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Everything posted by CupsOhJoe
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Changed Status from Pending to Closed Changed Fixed In to 1.0.4
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I have updated with a new version, let me know if it works.
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Interesting it's trying to use a discord extention. I didn't incorporate any discord functionality. I will take a look asap and test on my server. Are you able post the config.
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- 6 comments
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- 2
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- #popup
- #run commands
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- 6 comments
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- #popup
- #run commands
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- 203 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 203 comments
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- #builder
- #automation
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(and 9 more)
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- 122 comments
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- #craft
- #craft menu
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Could we at least get the Settings Image
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Version 1.0.5
35 downloads
"Skin Popup & Command" enhances the item pickup experience by providing special notifications and commands for items with specific skins. The plugin offers a more immersive and interactive experience for players when they acquire skinned items in the game. Need help, please join my discord @ The Cantina Main Features: Custom Command Execution: The plugin will automatically execute predefined commands from the config (set by owner/admin) when players picks up the skinned items, allowing for instant activation of server events, announcements, and more. Customizable Popups: Create your own popup backgrounds using your own images (Currently is https://postimg.cc/8JZnvgvp). Plugin Integration: If you want a more visual creativity you can set the notification to use popular plugins such as UINotify, Notify, and Toastfy. This allows for more themed integration into your server. Easy Configuration: Customize your notification timing, message content, and popup amount through the config file (Example Below). Simple Notifications: If you do not want to use any fancy popup or Notification plugin you can simply just send the message to the chat. EXAMPLE CUSTOM CONFIG (NOT THE DEFAULT): { "Show notification via: TOASTIFY | NOTIFY | POPUP | CHAT": "POPUP", "Alert ID when using NOTIFY/UINotify?": 0, "Alert ID when using TOASTIFY?": "success", "Duration of alerts (ONLY FOR POPUP & TOASTIFY)?": 5.0, "POPUP Background Image URL": "https://i.postimg.cc/SR40wyNM/paper.png", "List of Skins": [ { "Skin ID?": 2420097877, "Item Name Used for Skin ID": "Cash", "How many Times to show alert?": 100, "Message on Special Item Skin Pickup?": "<color=black>Hey {player}, you just picked up some <color=orange>CASH</color>, use it to buy items and upgrades. Use your <color=orange>CASH</color> to upgrade your TC, BackPacks and much more!</color>", "Run a Command on pickup?": false, "If enable, what command to run?": null }, { "Skin ID?": 2834920066, "Item Name Used for Skin ID": "Epic Scrap", "How many Times to show alert?": 10, "Message on Special Item Skin Pickup?": "<color=white>Hey {player}, you just picked up some <color=orange>EPIC SCRAP</color>, use it to buy items and upgrades. Use your <color=orange>EPIC SCRAP</color> to upgrade your TC, BackPacks and much more!</color>", "Run a Command on pickup?": true, "If enable, what command to run?": "say This message was sent through console command, {player} after you picked up skin id:2834920066" } ], "Popup Co-ordinates": { "Anchor Min X": 0.78, "Anchor Max X": 0.98, "Anchor Min Y": 0.5, "Anchor Max Y": 0.62 } } Features to be implemented: Permissions Set Images per each skinned it popup$5.99- 6 comments
- 1 review
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- #popup
- #run commands
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- 122 comments
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- #craft
- #craft menu
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Does this also fix the Error 139. All of a sudden I've been getting this error and have to reinstall image.
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Version 1.0.4
26 downloads
Features: First Join and Command triggered multi commands executor with delayed start and duration for any commands needed. Need help, please join my discord @ The Cantina RUN INDIVIDUAL COMMANDS Option 1: When a player joins and spawns in, if you have a set command with isNewPlayer set to true, it will run after the set delay time (Seconds). If there is a set command for endCommand (OPTIONAL) it will then run that command and theDuration to run the command the amount of time after the initial command. Option 2: You can set commands from other plugins to be run by staff/players using the "runcmd <commandName> <player/id>" if <player/id> is omitted will run on self. this avoids the need to give players individual permissions for other plugins. For example you can use "/runcmd god" and if you have the GODMODE plugin the player would be set to GODMODE, if you have a duration of 30.0 set the endCommand set to "god player", it would automatically be run after 30 seconds. You as the server owner can set any commands that can be run through console and configure durations of the commands for you staff/players. Sky is the limit for this. RUN ALL COMMANDS ONPLAYERSPAWN Option 3: Example isNewPlayer set to true: Player joins/spawns, command set to "say hi {player}" theDelay set to 10 with a endCommand set to "good bye {player}" and theDuration set to 15. "SERVER hi CupsOhJoe" would run 10 seconds after player joins then waits 15 seconds to run the "SERVER good bye CupsOhJoe". If there are more commands it will run until all are completed. (TIP: Add theDelay + theDuration to get the time needed for the next Command unless you want to run multiple commands at once) Example Config: { "exists": true, "TheCommands": [ { "commandName": "Command1", //Commnad Identifier "enabled": true, //Should this command be run "isNewPlayer": false, //is this command to be run only on a new player join "singleCast": true, //Will be able to be run using the /runcmd <command> format "theCommand": "this command run at 5 seconds", //First Command to run after a certain delay "endCommand": "this command runs 10 after the above command", //Command to be run after a certain duration (OPTIONAL) "theDelay": 0.0, //Will run instantly when using /runcmd <commandName> "theDuration": 5.0 //amount of time to run before the end command is run }, { "commandName": "Command2", "enabled": true, "isNewPlayer": false, "singleCast": true, //Will be able to be run using the /runcmd <command> format "theCommand": "this command runs at 10 seconds as well", "endCommand": "", //Will not run if empty "theDelay": 10.0, "theDuration": 5.0 }, { "commandName": "Command3", "enabled": true, "isNewPlayer": true, //Will execute onPlayerSpawn "singleCast": false, //Will not be run using the /runcmd <command> format "theCommand": "this command runs at 15 seconds as for new players only", "endCommand": "This command runs 5 seconds after the above command", "theDelay": 15.0, "theDuration": 5.0 } ] } Commands: runcmd <commandName> "optional" <player/id>- Execute commandName from config, with optional endCommand if set Permissions: FirstCommand.use - Allows the ability to run the individual commands (Only one command at a time) FirstCommand.admin - Allows the ability to run all commands in sequence (At Once) FirstCommand.multi - Same as above but will allow to run all commands set with isNewPlayer = true only Planned features: Placeholder API support$2.50 -
Either through command or AdminMenu. Either way the perm is confirmed removed as I checked the player/group.
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As stated above, when a player losses the perms, the perks stay. I have seen them stay for few hours to a few days. Not sure why, or how it happens. I assumed if the perms were removed that the Electrical perks should stop or is the perk is meant to have the items placed continue even if the original placer has lost the perms/perks. Either way it's not working as intended.
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- 66 comments
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- #no escape
- #no escape rust
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- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins