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Everything posted by Mado
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Thanks for the update! I'll download it right away! My suggestion is to fix it to the top right or top left of the screen, instead of above the vanilla stats. That way it won't have to take into account the player's vanilla stats. Of course, we still need a "vanilla stat-like" look, so please take this as one of my small requests.
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There is a bug where when riding railroad-related vehicles such as work cars, the vehicle's durability and other stats overlap with the state of this plugin. And here is a suggestion. Personally, I have not encountered any issues at this stage, but on servers with a large number of players, the increased hook loading and HUD rewriting due to display position correction may put a strain on performance/packets. For this reason, I think it would be good to have a display position/mode that does not take into account the player's vanilla state, that is, does not follow vanilla-like states.
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Sorry for my late reply Thank you for your quick reply. Although I am not the purchaser, I manage the plugin under the administrator who purchased it, so I will wait until the plugin is updated and available for download on Codefling. Of course, we will apply the update as soon as we notice it! I'm looking forward to it!
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I have a request. First, I would like an option to automatically replace certain build grades at build time (forced without using /up), or the ability to hide the close button. I would also like an option to make upgrades for certain materials free. Since I'm running a PVE server, I want to disallow building twigs. The premise is to remove TruePVE's twig protection, but I would like to create a state where it becomes Wood (of course, upgrades are free) from the moment it is built.
- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Is it possible to add an option to the "Add menu" to change not only the text outline but also the text color itself? In the case of Asian languages (Japanese, Korean, Chinese, etc.), if you add outline color, the characters will be crushed. I would like to change the font color itself from white. For your reference, I will show you an example in Japanese. PublicQuary➔公共採掘場/GiantExcavator➔巨大削岩機 I hope you understand that adding the outline color is not the best choice because the density of each character is different.
- 567 comments
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- #hud
- #interface
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(and 6 more)
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We have received reports that if both players in the arena die at the same time, items will not be returned after leaving. Although we are skeptical about the conditions under which this occurred, investigation revealed that the affected player's "save man" was present in X1999, Y600, and Z1999 even after going through several arenas. did. When I checked with the "Inventory Viewer", the inventory contents were retained. All I heard from the reporter was that the item was missing, so everything seems to be loading correctly except for the saveman-id which is stored in SaveTournament.json. (Player information in json was also cleanly deleted) There may be a bug where the saveman ID is not written/read correctly under certain conditions. Could you please look into it?
- 135 comments
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- 1
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- #arena
- #tournament
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- 135 comments
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- #arena
- #tournament
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- 107 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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- 107 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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- 107 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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A server admin bought this plugin, but I'm having trouble with NPCs surviving after the TC is destroyed. Our server has a system where players buy signals to spawn NPCs, but currently we can't accept the hardest level requests unless an admin or moderator is logged in. Can you provide an option to make NPCs disappear (withdraw from the raid) when the TC is destroyed in order to reduce the load on the server?
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Even if the same item is registered multiple times in the loot table, only the same skin will be dropped. Players on my server challenge raids for workshop skins. Am I overlooking a setting or is it a feature of the plugin? "ImportWorkshopSkins.json" contains the top 100 most popular items, but in my case he only drops his 1 item.
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Is it possible to penalize players without permissions instead of penalizing them for enabling permissions? If you want to avoid penalties with timed permissions etc, disabling them individually will still be overridden by group permissions. IdeaExample: default state (no permissions) ➔ penalties occur Allow 'deathpenalty.bypass' ➔ no penalty It's simple and smart when it comes to differentiation.
- 23 comments
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- #rust
- #mechanics
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(and 5 more)
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