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Aussie4life

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Everything posted by Aussie4life

  1. It works fine on our other server we use for plugin testing but that server has an identical plugin list to the one the errors came from. i dumped the plugins from the error server and dropped them into the test server before loading this plugin and it works fine. I just tested it before and after a server reboot on one of our servers and before the reboot it was showing an identical error and after the reboot it works... which is strange
  2. Hey, im having trouble with your plugin. Its failing to spawn in a base and throwing the following error in console: Failed to call internal hook 'OnPasteFinished' on plugin 'DungeonBases v1.0.6' [1698771426] () at void Oxide.Plugins.DungeonBases.OnPasteFinished(List<BaseEntity> pastedEntities, string filename, IPlayer player, Vector3 startPos) in /home/container/carbon/plugins/DungeonBases.cs:line 994 at object Oxide.Plugins.DungeonBases.InternalCallHook(uint hook, object[] args) in DungeonBases.cs/Internal:line 361 And then spams this error repeatedly: Timer of 3s has failed in 'Dungeon Bases v1.0.6 by Fruster' [callback] () at void Oxide.Plugins.DungeonBases.ReplaceCardReader(BaseEntity item) in /home/container/carbon/plugins/DungeonBases.cs:line 1345 at void Oxide.Plugins.DungeonBases.OnPasteFinished(List<BaseEntity> pastedEntities, string filename, IPlayer player, Vector3 startPos)+() => { } in /home/container/carbon/plugins/DungeonBases.cs:line 989 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50 I have tried deleting the config, recopying the copypaste files with no success.
  3. Hey, would it be possible to include an option for discord webhooks to log/track the events running? Would be really good to see which events are spawning and how often.
    Great plugin. Works very well to control all manner of server events. Adds an element of randomness to the server which is exactly what i was looking to do. Very quick support when i ran into an issue. 10/10 would buy again
  4. Hey, just bought this plugin. I am trying to use it to control the events on our server. I have removed all events we dont use. i have disabled auto starts for each of our events. Im trying to have it run on a random schedule. I have created the random schedule set to run every 1 hours. i have added the events to this one random schedule. but nothing has happened in the last 2 hours. I seen the command em_startevent in the plugin but when i use this command in the console, it throws a NRE error. What am i doing wrong?
  5. Aussie4life

    AutoFarm

    just fyi, with 8 planters, autofarm was using 13+gb of ram and causing our server to crash repeatedly. after removing it, the crashing stopped. heres a pic of its usage as shown by a plugin called performance monitor. within 15 mins of this report being generated, the server crashed.
  6. Aussie4life

    Shop

    I dont know if im just missing something or if im stupid. Im trying to get the updated version of the shop to look like the old version. ive managed to change the size of the category window and its position. ive even figured out which value to change to move the content items around. but no matter what i do, i cant seem to get the main window black background to stretch the same amount as the title bar. Any help would be appreciated. This is where ive gotten to
  7. Aussie4life

    Shop

    To change RP to coins, you just need to edit the lang file for the plugin. you will be looking for sr_balance, change that there and it will show as whatever you put in the shop window.
  8. Aussie4life

    Shop

    Hey, It looks like the 2.X version has removed the ability for players to click outside of the shop ui to close it. is this a config option or has it been removed as a feature?
  9. Hey. We use your plugin on our PVE servers with TruePve. Seem to be having an issue where the event is not locking to the first taker and having people coming in to steal crates and loot. i have tried adjusting "The amount of damage that the player has to do to become the Event Owner" from 500 to 50. the rest of the owner part of the config is as follows: "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can the non-owner of the event do damage to Patrol Helicopter? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can Patrol Helicopter attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, i cant see why the event isnt locking to the first person to take it. any ideas? thanks
  10. Aussie4life

    Better Npc

    Just seen this when loading the plugin on our carbon test server. thought i should just leave this here
  11. Aussie4life

