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CupsOhJoe

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Everything posted by CupsOhJoe

  1. CupsOhJoe

    Unable to start Plugin

    I have manually created the save.json file and it loads but fails with the following message when creating Monuments: Failed to call hook 'OnContainerPopulate' on plugin 'DynamicMonuments v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicMonuments+CustomMonument.GetLootContainerData (System.UInt64 netID) [0x00000] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.OnContainerPopulate (LootContainer lootContainer) [0x00013] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00379] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  2. CupsOhJoe

    Unable to start Plugin

    Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.0.0' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/DynamicMonuments/save.json" is denied.) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.StreamWriter..ctor (System.String path) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string) at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00026] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x0000f] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.DynamicMonuments.LoadDataFile[Type] (System.String path) [0x00020] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.TryLoadData () [0x0019c] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.OnServerInitialized () [0x00017] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e0] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Loaded plugin DynamicMonuments v1.0.0 by Adem Failed to call hook 'Unload' on plugin 'DynamicMonuments v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicMonuments+CustomMonument.KillAllMonuments () [0x00000] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.Unload () [0x00005] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00697] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Unloaded plugin DynamicMonuments v1.0.0 by Adem
  3. CupsOhJoe

    WTrading

    Can you add a MIN/MAX distance to/from player to send the trade request? (Not wanting across map trading)
  4. CupsOhJoe

    Entrances in Rocks

    So a few players found that the doors were inside rocks, not a custom map, normal 3000 procedural map.
  5. Congrats
  6. CupsOhJoe

    Bettertc/TCLevels

    The ability to UPgrade the whole base through the TC, the restrictions preventing the HQM and Stone are completely bypassed when some one upgrades.
  7. CupsOhJoe

    Bettertc/TCLevels

    The auto upgrade feature will bypass any restrictions on building. It will upgrade to Stone/HQM if used within the TC upgrade. This the. Cause phantom doors and other visual glitches.
  8. CupsOhJoe

    Used 512 and 256 get error

    Exception (cs:114035): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %04ea9c087817f87976bcc5fd9840325c0bf95b64+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
  9. CupsOhJoe

    Won't load with Carbon Ext

    I get on oxide with the dll installed: Error while compiling TechTree: The type or namespace name 'Modules' does not exist in the namespace 'Carbon' (are you missing an assembly reference?) | Line: 11, Pos: 14
  10. As the title shows, the progress always shows completed. If if the upgrade or wallpaper if not specific to that building material. A way to solve this would be to only show what is available for the current materials, and also a FAILED message that will show when a selected Upgrade is not done.
      • 1
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  11. CupsOhJoe

    A Question

    Changed Status from Pending to Not a Bug
  12. CupsOhJoe

    NRE on server boot

    Changed Status from Pending to Can't Reproduce
  13. CupsOhJoe

    NRE on server boot

    Thank you, when you find out what plugin is interfering let me know and I'll see if I can do anything on my end.
  14. CupsOhJoe

    NRE on server boot

    I’ll take a look, currently on vacation but I’ll see if it’s an easy fix. No one else has reported, did you see if it happens on a fresh server?
  15. CupsOhJoe

    Stars disappear in Main Inv

    SO here is the issue, the Stars stay no problem when in the BELT, but when in the Main Inventory if you tab out and look around the stars get removed and don't come back unless you place back into the belt. Moved to Main Inventory after tabbing out of inventory and looking around.
  16. Disregard found the an answer.
  17. CupsOhJoe

    Hook

    Changed Status from No Response to Closed
  18. CupsOhJoe

    Hook

    Changed Status from Pending to No Response Changed Fixed In to 1.0.4
  19. CupsOhJoe

    PVP Zone Status

    Just bought this with the impression it did work with Simple Status, it's been over 5 months and still support for Simple Status?
  20. CupsOhJoe

    Carbon issue??

  21. CupsOhJoe

    Skin Controller

    The Scroll UI seems to be cut off on the last line, It does not show the final ROW at the bottom. Would also love to see a toggle for the scroll UI as most users are not liking it.
  22. @SrMiller node:events:495 throw er; // Unhandled 'error' event ^ DiscordAPIError[50035]: Invalid Form Body name[USERNAME_INVALID_CONTAINS]: Username cannot contain "discord" at handleErrors (/home/container/node_modules/@discordjs/rest/dist/index.js:687:13) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) at async BurstHandler.runRequest (/home/container/node_modules/@discordjs/rest/dist/index.js:786:23) at async _REST.request (/home/container/node_modules/@discordjs/rest/dist/index.js:1218:22) at async ButtonInteraction.reply (/home/container/node_modules/discord.js/src/structures/interfaces/InteractionResponses.js:111:5) at async Client.<anonymous> (/home/container/index.js:282:9) Emitted 'error' event on Client instance at: at emitUnhandledRejectionOrErr (node:events:398:10) at process.processTicksAndRejections (node:internal/process/task_queues:84:21) { requestBody: { files: [], json: { type: 4, data: { content: 'The action has been performed. Deleting the message in 30 seconds.', tts: false, nonce: undefined, embeds: undefined, components: undefined, username: undefined, avatar_url: undefined, allowed_mentions: undefined, flags: 64, message_reference: undefined, attachments: undefined, sticker_ids: undefined, thread_name: undefined } } }, rawError: { message: 'Invalid Form Body', code: 50035, errors: { name: { _errors: [ { code: 'USERNAME_INVALID_CONTAINS', message: 'Username cannot contain "discord"' } ] } } }, code: 50035, status: 400,
  23. At one point yes to check loot
  24. So when I trry to jump off, it keeps my moving as if I was still on the ship @The_Kiiiing
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