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Everything posted by CupsOhJoe
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This is in the Data File: " }, "422670": { "EntityID": { "Value": 422670, "IsValid": true }, "Enabled": true, "Balance": 0.0, "Status": 0, "IsPending": false, "Reason": 7, "ProtectionLevelRank": 0, "FounderUserId": 8767, "OwnerUserIds": [ 8767 ] }, "425040": { "EntityID": { "Value": 425040, "IsValid": true }, "Enabled": true, "Balance": 0.0, "Status": 0, "IsPending": false, "Reason": 7, "ProtectionLevelRank": 0, "FounderUserId": 8767, "OwnerUserIds": [ 8767 ] },"
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I don't see any issue so far, We do have Raidable Bases so it may be it's entering the Cup[boards from them and not removing them?
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Because it's not the developers job to make sure a secondary image repository houses the images. Just use another site and upload yourself, this is a minuscule issue to be bothering the dev with.
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This is now beginning to be too much, any way to make it compatible with Raidablebases so this doesn't com up?
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No it does not, work perfectly in Oxide
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The FRIENDSUI and CLANSUI also have issues, both use the Chaos Extension
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When using TeleportGUI getting thsi error: Loaded plugin TeleportGUI v2.0.11 by k1lly0u [329ms] [TeleportGUI] Error (Object reference not set to an instance of an object) at void Oxide.Plugins.TeleportGUI.CreateModeSelector(BasePlayer player, BaseContainer parent, Mode mode) at void Oxide.Plugins.TeleportGUI.ShowTeleportUI(BasePlayer player, Mode mode)+(BaseContainer parent) => { } [0] at BaseContainer Oxide.Ext.Chaos.UIFramework.BaseContainer.WithChildren(Action<BaseContainer> createAction) at void Oxide.Plugins.TeleportGUI.ShowTeleportUI(BasePlayer player, Mode mode) at void Oxide.Plugins.TeleportGUI.HomeCommand(BasePlayer player, string command, string[] args) at object System.Reflection.MonoMethod.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) [TeleportGUI] Error (Object reference not set to an instance of an object) at void Oxide.Plugins.TeleportGUI.CreateModeSelector(BasePlayer player, BaseContainer parent, Mode mode) at void Oxide.Plugins.TeleportGUI.ShowTeleportUI(BasePlayer player, Mode mode)+(BaseContainer parent) => { } [0] at BaseContainer Oxide.Ext.Chaos.UIFramework.BaseContainer.WithChildren(Action<BaseContainer> createAction) at void Oxide.Plugins.TeleportGUI.ShowTeleportUI(BasePlayer player, Mode mode) at void Oxide.Plugins.TeleportGUI.HomeCommand(BasePlayer player, string command, string[] args) at object System.Reflection.MonoMethod.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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- 318 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Carbon would be a great addition as I will ditch the plugin otherwise and we really like it.
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You are awesome
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Was talking to the Skilltree Dev to be able to stop the Loss of XP and use of Skilltree perks in the arena as it's unfair. They stated this: Developer can add: object STOnLoseXP(BasePlayer player) and return non null if they are at the event. That way he can unsubscribe from the hook while there are no events running.
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Custom Event not triggering the Active Icone in HUD. Also adding other customer events causes exception errors. { "Hook OnEventStart": "OnShipwreckStart", "Hook OnEventEnd": "OnShipwreckEnd", "Name": "ShipWreck", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455318332592219/harbor.png", "Color": "#fff", "Enable": true }
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- 581 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 318 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 273 comments
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- 1
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- #protection
- #base
- (and 5 more)
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Seems there may be an issue when stacking different item BLOOD skinned the same but only the name is different causes the item to stack incorrectly, this includes Armor as well. After talking to the dev of ItemPerks he suggested the following:
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I have the base percentage at 100% but still not getting Kits from recycling as well
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So I have removed CLANS and want only Team members/Owners to be the only players to stay on the OWNER side. But even when a player auths on the cupboard and is denied they stay in the owner status and therefore will not work when the original owners go offline.
- 1 reply
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I am on this build 10 "BattlePass" (1.0.3) by CA$HR(discord: CASHR#6906) (0.07s) - BattlePass.cs
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this show on every restart