    BetterTC

    Would it be possible to add to the config different permissions for different leves? For example, we currently have Bgrade(the build to level one)/Building grade (the up command one)/ and Building skins. With these plugins, we have verified players allowed to upgrade to wood and stone, with vip players able to upgrade to metal and hqm. If we were to use this plugin, we would lose the ability to offer vip players more features. I think tier permissions would be a great addition to a fantastic concept.
  12. Hey, any chance you can add an option to the config to disable placing on construction? we have a problem with a few players who keep placing them on buildings and then taking heli from inside it. basically using the plugin to exploit. is this an option thats already available or can it be added? dont wanna punish the whole server by taking away the plugin/certain items in the plug in because of the actions of a single player or single group of players
  13. Hey there. We are using this plugin on our servers. Finding after force, have to reload the plugin after server reboot as everything reverts to default vanilla speeds. reloading via console fixes this. is this known and is a fix in the works?
  14. Aussie4life

    Raidable Bases

    Ive sent the zip to you in a dm on discord. name is the same
  15. Aussie4life

    Raidable Bases

    Hey, just relating to the only spawning easy issue i posted earlier. im running rbe debug and all its posting is DEBUG: 1x - All modes excluded. Nothing left to spawn. this is even when there are only 2x easy bases spawned on the map. also it seems like this is persisting across server reboots. once the issue happens, no bases seem to spawn besides easy across multiple days. the only think ive been able to do to fix this is completely redo the config. i mean delete it on the server, reload the plugin to generate a new one and then edit it to get the bases spawning again. also on a side note, it seems something to do with rb is causing pocket dimensions to break. i talked with the dev of that plugin and he said to mention it to you.
  16. Legend. Changed the line you said and voila, it compiles successfully. One other question. Whenever the plugin loads/reloads, it seems to not save the ocean path and has to generate a new one. is this because we have a custom map? this is what it says:
  17. Aussie4life

    Raidable Bases

    Hey Nivex. Need some help. We have a 5x server where we have pvp raidable bases automatically spawning. 2 of each levels at all times. However, at around 10:30pm our time (server reboots at 6:45am each day), something seems to happen and suddenly only the 2 easy bases automatically spawn. Doesnt seem to happen every day but i can see in the logs when the last one despawned of any other level besides easy, but no init for spawning the other 4 difficulties. Help!!! Ive completely redone the config from ground up twice and cant seem to figure out what this issue is. Any ideas?
  18. Yeah we have the space event. Is there a conflict between the two events? if so is there a setting to change to remove the conflict?
  19. Whats your discord? Same player seems to keep having the same problem. Places it down and it goes pop. loot all over the ground. everything he has setup ruined. making for some very unhappy players to the point where we might consider disabling the plugin til the issue is resolved. Is there somewhere i can look for logs as to why its happening?
  20. TBP seems to be failing to load with the following error: TugboatPirates - Failed to compile: 'Space' does not contain a definition for 'World' | Line: 1524, Pos: 92 Is this a plugin error or is it a config error?
  21. givespitemto {player} 50 2863540162 tome of skill points - This is the correct command and syntax? Where {player} gets replaced by the players name? Edit: i just ran, via server console (we use a ptero dedi), the following command: and got nothing in my inventory in game. Perms shouldnt matter using web console. and i was logged in and awake when running the command. Trust me im not here trying to waste your time. Target cant be null as its my account, perms shouldnt matter in web console, and i didnt get the item in game.... if its not an issue with the plugin (given the recent updates, it seems likely theres something wrong with the way the plugin compiles given all the plugins that have had issues), then what would the most likely issue be? Here is my in game inv to show i never got the item when running the command in console.
  22. yep and that still doesnt work. tried it with %steamid%, player name and steam64id. still didnt give the items. Didnt give any feedback in console when ran either
  23. Hey there. Having a problem with Skill Tree Items. We have it setup in crafting store with the following command to be run upon purchase: givespitemto {player} 50 2863540162 tome of skill points as per the info on lone/codefling. Has been working fine up until recently. I have just gone thru some testing and it appears the command givespitemto is no longer functioning. gives no feedback in console and gives an unknow command error in game. Might be related to the unity/oxide updates that messed up alot of plugins. The plugin compiles fine. its just like the command doesnt work. In fact the only commands that still work are givexpitem and givespitem. Hope a fix can be deployed soon for this. Edit. Confirm givespitem does work. had to give myself 2x 50 sp items to give to a player.
  24. Hey, we seem to be having an issue when players are placing PD inside bubbles over things like raid bases and abandonned bases. the PD seems to pop spilling all the loot when placed inside these. is this by design? is it a config option? or is it the other plugin interfering?
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