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Everything posted by Soller
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You're talking nonsense here. Absolutely all information is provided in the description of the plugin, there is even a VIDEO of how it worked. Even the name says what the plugin should do. There is more than enough information. What else do you need??? Shall I dance a lambada??? I'm not asking anyone to break away from any projects, these are your speculations. I have already described what I proposed many times, but you keep writing some nonsense.
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I wrote to the developer and I am 100% sure that he will not respond, because he has not been online for more than a year and this is his only plugin that he abandoned a long time ago. And what do you think motivating a developer means? With money? No, I will not provide such motivation. The idea of creating a plugin that has no analogues is in itself a good motivation. I am not looking for a developer who will be motivated by making a profit. I have left an offer and I expect that the same enthusiast as me will respond to it, for whom the main thing is to create something interesting and unique. And the money for selling the plugin is just gratitude for the time spent and for the subsequent maintenance of the plugin. For the same reasons, I am not offering any amount for the development of a personal plugin. I am generally against personal plugins. I believe that every good plugin should be publicly available and everyone should be able to buy it. Except, of course, for some plugins that create unique game modes on servers that have no analogues. But the plugin that makes the night bright is not like that.
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The author of this plugin has not been online for more than a year, I strongly doubt that he can get in touch.
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It's not clear where you get such questions from. The description of the plugin contains all the information, there is even a video of what the plugin does, and even the name of the plugin speaks for itself. I'm not asking to make a plugin for free so that I can sell it. I ask the developers to make a plugin that they themselves will sell here on CF.
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As shown in the video, this plugin made the night bright without shifting the time of day. It's just a bright night, not like in the daytime, but in the semi-darkness.
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- 202 comments
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- #eventmanager
- #manager
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(and 5 more)
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There was already a plugin here once that I'm looking for, but it's no longer for sale. I would like such a plugin to be sold on CF again. Read carefully, I'll say right away, I'm not looking for a person who will make a plugin for me personally, I'm not putting together a team to create a plugin, I'm not gathering a group of people to pay for someone's services to create a plugin. All I ask is that someone make such a plugin and sell it here on CF. Don't write to me with all sorts of stupid suggestions. There are no analogues to this plugin. ClearNights on Umod is not the same at all, it does not do what White Nights could do.
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- 14 comments
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@nivex That's not the problem. The database meets the requirements. I have the most minimal requirements, 0 walls and one foundation. When I set economics cost 0, everything starts working on the same base. I also forgot to mention that I'm using the Russian version, maybe there's some problem with it. I don't have time to check the same thing in the English version yet. I'll check the debug later, too, when I have time.
- 573 comments
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- #rust
- #rust plugin
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- 573 comments
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- #rust
- #rust plugin
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- 166 comments
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- #jtedal
- #mad mappers
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- 56 comments
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- #serverpanel
- #info
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- #welcome
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- #welcome controller
- #welcome video
- #infopanel mevent
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- #menu with info
- #menu gui
- #menu rust
- #rust menu
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- #best welcome plugin
- #rust welcome
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This error began to appear very often. Failed to call hook 'OnItemRemovedFromContainer' on plugin 'AttackHelicopterModifier v1.2.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in <6ef01846f2094996aa9c77a64b17827d>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <6ef01846f2094996aa9c77a64b17827d>:0 at Oxide.Plugins.AttackHelicopterModifier.OnItemRemovedFromContainer (ItemContainer container, Item item) [0x0000d] in <6ee901e3c1d84bc0ba8d457b86c9c25b>:0 at Oxide.Plugins.AttackHelicopterModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040f] in <6ee901e3c1d84bc0ba8d457b86c9c25b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 272 comments
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- #updates checker
- #plugin
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Will one of you make such a plugin and upload it to CF, or are you waiting for a personal contract from me?
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- 272 comments
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- #updates checker
- #plugin
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Is there a plugin that can show all the buildings and items on the server of a certain player that I specify?
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I will make a few clarifications to be sure that I understood everything correctly. 1. "Block Rewards During Server Restart": false, 2. The players are not administrators, they do not have access to noclip and vanish. Can the use of cheats similar to noclip and vanish be affected? 3. "Lock Treasure Max Inactive Time (Minutes)": 10.0, If a player was inactive for more than 10 minutes, but then continued the raid again and became the owner of the base again, can this affect the fact that the raid is not counted? 4. "Only Award Owner Of Raid": false, 5. Players with this problem raid alone, I think that's not the problem. 6. "Only Award First Attacker and Allies": false, 7. "Base Becomes Ineligible For Rewards On Despawn": true, 8. "Assign To Owner Of Raid Only": false, If I understood correctly, then all the points in which I have set the value to false cannot be the reason that the bases are not counted? "Base Becomes Ineligible For Rewards On Despawn": true, - And this may be the reason that the bases are not counted? But if so, it is unclear why there are only a few players whose bases do not count. For most players, everything counts fine.
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What could be the reason that not all raidet bases are counted for players? Approximately 20-25 players do not experience any problems. But two players complained that they had raided more than 10 medium-level bases, but at the same time they could not raid the hard level. I looked in the logs of one of these players, indeed he had logged more than 10 medium-level databases, but in the data/RaidableBases file.The following is written in json: "Raids": 4, "Points": 7, "Easy": 1, "Medium": 3, "Hard": 0, "Expert": 0, "Nightmare": 0, "EasyPoints": 1, "MediumPoints": 6, "HardPoints": 0, "ExpertPoints": 0, "NightmarePoints": 0, "TotalRaids": 4, "TotalPoints": 7, "TotalEasy": 1, "TotalMedium": 3, "TotalHard": 0, "TotalExpert": 0, "TotalNightmare": 0, "TotalEasyPoints": 1, "TotalMediumPoints": 6, "TotalHardPoints": 0, "TotalExpertPoints": 0, "TotalNightmarePoints": 0, "ExpiredDate": "2024-09-08T02:16:29.8496682+03:00" "Ranked Ladder": { "Award Top X Players On Wipe": 0, "Enabled": true, "Show Top X Ladder": 10, "Assign Rank After X Completions": { "Assign To Owner Of Raid Only": false, "Easy": 5, "Medium": 10, "Hard": 15, "Expert": 3, "Nightmare": 0 }, This player has logged approximately 16 medium-level bases. But he has not been given the hardraid group. For what reason are not all databases counted?
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It started to work. It turned out that after changing the settings, I restarted the plugin with the o.reload command, just like I do with all plugins. But this time, for some reason, it didn't work. Messages started coming to Discord when I unloaded the plugin with the o.unload command, changed the settings, and loaded the plugin with the o.load command.
- 272 comments
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- #updates checker
- #plugin
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