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Everything posted by Aussie4life
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It works fine on our other server we use for plugin testing but that server has an identical plugin list to the one the errors came from. i dumped the plugins from the error server and dropped them into the test server before loading this plugin and it works fine. I just tested it before and after a server reboot on one of our servers and before the reboot it was showing an identical error and after the reboot it works... which is strange
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Hey, im having trouble with your plugin. Its failing to spawn in a base and throwing the following error in console: Failed to call internal hook 'OnPasteFinished' on plugin 'DungeonBases v1.0.6' [1698771426] () at void Oxide.Plugins.DungeonBases.OnPasteFinished(List<BaseEntity> pastedEntities, string filename, IPlayer player, Vector3 startPos) in /home/container/carbon/plugins/DungeonBases.cs:line 994 at object Oxide.Plugins.DungeonBases.InternalCallHook(uint hook, object[] args) in DungeonBases.cs/Internal:line 361 And then spams this error repeatedly: Timer of 3s has failed in 'Dungeon Bases v1.0.6 by Fruster' [callback] () at void Oxide.Plugins.DungeonBases.ReplaceCardReader(BaseEntity item) in /home/container/carbon/plugins/DungeonBases.cs:line 1345 at void Oxide.Plugins.DungeonBases.OnPasteFinished(List<BaseEntity> pastedEntities, string filename, IPlayer player, Vector3 startPos)+() => { } in /home/container/carbon/plugins/DungeonBases.cs:line 989 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50 I have tried deleting the config, recopying the copypaste files with no success.
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- 189 comments
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- 1
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- #eventmanager
- #manager
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- 189 comments
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- 1
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- #eventmanager
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Hey, just bought this plugin. I am trying to use it to control the events on our server. I have removed all events we dont use. i have disabled auto starts for each of our events. Im trying to have it run on a random schedule. I have created the random schedule set to run every 1 hours. i have added the events to this one random schedule. but nothing has happened in the last 2 hours. I seen the command em_startevent in the plugin but when i use this command in the console, it throws a NRE error. What am i doing wrong?
- 189 comments
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- #eventmanager
- #manager
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- 191 comments
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- #auto plant
- #auto farm
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I dont know if im just missing something or if im stupid. Im trying to get the updated version of the shop to look like the old version. ive managed to change the size of the category window and its position. ive even figured out which value to change to move the content items around. but no matter what i do, i cant seem to get the main window black background to stretch the same amount as the title bar. Any help would be appreciated. This is where ive gotten to
- 655 comments
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- #shop
- #shop ui
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(and 25 more)
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 655 comments
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- 2
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 655 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Hey. We use your plugin on our PVE servers with TruePve. Seem to be having an issue where the event is not locking to the first taker and having people coming in to steal crates and loot. i have tried adjusting "The amount of damage that the player has to do to become the Event Owner" from 500 to 50. the rest of the owner part of the config is as follows: "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can the non-owner of the event do damage to Patrol Helicopter? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can Patrol Helicopter attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, i cant see why the event isnt locking to the first person to take it. any ideas? thanks
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Would it be possible to add to the config different permissions for different leves? For example, we currently have Bgrade(the build to level one)/Building grade (the up command one)/ and Building skins. With these plugins, we have verified players allowed to upgrade to wood and stone, with vip players able to upgrade to metal and hqm. If we were to use this plugin, we would lose the ability to offer vip players more features. I think tier permissions would be a great addition to a fantastic concept.
- 203 comments
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- #builder
- #automation
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Hey, any chance you can add an option to the config to disable placing on construction? we have a problem with a few players who keep placing them on buildings and then taking heli from inside it. basically using the plugin to exploit. is this an option thats already available or can it be added? dont wanna punish the whole server by taking away the plugin/certain items in the plug in because of the actions of a single player or single group of players
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- 99 comments
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Hey, just relating to the only spawning easy issue i posted earlier. im running rbe debug and all its posting is DEBUG: 1x - All modes excluded. Nothing left to spawn. this is even when there are only 2x easy bases spawned on the map. also it seems like this is persisting across server reboots. once the issue happens, no bases seem to spawn besides easy across multiple days. the only think ive been able to do to fix this is completely redo the config. i mean delete it on the server, reload the plugin to generate a new one and then edit it to get the bases spawning again. also on a side note, it seems something to do with rb is causing pocket dimensions to break. i talked with the dev of that plugin and he said to mention it to you.
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Hey Nivex. Need some help. We have a 5x server where we have pvp raidable bases automatically spawning. 2 of each levels at all times. However, at around 10:30pm our time (server reboots at 6:45am each day), something seems to happen and suddenly only the 2 easy bases automatically spawn. Doesnt seem to happen every day but i can see in the logs when the last one despawned of any other level besides easy, but no init for spawning the other 4 difficulties. Help!!! Ive completely redone the config from ground up twice and cant seem to figure out what this issue is. Any ideas?
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Whats your discord? Same player seems to keep having the same problem. Places it down and it goes pop. loot all over the ground. everything he has setup ruined. making for some very unhappy players to the point where we might consider disabling the plugin til the issue is resolved. Is there somewhere i can look for logs as to why its happening?
- 19 comments
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- #dimensions
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givespitemto {player} 50 2863540162 tome of skill points - This is the correct command and syntax? Where {player} gets replaced by the players name? Edit: i just ran, via server console (we use a ptero dedi), the following command: and got nothing in my inventory in game. Perms shouldnt matter using web console. and i was logged in and awake when running the command. Trust me im not here trying to waste your time. Target cant be null as its my account, perms shouldnt matter in web console, and i didnt get the item in game.... if its not an issue with the plugin (given the recent updates, it seems likely theres something wrong with the way the plugin compiles given all the plugins that have had issues), then what would the most likely issue be? Here is my in game inv to show i never got the item when running the command in console.
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Hey there. Having a problem with Skill Tree Items. We have it setup in crafting store with the following command to be run upon purchase: givespitemto {player} 50 2863540162 tome of skill points as per the info on lone/codefling. Has been working fine up until recently. I have just gone thru some testing and it appears the command givespitemto is no longer functioning. gives no feedback in console and gives an unknow command error in game. Might be related to the unity/oxide updates that messed up alot of plugins. The plugin compiles fine. its just like the command doesnt work. In fact the only commands that still work are givexpitem and givespitem. Hope a fix can be deployed soon for this. Edit. Confirm givespitem does work. had to give myself 2x 50 sp items to give to a player.
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- 19 comments
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- #dimensions
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