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Everything posted by CupsOhJoe
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Version 1.0.4
30 downloads
Features: First Join and Command triggered multi commands executor with delayed start and duration for any commands needed. Need help, please join my discord @ The Cantina RUN INDIVIDUAL COMMANDS Option 1: When a player joins and spawns in, if you have a set command with isNewPlayer set to true, it will run after the set delay time (Seconds). If there is a set command for endCommand (OPTIONAL) it will then run that command and theDuration to run the command the amount of time after the initial command. Option 2: You can set commands from other plugins to be run by staff/players using the "runcmd <commandName> <player/id>" if <player/id> is omitted will run on self. this avoids the need to give players individual permissions for other plugins. For example you can use "/runcmd god" and if you have the GODMODE plugin the player would be set to GODMODE, if you have a duration of 30.0 set the endCommand set to "god player", it would automatically be run after 30 seconds. You as the server owner can set any commands that can be run through console and configure durations of the commands for you staff/players. Sky is the limit for this. RUN ALL COMMANDS ONPLAYERSPAWN Option 3: Example isNewPlayer set to true: Player joins/spawns, command set to "say hi {player}" theDelay set to 10 with a endCommand set to "good bye {player}" and theDuration set to 15. "SERVER hi CupsOhJoe" would run 10 seconds after player joins then waits 15 seconds to run the "SERVER good bye CupsOhJoe". If there are more commands it will run until all are completed. (TIP: Add theDelay + theDuration to get the time needed for the next Command unless you want to run multiple commands at once) Example Config: { "exists": true, "TheCommands": [ { "commandName": "Command1", //Commnad Identifier "enabled": true, //Should this command be run "isNewPlayer": false, //is this command to be run only on a new player join "singleCast": true, //Will be able to be run using the /runcmd <command> format "theCommand": "this command run at 5 seconds", //First Command to run after a certain delay "endCommand": "this command runs 10 after the above command", //Command to be run after a certain duration (OPTIONAL) "theDelay": 0.0, //Will run instantly when using /runcmd <commandName> "theDuration": 5.0 //amount of time to run before the end command is run }, { "commandName": "Command2", "enabled": true, "isNewPlayer": false, "singleCast": true, //Will be able to be run using the /runcmd <command> format "theCommand": "this command runs at 10 seconds as well", "endCommand": "", //Will not run if empty "theDelay": 10.0, "theDuration": 5.0 }, { "commandName": "Command3", "enabled": true, "isNewPlayer": true, //Will execute onPlayerSpawn "singleCast": false, //Will not be run using the /runcmd <command> format "theCommand": "this command runs at 15 seconds as for new players only", "endCommand": "This command runs 5 seconds after the above command", "theDelay": 15.0, "theDuration": 5.0 } ] } Commands: runcmd <commandName> "optional" <player/id>- Execute commandName from config, with optional endCommand if set Permissions: FirstConnect.use - Allows the ability to run the individual commands (Only one command at a time) FirstConnect.admin - Allows the ability to run all commands in sequence (At Once) FirstConnect.multi - Same as above but will allow to run all commands set with isNewPlayer = true only Planned features: Placeholder API support$2.50 -
Either through command or AdminMenu. Either way the perm is confirmed removed as I checked the player/group.
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As stated above, when a player losses the perms, the perks stay. I have seen them stay for few hours to a few days. Not sure why, or how it happens. I assumed if the perms were removed that the Electrical perks should stop or is the perk is meant to have the items placed continue even if the original placer has lost the perms/perks. Either way it's not working as intended.
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- 66 comments
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- #no escape
- #no escape rust
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- 307 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 154 comments
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- #arena
- #tournament
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- 154 comments
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- #arena
- #tournament
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The arenas are decaying, not sure why?
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With the customization, the Background of the Shop (BLACK) is tied to the editor of the items. We want to make the background transparent but when we do the Editing item background is also transparent and makes it really hard to make changes. If you could possibly make it two different elements that would amazing.
- 705 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 37 comments
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- 1
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- #restart
- #autorestart
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- 37 comments
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- #restart
- #autorestart
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Shut off tut when after player logs off and rejoins
CupsOhJoe replied to GooberGrape's Support Request in Support
You are adding an ability to add a command when a new player joins? Better would be to add a way to process a command like maybe permadder or timed permissions. -
Would love to see a way to add transparency to the background of the shop instead of it being solid black.
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[2024.01.02 18:24:20] [ERRO] Unhandled error occurred (NullReferenceException) at Oxide.Plugins.Shipwreck+PatrolNpc.UpdateDestination () (at /home/container/carbon/plugins/Shipwreck.cs:2287) at Oxide.Plugins.Shipwreck+PatrolNpc.UpdateMoving () (at /home/container/carbon/plugins/Shipwreck.cs:2272) at Oxide.Plugins.Shipwreck+PatrolNpc.FixedUpdate () (at /home/container/carbon/plugins/Shipwreck.cs:2261)
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NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException
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- 66 comments
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- 1
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- #no escape
- #no escape rust
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