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Everything posted by CupsOhJoe
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.3.6
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I'll try to see if I can get it to play nice with it
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.6
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Fixed on the next release. Just tested and compiled no issues.
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- 32 comments
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- #pterodactyl
- #pterodactyl panel
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Version 1.0.6
25 downloads
Advanced, lightweight container stacking with support for multiple container families (small/large/medieval chests + vertical/horizontal barrels, including DLC variants). Smart matching, tiered limits by permission, obstruction checks, and vehicle support. Features Multi-type stacking: Small chest, Large chest, Medieval large chest, Vertical barrels, Horizontal barrels — includes Bamboo/Wicker + Abyss DLC. Smart matching: Strict mode = exact prefab only. Category mode = mix within a family. Tiered limits by permission (default + VIP). Build privilege aware (optional). Obstruction checks (ceiling/occupant above). Vehicle-friendly (Tugboats supported). Skin controls (block listed IDs). 🕹 How It Works Look at the container you want to stack on (within ~3m). Hold the matching item in your hands. Right-click (Alt-Fire) to place the next container. Plugin checks authorization, matching rules, skin blocks, obstructions, and limits. Supported shortnames: box.wooden, box.wooden.large, medieval.box.wooden.large, storage_barrel_b, storage_barrel_c, bamboo.barrel, wicker.barrel (+ Abyss variants). Permissions containerstackerpro.use — baseline use. containerstackerpro.vip — higher tier limits (example). Configuration { "Require Building Authorization": true, "Strict Container Matching (exact types only)": true, "Blocked Skin IDs": [2618923347], "Stack Tiers": { "containerstackerpro.use": { "Limits": { "SmallChest": 3, "LargeChest": 5, "MedievalChest": 5, "VerticalBarrel": 3, "HorizontalBarrel": 3 } }, "containerstackerpro.vip": { "Limits": { "SmallChest": 5, "LargeChest": 10, "MedievalChest": 10, "VerticalBarrel": 5, "HorizontalBarrel": 5 } } } } Container Categories: SmallChest, LargeChest, MedievalChest, VerticalBarrel, HorizontalBarrel. Tip: set "Strict Container Matching": false to mix within a family. Installation Place ContainerStackerPro.cs into oxide/plugins/. Reload server to generate config. Grant base permission: oxide.grant group default containerstackerpro.use (Optional) Grant VIP: oxide.grant user <steamid> containerstackerpro.vip Adjust config and reload. Known Issues Pilot Hazmat container does not stack yet. Workarounds: disable strict matching OR check skin IDs. Fix planned in a future update. 🗺 Roadmap Fix for Pilot Hazmat case. Per-type offsets for spacing. Optional chat/console admin commands. Optional GUI hints.$6.49 -
- 339 comments
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@Mr01sam Is there a way to have players switch from PVE to PVP if they enter a PVP Raid base. Instead of bouncing them out? I ve had so many players complain that they will be driving, boating and hit the are of a base and get flung and killed or vehicle /horse destroyed.. This will also give encentive for PVE players to risk everything to do a PVP raid and get countered, just like when doing a Event that switches them as well.
- 339 comments
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Kinda, I have skill tree the adds items on any base with the error no items are placed
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I get that, the plugin is intended to bolster competition. If no one else surpassed them during the whole wipe, that’s impressive. But just to clarify you want it to reset the tags every X hour/days? Could you explain a bit more, also there is a Hardcore mode where it will reset all that players stats on death.
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[RaidableBases] RBE7 @ E18 : 150 items Couldn't find prefab "assets/prefabs/vehicle/seats/saddlerear.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddlerear.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddlerear.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddlerear.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" You've successfully pasted the structure
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- 25 comments
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