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Everything posted by CupsOhJoe
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- 66 comments
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- #no escape
- #no escape rust
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- 240 comments
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- 2
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- #builder
- #automation
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(and 9 more)
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I mean the comment to the Dev.
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How about you move the images url to Confiq file so easier to update with going into CS code
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- 103 comments
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- #notify
- #notifications
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- 240 comments
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- #builder
- #automation
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(and 9 more)
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- 103 comments
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- #notify
- #notifications
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I think a way to resolve all this is to have a COMMAND option in the plugin. Example: 1. Players logs in and gets a timed permission. 2. Tutorial is shown then closed (either by player X or timer) then a command is executed (Removing the permission and effectively stopping the display) 3. Could have a second command executed for example another Perm which would lead to another Tutorial display and so on. This would effectively resolve most issues with in one single plugin. @RoadTech this example would be amazing. "CharacterImageLevel": 1, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "tutorialdisplay.first", "TextPages": [ "You have just regained your senses, stay calm!", "First, leave the hospital and head to the town hall to register and obtain your ID card.", "ADJUST THE TEXT LIKE YOU WANT" ], "Title": "WELCOME TO 'YOUR SERVER NAME'", "Run Commands on close": [ "command1", <-- Remove the original permission "command2" <--- could be a timed permission ] },
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- 103 comments
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- #notify
- #notifications
- (and 5 more)
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- 66 comments
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- #no escape
- #no escape rust
- (and 6 more)
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- 103 comments
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- #notify
- #notifications
- (and 5 more)
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- 42 comments
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- #panel
- #infopanel
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(and 6 more)
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- 66 comments
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- #no escape
- #no escape rust
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Raul was on earlier. and thanks
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Not working in Carbon: Failed compiling '/home/container/carbon/plugins/CustomModules.cs': 1. 'CustomModules.MovableDroppedItem.TransformHasMoved()': cannot change access modifiers when overriding 'public' inherited member 'DroppedItem.TransformHasMoved()' [CS0507] (CustomModules 37 line 1486)
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- 273 comments
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- 1
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- #protection
- #base
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- 22 comments
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- 240 comments
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- #builder
- #automation
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On the main Buy Page the custome Item Skin is not displayed just the default item without skin. Example below shows that the Sticks on the main BUY page and the second is when you click on the STICKS it will show the skin correctly. Please update so skin is show across all pages.
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BetterTC will upgrade Waterbases even though they are permission based. So for example if the player has only permissions for upgrading to Stone BetterTC will override and upgrade the structure to whatever you select in the TC.
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Dev is asking for the snippet of the implementation you made
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Failed to call hook 'OnEntityDeath' on plugin 'Sputnik v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik.OnEntityDeath (AutoTurret autoTurret, HitInfo info) [0x00043] in <cfa759f8974641df83810106cf3b6512>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00628] in <cfa759f8974641df83810106cf3b6512>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Getting error in Console
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- 240 comments
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- #builder
- #automation
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(and 9 more)
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