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Everything posted by hid333
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I'm having trouble with the issue where when I install this plugin and restart the server (with the normal restart command), ImageLibrary doesn't load for some reason. Does anyone have any idea what the cause might be? If I remove Basements.cs, it loads normally. I checked about 10 times whether Basements.cs is present or not, and confirmed that the problem always occurs. Please let me know if there is any advice.
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I also think it's a good feature that the hatch doesn't decayed. The only thing that bothers me is the error notification (status display) that says "The base is decayed." I'm sorry for being such a minor point, but it's not something that needs to be fixed, so I just mentioned it as my opinion. I really like the plugin!
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It may no longer be managed, but... It seems that if you upgrade the TC capacity to the maximum, you will be able to insert tools such as hammers. In terms of operation, this appears to be a bug, so please fix it so that tools can be inserted from the beginning. Or it would be even better if you could create a whitelist or something to set what can be inserted.
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Sorry for the trouble. I'm using oxide.
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- 25 comments
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- 2
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- #rust jungle
- #rust custom map
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When spawning crates normally, the amount increased or decreased as set. However, the amount of loot from the boss did not increase.
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>What loot related plugins do you use otherwise? I am using "Loot Table & Stacksize". However, I have not changed the table and all of the specified crates spawn 5 or more items.
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- 25 comments
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- #rust jungle
- #rust custom map
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- 88 comments
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- #restart
- #rustplugin
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(and 4 more)
Tagged with:
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I've mentioned this before, but since the person who comes in first in an event receives a reward, players can make a deposit and add up the number of fish they all catch so that everyone comes in first. I think this is fine, but I feel like it goes against the purpose of the event. Would it be possible to implement something like this: - Priority should be given to the person who caught the fish first, even if the number is the same. - Allowing rewards for up to third place.
- 45 comments
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- #competition
- #event
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We've tested it about 100 times, and so far no problems have been reported. I'd like it to be possible to automatically collect rewards and fish after an event. If possible, it would be even better if we could specify commands to be executed automatically before and after the event, but that would be a hassle...
- 45 comments
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- #competition
- #event
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By the way, even if I changed the max and min to 15-16, the amount of loot didn't change at all, being 2-3.
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It was working fine until last month, but since the beginning of this season, the amount of loot has decreased significantly. I haven't changed any of the settings, and up until now I've been able to get 20-30 items after defeating a boss, but now I only get two. Please check. There have been no changes to the loot table or anything, so I don't know what the cause is. I'm unable to deploy bosses because the amount of loot is so low. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 5, "Maximum number of prefabs": 6, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" } ]
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Since the update, players are removed from the team after the event and never return to their original team. Previously, players would be removed from the team during the event and return to their original team after the event. Could you please check? Or is there another way to fix this by changing the plugin settings?
- 31 comments
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- 42 comments
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- 42 comments
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I've been using it for a long time and have never had any problems, but this season I made a boss appear for the first time and defeated it, and all of the bosses only had around 5-7 loot items, so the loot table is pretty low. I haven't modified any of the settings, and the loot table hasn't been changed either. Does anyone have any idea what could be causing this?
- 435 comments
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- #abilities
- #boss
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- 30 comments
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- #event
- #glass bridge
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