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Everything posted by Soller
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- 272 comments
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- #updates checker
- #plugin
- (and 5 more)
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- 272 comments
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- #updates checker
- #plugin
- (and 5 more)
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I don't quite understand what it all means. And I don't understand at all why with the same settings, literally all the files are copied, everything works fine on the local server. 20:12:16 DEBUG: Last messages: 20:12:16 DEBUG: 3x - Maintained: Insufficient amount of players online 0/1 20:12:16 DEBUG: 45x - Max amount of events reached for difficulty: Nightmare 20:12:16 DEBUG: 45x - Building is unavailable: Hard Maintained, Easy Maintained, Expert Maintained, Medium Maintained 20:12:16 DEBUG: 9x - Blocked by a building privilege: -273.77 12.99 554.77, -806.16 12.31 1365.98, -607.61 0.35 1423.84, -1174.98 2.93 1293.22, 1557.43 4.41 1547.71 20:12:16 DEBUG: 13x - Area is obstructed: -1087.50 49.09 837.50, -1225.00 68.45 962.50, -1250.00 65.91 987.50, -1275.00 65.02 962.50, -875.00 2.69 1500.00 20:12:16 DEBUG: 10x - Blocked by other object: workbench3.deployed -609.83 0.35 1426.33, floor -1066.83 4.79 1403.10, foundation.triangle 1563.10 4.31 1548.41, wall 1550.24 4.31 1554.13, wall.window 1551.64 19.31 1532.29 20:15:17 DEBUG: Building is unavailable: Expert Maintained 20:15:17 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:23 DEBUG: Building is unavailable: Medium Maintained 20:15:23 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:29 DEBUG: Building is unavailable: Expert Maintained 20:15:29 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:35 DEBUG: Building is unavailable: Easy Maintained 20:15:35 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:41 DEBUG: Building is unavailable: Medium Maintained 20:15:41 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:47 DEBUG: Building is unavailable: Medium Maintained 20:15:47 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:53 DEBUG: Building is unavailable: Easy Maintained 20:15:53 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare
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In 2.8.5 4351 points and in 2.8.6 4351 too. The strangest thing is that when I run a copy of the server on my PC, with version 2.8.6, everything works fine, with the same settings. I will deal with this evening, when there will be a scheduled restart of the server, so as not to interfere with the players.
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After updating the plugin, Maintained Events stopped working. What am I missing? What has changed? In version 2.8.5, everything works fine with these settings. In version 2.8.6, databases do not appear automatically. "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 4, "Medium": 2, "Hard": 2, "Expert": 1, "Nightmare": -1 }, "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": { "Use Cumulative Probability": true, "Easy": -1.0, "Medium": -1.0, "Hard": -1.0, "Expert": -1.0, "Nightmare": -1.0 }, "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 8, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 300, "Time To Wait Between Spawns": 0.5, "Convert PVE To PVP": false, "Convert PVP To PVE": true, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none" },
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For some reason, the plugin no longer sees the PveMode version, despite the fact that everything is fine in the config. [UpdateChecker] `6 Jul 2024 06:36` PveMode - not found All plugins have the latest version { "Name": "PveMode", "Author": "KpucTaJl", "Plugin version": "1.2.0", "Link to plugin": "https://codefling.com/extensions/pvemode", "Marketplace": "Codefling", "Ignore": false },
- 272 comments
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- #updates checker
- #plugin
- (and 5 more)
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Version 1.0.0
17 downloads
A set of 15 easy bases for plugin Raidable Bases. To use the bases, the contents of the archive must be unpacked to the oxide\data\copypaste folder on your server. After extracting the files, enter the following commands into the server console: rb.config add "Easy Bases" Easy-1 Easy-2 Easy-3 Easy-4 Easy-5 Easy-6 Easy-7 Easy-8 Easy-9 Easy-10 Easy-11 Easy-12 Easy-13 Easy-14 Easy-15$6.00 -
I now understand what you meant, but it doesn't work that way. There is a Permission Required To Enter item in the database profile. This only works for purchase and entry into the base territory. A player without permission can become the owner of the base by attacking it. Perhaps this is solved by some other parameter, but I did not find such a thing. And the most important problem is, if you assign a permission to a player, then this permission will not go away from him. It will not disappear after wipe. After wipe, the player will be able to raid any bases because he already has permissions. It is not appropriate to issue a temporary permit for this situation, because a temporary permit is issued only for a certain number of days, hours and minutes. It is not possible to issue a temporary permit in such a way that it disappears after wipe. This should work not through permissions, but through a data file that will be reset after wipe.
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I don't see any of what I've suggested in this. I don't see that it is possible to assign a permit here after a certain number of registered databases. It says here to reward the best players for wipe. And I can't figure out what to reward at all? How to reward? There's nothing about assigning permissions here.
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I noticed one thing about the players, I think everyone has the same thing. Players develop very quickly so that they are able to raid bases of a high level of difficulty. They quickly raid all the bases of a high level of complexity and begin to complain that there are too few bases for the raid. Despite the fact that the bases of the easy and medium levels have never been raided. Is it possible to make such an option so that players can start a raid of a base of a higher level of difficulty only after they have raided a base of a lower level of difficulty 10 times? So that this amount can be adjusted. And so that the player cannot buy a base that he cannot start raiding. That is, the player raids the base of the Easy level 10 times, after that he gets the opportunity to raid the bases of the Medium level. He has raided a Medium-level base 10 times, after that he has the opportunity to raid Hard-level bases. Etc.
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What is? Failed to call hook 'OnWelcomePanelPageOpen' on plugin 'WPKits v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.ShowKits (BasePlayer player, System.Int32 page) [0x00278] in <3d6b6fbd89654da2a3a11e8e06207076>:0 at Oxide.Plugins.WPKits.OnWelcomePanelPageOpen (BasePlayer player, System.Int32 tab, System.Int32 page, System.String addon) [0x00017] in <3d6b6fbd89654da2a3a11e8e06207076>:0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <3d6b6fbd89654da2a3a11e8e06207076>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 I updated all the plugins, deleted the WPKitsData file, imported the kits, and when I try to open the kits in the Welcome Panel, this error appears.
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Changed Status from Pending to Closed
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You cannot restore them without wipe, all this data is saved in the server files. Did they disappear while the server was running or when it was first started?
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Version 1.0.0
23 downloads
A set of 15 medium bases for plugin Raidable Bases. To use the bases, the contents of the archive must be unpacked to the oxide\data\copypaste folder on your server. After extracting the files, enter the following commands into the server console: rb.config add "Medium Bases" Medium-1 Medium-2 Medium-3 Medium-4 Medium-5 Medium-6 Medium-7 Medium-8 Medium-9 Medium-10 Medium-11 Medium-12 Medium-13 Medium-14 Medium-15$6.00 -
The topic is not relevant, my plugin is almost ready.
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Need a way to adjust the delay before the start of decaynd. So that deployable items without TC start decaying instantly, and not after some time. Sleeping bags have been lying on the ground for too long, I want to reduce their life span.