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CupsOhJoe

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Everything posted by CupsOhJoe

  1. CupsOhJoe

    RaidBlock

    Have you added the commands you don't want used in the config?
  2. CupsOhJoe

    BetterTC

    You need to read the instructions. Once installed you need to UPDATE if you have the Admin Perms and it will populate with all the skins.
  3. CupsOhJoe

    Images not loading

    I mean the comment to the Dev.
  4. CupsOhJoe

    Images not loading

    How about you move the images url to Confiq file so easier to update with going into CS code
  5. CupsOhJoe

    Notify

    I changed the indents, this was prior to your changes.
  6. CupsOhJoe

    BetterTC

    Would love to see the UI fixed on different resolutions maybe correct the anchoring @ninco90? 2560x1080
  7. CupsOhJoe

    Notify

    So with changing resolutions the placement gets all messed up, can we get the UI to be set no matter what the resolution? 1920x1080 2560x1080
  8. I think a way to resolve all this is to have a COMMAND option in the plugin. Example: 1. Players logs in and gets a timed permission. 2. Tutorial is shown then closed (either by player X or timer) then a command is executed (Removing the permission and effectively stopping the display) 3. Could have a second command executed for example another Perm which would lead to another Tutorial display and so on. This would effectively resolve most issues with in one single plugin. @RoadTech this example would be amazing. "CharacterImageLevel": 1, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "tutorialdisplay.first", "TextPages": [ "You have just regained your senses, stay calm!", "First, leave the hospital and head to the town hall to register and obtain your ID card.", "ADJUST THE TEXT LIKE YOU WANT" ], "Title": "WELCOME TO 'YOUR SERVER NAME'", "Run Commands on close": [ "command1", <-- Remove the original permission "command2" <--- could be a timed permission ] },
  9. CupsOhJoe

    Notify

    This issue: message.txt
  10. CupsOhJoe

    RaidBlock

    make sure you have the / on front and not just the command
  11. CupsOhJoe

    Notify

    can you post the coords for making the popup on the top left of the screen? I have tried with no luck.
  12. CupsOhJoe

    XMenu

    Does this allow to add custom events such as Harbor, Arctic, Junkyard events???
  13. CupsOhJoe

    EN Config

    Can we get a English version of the Config?
  14. CupsOhJoe

    Not Working in Carbon

    Raul was on earlier. and thanks
  15. CupsOhJoe

    Not Working in Carbon

    Not working in Carbon: Failed compiling '/home/container/carbon/plugins/CustomModules.cs': 1. 'CustomModules.MovableDroppedItem.TransformHasMoved()': cannot change access modifiers when overriding 'public' inherited member 'DroppedItem.TransformHasMoved()' [CS0507] (CustomModules 37 line 1486)
  16. Use Timed Permissions for this
  17. Is this correct? In the Config Not sure is FP changed something but it shows as rWm in the game but in the plugin config it's rWs with Default as 9000 (9000/60= 150 rWm) but it shows in game as 400 ( 400*60=24000) so something is not correct.
  18. CupsOhJoe

    BetterTC

    Gingerbread skin is broken
  19. CupsOhJoe

    Custom Items

    On the main Buy Page the custome Item Skin is not displayed just the default item without skin. Example below shows that the Sticks on the main BUY page and the second is when you click on the STICKS it will show the skin correctly. Please update so skin is show across all pages.
  20. CupsOhJoe

    BetterTC and WaterBases

    BetterTC will upgrade Waterbases even though they are permission based. So for example if the player has only permissions for upgrading to Stone BetterTC will override and upgrade the structure to whatever you select in the TC.
  21. Dev is asking for the snippet of the implementation you made
  22. CupsOhJoe

    HUD

    Could you please give the ability to move the HUD to the top Left as I have multiple things on the right side.
  23. CupsOhJoe

    OnDeath Error

    Failed to call hook 'OnEntityDeath' on plugin 'Sputnik v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik.OnEntityDeath (AutoTurret autoTurret, HitInfo info) [0x00043] in <cfa759f8974641df83810106cf3b6512>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00628] in <cfa759f8974641df83810106cf3b6512>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Getting error in Console
  24. CupsOhJoe

    BetterTC

    Two things I would love to see: 1. A way to upgrade or Downgrade targeted tiles (maybe with a hammer) 2. An estimated upgrade cost when upgrading or downgrading so players know how much they will spend/need from the TC.
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