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INFINITY-Z

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  1. Hi, like the title says I am looking for someone to create me a small plugin to prevent that. Currently the issue is that when an unskinned item is moved industrially via the conveyors it will turn into a skinned (custom) item in the destination box if those are already present, hence players can dupe items. I'm happy to provide further info if someone is interested. Cheers.
  2. Thank you, will do right away. Edit: Works without issues I could see. Tyvm for the quick actions.
  3. Hi, I am using a custom recycler plugin which lets you pick-up your recyclers. Upon doing so the CUI leave the new efficiency message on the players screen until they place the recycler again and interact with it. (If it matters I can disclose the name of the custom recycle plugin). RustClient_mi7851DDq8.mp4
  4. Hi, I noticed this today and players reported the heli "behaved odd". I could not replicate personally. 05/04 19:24:25 | Failed to call hook 'OnHelicopterStrafeEnter' on plugin 'HeliSignals v1.2.16' (KeyNotFoundException: The given key 'patrolhelicopter[7967711]' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e3aa8db986d7457ca73f10110f1283f5>:0 at Oxide.Plugins.HeliSignals.OnHelicopterStrafeEnter (PatrolHelicopterAI heliAI, UnityEngine.Vector3 strafePosition, BasePlayer strafeTarget) [0x0002f] in <3a6f2dcddcf04b0da420f9f459325285>:0 at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0083f] in <3a6f2dcddcf04b0da420f9f459325285>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  5. Hi @Sukor, wanted to ask if there is any progress?
  6. Hi there, I was informed that using a Paraglider on cargo or inside the Harbor Event (have not tested more than this) are being teleported to 0 0 0 when launching their gliders into the air. I will attach a clip of when I tested myself. Had to disable the plugin for the time being. RustClient_hYSBY5egTl.zip
  7. INFINITY-Z

    KDR NRE error

    Failed to call hook 'OnPlayerSleep' on plugin 'KDR v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <e2356bbe006b4dcb9dfd1a1b1412d080>:0 Failed to call hook 'OnPlayerSleep' on plugin 'KDR v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <e2356bbe006b4dcb9dfd1a1b1412d080>:0 at Oxide.Plugins.KDR.UI_Destroy (BasePlayer player) [0x00000] in <12198b39ca864172a2ee2ba7b7508683>:0 at Oxide.Plugins.KDR.OnPlayerSleep (BasePlayer player) [0x00000] in <12198b39ca864172a2ee2ba7b7508683>:0 at Oxide.Plugins.KDR.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002e8] in <12198b39ca864172a2ee2ba7b7508683>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Plugins.KDR.UI_Destroy (BasePlayer player) [0x00000] in <12198b39ca864172a2ee2ba7b7508683>:0 at Oxide.Plugins.KDR.OnPlayerSleep (BasePlayer player) [0x00000] in <12198b39ca864172a2ee2ba7b7508683>:0 at Oxide.Plugins.KDR.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002e8] in <12198b39ca864172a2ee2ba7b7508683>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Hi, getting this error as of today; after I installed the plugin yesterday everything was fine. Config was checked with jsonlint. Any help is very appreciated. The .cs file says its version 1.0.2 but I could only select 1.0.1 for this thread, FYI
  8. INFINITY-Z

    KDR

    This is a nice feature but I'm missing a sort fuction, high to low or low to high for t he /kdr scoreboard. Do you think you can make that happen?
  9. Heya, so I gave the updated version a try. I could run it one time, then it broke again, I noticed this message in my console: 04/18 15:17:09 | [Heavy Rig Wave Event] cardreader has no id So it is disabled again to the dismay of my players. They're waiting for a fix asking almost daily.
  10. INFINITY-Z

    suggestion

    You can do that via Better Chat. Change your destination chat group's color. "Better Chat Group": "default" - here you can select the chat group the plugin puts you in.
  11. Hi there, do you think it would be possible for you to implement a config option to change the admin's profile picture when being "undercover"? It currently shows the server avatar from Better Chat when using /aa which still would give an admin away.
  12. I don't think that's possible, only one name per NPC type can be defined I believe. Does it really matter? It's just bots Only relevant thing is the health bar. And players see what they're shooting at
  13. Heya, I'm seeing this in my console after loading the plugin: 04/10 22:04:52 | Duplicate permission registered 'adminanon.use' (by plugin 'Admin Anon') Not causing anything odd, just FYI.
  14. It works on any NPC, including BotReSpawn. BotReSpawn NPCs use the 'scientistnpc_roam'
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