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CupsOhJoe

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Everything posted by CupsOhJoe

  1. I'm fine with AI help, I just finished 3 course on C# through University of Phoenix, and sometimes still need some memory jogging. But full AI plugin seems like it would not be great as what if FP changes something or OXIDE/Carbon. AI is not up to date, how is a Pure AI project going to be supported.
  2. Asked Nivex and since you already use his hooks you should be able to add this feature, hoping this can be added.
  3. CupsOhJoe

    WTrading

    Got sound to work, DM me on discord.
  4. CupsOhJoe

    Spamming Console

  5. Not sure it's been asked, but I want a high Risk/Reward system. So for example if a PVE player goes to a PVP raidable base their mode should be Forced to PVP (Enabled/Disabled in config of course) that way if a PvE player deems the risk to lose everything by going to PvP base they can. @Mr01sam
  6. CupsOhJoe

    Dungeon Events

    Keep up the great job, love the plugin. If you give us the ability to create our own layouts I see great potential for this plugin.
  7. CupsOhJoe

    Dungeon Events

    If we have the ability to create a dungeon layout that would be amazing. Then we can customize it how we want, maybe using CopyPaste, thoughts?
  8. CupsOhJoe

    Dungeon Events

    Or at least make them dungeon looking, Stoney, I don't like the factory looking style and the other looks like it got shot with a giantantic Ray
  9. CupsOhJoe

    Dungeon Events

    The new layout, with the big rocks I didn't like doesn't feel like a dungeon. The smaller feel makes it more ominous and not being able to see around the corner. Hoping that you can make feel more dungeon style over labyrinth.
  10. So I have an issue, player want to be able to sell using vending machines but players are not allowed to interact with other PVE players. is there way to exclude or be able to allow interaction but not destruction?
  11. CupsOhJoe

    Unable to start Plugin

    I have manually created the save.json file and it loads but fails with the following message when creating Monuments: Failed to call hook 'OnContainerPopulate' on plugin 'DynamicMonuments v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicMonuments+CustomMonument.GetLootContainerData (System.UInt64 netID) [0x00000] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.OnContainerPopulate (LootContainer lootContainer) [0x00013] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00379] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  12. CupsOhJoe

    Unable to start Plugin

    Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.0.0' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/DynamicMonuments/save.json" is denied.) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.StreamWriter..ctor (System.String path) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string) at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00026] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x0000f] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.DynamicMonuments.LoadDataFile[Type] (System.String path) [0x00020] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.TryLoadData () [0x0019c] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.OnServerInitialized () [0x00017] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e0] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Loaded plugin DynamicMonuments v1.0.0 by Adem Failed to call hook 'Unload' on plugin 'DynamicMonuments v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicMonuments+CustomMonument.KillAllMonuments () [0x00000] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.Unload () [0x00005] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00697] in <04d758f84ca94bb2bed5729bd80d9549>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Unloaded plugin DynamicMonuments v1.0.0 by Adem
  13. CupsOhJoe

    WTrading

    Can you add a MIN/MAX distance to/from player to send the trade request? (Not wanting across map trading)
  14. CupsOhJoe

    Entrances in Rocks

    So a few players found that the doors were inside rocks, not a custom map, normal 3000 procedural map.
  15. Congrats
  16. CupsOhJoe

    Bettertc/TCLevels

    The ability to UPgrade the whole base through the TC, the restrictions preventing the HQM and Stone are completely bypassed when some one upgrades.
  17. CupsOhJoe

    Bettertc/TCLevels

    The auto upgrade feature will bypass any restrictions on building. It will upgrade to Stone/HQM if used within the TC upgrade. This the. Cause phantom doors and other visual glitches.
  18. CupsOhJoe

    Used 512 and 256 get error

    Exception (cs:114035): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %04ea9c087817f87976bcc5fd9840325c0bf95b64+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
  19. CupsOhJoe

    Won't load with Carbon Ext

    I get on oxide with the dll installed: Error while compiling TechTree: The type or namespace name 'Modules' does not exist in the namespace 'Carbon' (are you missing an assembly reference?) | Line: 11, Pos: 14
  20. As the title shows, the progress always shows completed. If if the upgrade or wallpaper if not specific to that building material. A way to solve this would be to only show what is available for the current materials, and also a FAILED message that will show when a selected Upgrade is not done.
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  21. CupsOhJoe

    A Question

    Changed Status from Pending to Not a Bug
  22. CupsOhJoe

    NRE on server boot

    Changed Status from Pending to Can't Reproduce
  23. CupsOhJoe

    NRE on server boot

    Thank you, when you find out what plugin is interfering let me know and I'll see if I can do anything on my end.
  24. CupsOhJoe

    NRE on server boot

    I’ll take a look, currently on vacation but I’ll see if it’s an easy fix. No one else has reported, did you see if it happens on a fresh server?
  25. CupsOhJoe

    Stars disappear in Main Inv

    SO here is the issue, the Stars stay no problem when in the BELT, but when in the Main Inventory if you tab out and look around the stars get removed and don't come back unless you place back into the belt. Moved to Main Inventory after tabbing out of inventory and looking around.
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