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Everything posted by CupsOhJoe
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The ability to UPgrade the whole base through the TC, the restrictions preventing the HQM and Stone are completely bypassed when some one upgrades.
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The auto upgrade feature will bypass any restrictions on building. It will upgrade to Stone/HQM if used within the TC upgrade. This the. Cause phantom doors and other visual glitches.
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Exception (cs:114035): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %04ea9c087817f87976bcc5fd9840325c0bf95b64+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
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I get on oxide with the dll installed: Error while compiling TechTree: The type or namespace name 'Modules' does not exist in the namespace 'Carbon' (are you missing an assembly reference?) | Line: 11, Pos: 14
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As the title shows, the progress always shows completed. If if the upgrade or wallpaper if not specific to that building material. A way to solve this would be to only show what is available for the current materials, and also a FAILED message that will show when a selected Upgrade is not done.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Can't Reproduce
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Thank you, when you find out what plugin is interfering let me know and I'll see if I can do anything on my end.
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I’ll take a look, currently on vacation but I’ll see if it’s an easy fix. No one else has reported, did you see if it happens on a fresh server?
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SO here is the issue, the Stars stay no problem when in the BELT, but when in the Main Inventory if you tab out and look around the stars get removed and don't come back unless you place back into the belt. Moved to Main Inventory after tabbing out of inventory and looking around.
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Changed Status from No Response to Closed
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Changed Status from Pending to No Response Changed Fixed In to 1.0.4
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- 123 comments
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- #craft
- #craft menu
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@SrMiller node:events:495 throw er; // Unhandled 'error' event ^ DiscordAPIError[50035]: Invalid Form Body name[USERNAME_INVALID_CONTAINS]: Username cannot contain "discord" at handleErrors (/home/container/node_modules/@discordjs/rest/dist/index.js:687:13) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) at async BurstHandler.runRequest (/home/container/node_modules/@discordjs/rest/dist/index.js:786:23) at async _REST.request (/home/container/node_modules/@discordjs/rest/dist/index.js:1218:22) at async ButtonInteraction.reply (/home/container/node_modules/discord.js/src/structures/interfaces/InteractionResponses.js:111:5) at async Client.<anonymous> (/home/container/index.js:282:9) Emitted 'error' event on Client instance at: at emitUnhandledRejectionOrErr (node:events:398:10) at process.processTicksAndRejections (node:internal/process/task_queues:84:21) { requestBody: { files: [], json: { type: 4, data: { content: 'The action has been performed. Deleting the message in 30 seconds.', tts: false, nonce: undefined, embeds: undefined, components: undefined, username: undefined, avatar_url: undefined, allowed_mentions: undefined, flags: 64, message_reference: undefined, attachments: undefined, sticker_ids: undefined, thread_name: undefined } } }, rawError: { message: 'Invalid Form Body', code: 50035, errors: { name: { _errors: [ { code: 'USERNAME_INVALID_CONTAINS', message: 'Username cannot contain "discord"' } ] } } }, code: 50035, status: 400,
- 86 comments
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- 57 comments
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- #cargo
- #cargo ship
- (and 4 more)
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- 57 comments
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- #cargo
- #cargo ship
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- 579 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 579 comments
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- 1
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- #hud
- #interface
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(and 6 more)
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What does you config look like?
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- 6 comments
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- #popup
- #run commands
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