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About Dracula Boss Event

🦇 Dracula – Ritual Boss Event (Castle Mode & Auto-Run)

Dracula is a cinematic, multi-phase PvE boss event for Rust that brings a dark ritual to your server. Players must defeat Dracula’s guards, offer sacrifices, and survive a climactic boss fight to claim powerful rewards.

The plugin is designed to be stable, predictable, and low-maintenance, with support for manual events, fully automated auto-run, and an optional Castle Mode for fixed, story-driven locations.

 

🔮 How the Event Works (Player Experience)

The Ritual Begins
A dark presence stirs. Gravestones appear and Dracula’s guards rise to protect the ritual site. An island-wide announcement alerts players.

Guard Phase
Players must defeat all of Dracula’s guards to progress the ritual.

Offering Phase
A coffin emerges. Players must work together to deposit the required sacrifice items (configured per difficulty tier).

The Awakening
Once the sacrifice is complete, the coffin seals shut and Dracula awakens. Night falls, and the final battle begins.

Victory & Rewards
When Dracula is defeated:

Top players are announced based on damage dealt

Rewards are distributed automatically

The event cleans itself up safely

 

⚙️ Key Features

🧩 Multi-Phase Boss Event

A clear, story-driven flow:

Guards → Sacrifice → Boss

No random behavior

No stuck states

Fully automated cleanup

 

🏰 Castle Mode (Optional)

Castle Mode allows Dracula to always awaken at a fixed location, such as a custom castle, dungeon, or arena.

Admin sets the ritual location once by looking at a coffin

The coffin is removed and used only as a marker

All future events (manual or auto-run) happen at that location

Fully persistent across restarts

No terrain snapping or underground spawns

Castle Mode turns Dracula into a true world boss with a permanent lair.

⏱ Auto-Run System

When enabled, Dracula events can start automatically:

Configurable time windows

Random or restricted difficulty tiers

Respects Castle Mode if enabled

Never interrupts an active event

Built-in failsafe to prevent stuck events

Admins can let the event run hands-off or still control it manually at any time.

 

📊 Leaderboards & Rewards

Tracks player damage to Dracula

Tracks guard kills

Announces the top contributors

Rewards:

Final blow bonus

Top 3 player rewards

Participation rewards

All rewards are configurable per difficulty tier.

 

🧑‍💻 Commands

All admin commands require: dracula.admin

/dracula start <tier>

Manually starts a Dracula event.

Examples:

/dracula start easy /dracula start medium /dracula start hard

Uses Castle Mode location if enabled

Otherwise starts at the admin’s position

/dracula stop

Immediately stops the current event.

Cleans up all spawned entities

Restores time of day

Safe to use in any phase

Does nothing if no event is active

/dracula status

Displays the current state of the plugin.

Shows:

Current event state

Active tier

Auto-Run status

Castle Mode status

Whether a castle anchor is set

Grid location of the anchor (if set)

Useful for diagnosing why an event isn’t starting.

/dracula coffin here

Sets the Castle Mode ritual location.

How it works:

Look directly at a coffin

Run the command

The coffin is removed

Its position and rotation are saved

All future events will use this location.

/dracula coffin clear

Clears the Castle Mode ritual location.

Does not stop an active event

Prevents new castle events from starting

Allows the ritual to be moved elsewhere

Typical workflow:

/dracula coffin clear /go to new location /dracula coffin here

 

🔐 Permissions

PermissionDescription

dracula.adminAllows use of all admin commands

 

📦 Dependencies

NpcSpawn (required)
Used for spawning guards and Dracula.
Make sure it is installed and up to date.

🛠 Support

For support, updates, or feedback, join the Discord:
👉 https://rebootrust.com/market

 

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