) Ability for admins to change a players mode individually with players ID or Name. 2) A command to reset all player modes. 3) A ticket system for players to ask if they can be moved from PVE to PVP or PVP to PVE if admins want the modes to be disabled permanently. (discord integration would be nice but not required)
- 275 comments
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- 275 comments
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- 275 comments
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I cannot f1 kill in pve mode....
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When I wanted a custom one made, I had it set so that the player could t even change their mode once they chose it. When they are on a team, I had it auto switch everyone in the team to PVP of 1 person in the team was PVP. Also had it the same way for the TC. If anyone in the TC auth list was PVP, it switched everyone to PVP that is authed. It ofc gave the player a message in chat saying why it happened. Could add it to also have a UI come up asking if they are sure they want to and if they do, they would be switched to PVP.
- 275 comments
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- 275 comments
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Are there any plans on switching over to using the Facepunch server convars instead of giving players invisible items and such to lighten the load on the plugin itself? FP added these convars this wipe. Variables: creative.allusers Apply creative mode to the entire server (True) creative.freebuild Build blocks for free (True) creative.freeplacement Bypasses all placement checks (False) creative.freerepair Bypass the 30s repair cooldown when repairing objects (True) creative.unlimitedio Bypasses limits on IO length and points (True) Commands: creative.togglecreativemodeuser( )
- 113 comments
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- #creative rust
- #building
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I found the issue. When I made the kit, it saved the invisible items that spawn in your plugin to the kit. Had to clear the items in the Kits.json config. @Ryuk_
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Hello. So I give players a kit thats just a building hammer and building plan and when the player first spawns, they have stone, sulfur, HQM, wood, cloth, leather, and low grade fuel in their inventory (I know it should be there but should be invisible). After they f1 kill it just shows stone, sulfur and wood in the same spots in their inventory.
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Had to change to Under to fix it.
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Changed it and it didnt fix the issue. This line is what I changed and reloaded the plugin. I also checked the other status' and they didnt have an overlay/hud option "Bar - Display Layer(https://umod.org/guides/rust/basic-concepts-of-gui#layers)": "Hud",
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Hello! So whenever I have Advanced status loaded, I cannot click on any of the button on the right side of the map, even though no status are close to the buttons. I cannot click anything on that entire strip of the map. Dont mind the scuffed recording as I havent redone my OBS
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If anyone wants to help make this please shoot me a message
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Doesnt work
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Dang okay. Thank you for pointing those out.
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Would that be doable? @IIIaKa
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Would it be too server intensive if the PVE players have tags above their heads for everyone else and the PVPers dont have tags to help tell the difference. Everyone including PVErs will see the tags for other PVErs and PVPers. PVPers will not see tags for other PVPers but will see them for PVErs. Maybe only see tags above their head from x amount of meters