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Everything posted by Soller
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With the help of Google and artificial intelligence, I managed to create a plugin that sends reports by email. Personally, I'm already satisfied with it. But I would like other server owners to be able to use it too. But I can't post it here, because it's forbidden to post plug-ins created using artificial intelligence here. Maybe one of the experienced developers will undertake to redo the plugin in their own way, so that it can be posted here?
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Version 1.0.1
349 downloads
This plugin is designed to regulate the animal population and transport on your server. You no longer have to search for parameters of animal populations and transport, everything is collected in this plugin. The "Maximum number of players" parameter has been added to the plugin so that there is no need to restart the server if you need to change the maximum possible number of players on the server. I noticed that outdated populations were enabled after one of the updates, so I added the "Zombie population" parameter to the plugin. I do not recommend setting a value greater than 0, it is a square entity that does nothing. Added with a value of 0 to avoid them appearing in the future due to update errors. Config: { "Bears per square kilometer": 2, "Boars per square kilometer": 5, "Chickens per square kilometer": 3, "Crocodile population": 1, "Halloween portal population": 0, "Horses per square kilometer (Not ridable, easy prey)": 0, "Hot air balloon population": 1, "Maximum number of players": 100, "Metaldetector points population (Default 1200)": 1200, "Minicopter population": 0, "Modular cars population": 3, "Motor rowboat population": 1, "Motorbike population in monuments": 1, "Murder population (The same as Scarecrow)": 0, "Panther population": 1, "Pedal bike population active on the server (Roadside spawns)": 1, "Pedal bike population in monuments": 1, "Polarbears per square kilometer": 1, "RHIB population": 0, "Ridable horses per square kilometer": 2, "Scarecrow population": 0, "Scrap transport helicopter population": 0, "Snake population": 5, "Stags per square kilometer": 3, "Tiger population": 1, "Traincar population": 2, "Wolves per square kilometer": 4, "Xmas portal population": 0, "Zombie population (Outdated broken zombies)": 0 }Free -
Ty, that'll be good too.
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I've just started learning the configuration, so far it's mostly been trial and error. I would like a comment to appear in the config next to the configurable parameters, but so far it is not working. I thought it would work like this: private class ConfigData { public int BearPopulation { get; set; } // Number of bears per square kilometer } But only this appears in the config: { "BearPopulation": 2, } Is what I want being done somehow different, or is it impossible?
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I tried to do something similar, but it didn't work out because I have very little experience and knowledge. I'm wondering if it's possible to create a plugin for RUST that will send messages to a specified email address? The player simply writes in the chat /report <message>, and the message is sent by email. Maybe this will be handled by someone experienced in creating plugins? And again, I will say in advance, I am not looking for a person who will create a plugin for me personally. I'm not looking for a team to create a plugin. I am generally against personal plugins, unless they are plugins that make the game on the server unique. It would be good if someone would create such a plugin and post it here on CF.
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The limit applies to the player, but there are no restrictions on the building. If I set a limit of 2 turrets, then 10 players in a team can set 20 turrets in one house. How can I limit the number of items not only for the player, but also for the building? So that the limit of turrets for the player is 2, and for the building is 4.
- 80 comments
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- #limit
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- 11 comments
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- #dropbags
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- #dropbags
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That's what I wanted. Was it really hard for tsk to understand that???
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What kind of project??? What could be exciting about creating a plug-in that performs a single function??? What kind of nonsense are you writing??? I'm not asking you to create a plugin with an invasion of aliens and Vikings who, after a fight, unite to fight the orcs. This is a small plugin that performs a single small function, just makes the night bright and that's it! If I had this function, I would have written the plugin myself a long time ago, but I have no idea where to get this function. If you are not interested in this, then pass by, you should not have started writing all sorts of nonsense here at all. No one is going to order an orchestra and dancers to make writing a plugin exciting for you.
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You're talking nonsense here. Absolutely all information is provided in the description of the plugin, there is even a VIDEO of how it worked. Even the name says what the plugin should do. There is more than enough information. What else do you need??? Shall I dance a lambada??? I'm not asking anyone to break away from any projects, these are your speculations. I have already described what I proposed many times, but you keep writing some nonsense.
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I wrote to the developer and I am 100% sure that he will not respond, because he has not been online for more than a year and this is his only plugin that he abandoned a long time ago. And what do you think motivating a developer means? With money? No, I will not provide such motivation. The idea of creating a plugin that has no analogues is in itself a good motivation. I am not looking for a developer who will be motivated by making a profit. I have left an offer and I expect that the same enthusiast as me will respond to it, for whom the main thing is to create something interesting and unique. And the money for selling the plugin is just gratitude for the time spent and for the subsequent maintenance of the plugin. For the same reasons, I am not offering any amount for the development of a personal plugin. I am generally against personal plugins. I believe that every good plugin should be publicly available and everyone should be able to buy it. Except, of course, for some plugins that create unique game modes on servers that have no analogues. But the plugin that makes the night bright is not like that.
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The author of this plugin has not been online for more than a year, I strongly doubt that he can get in touch.
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It's not clear where you get such questions from. The description of the plugin contains all the information, there is even a video of what the plugin does, and even the name of the plugin speaks for itself. I'm not asking to make a plugin for free so that I can sell it. I ask the developers to make a plugin that they themselves will sell here on CF.
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As shown in the video, this plugin made the night bright without shifting the time of day. It's just a bright night, not like in the daytime, but in the semi-darkness.
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- 248 comments
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- #eventmanager
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There was already a plugin here once that I'm looking for, but it's no longer for sale. I would like such a plugin to be sold on CF again. Read carefully, I'll say right away, I'm not looking for a person who will make a plugin for me personally, I'm not putting together a team to create a plugin, I'm not gathering a group of people to pay for someone's services to create a plugin. All I ask is that someone make such a plugin and sell it here on CF. Don't write to me with all sorts of stupid suggestions. There are no analogues to this plugin. ClearNights on Umod is not the same at all, it does not do what White Nights could do.
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@nivex That's not the problem. The database meets the requirements. I have the most minimal requirements, 0 walls and one foundation. When I set economics cost 0, everything starts working on the same base. I also forgot to mention that I'm using the Russian version, maybe there's some problem with it. I don't have time to check the same thing in the English version yet. I'll check the debug later, too, when I have time.
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- #serverpanel
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