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Soller

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Everything posted by Soller

  1. This error began to appear very often. Failed to call hook 'OnItemRemovedFromContainer' on plugin 'AttackHelicopterModifier v1.2.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in <6ef01846f2094996aa9c77a64b17827d>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <6ef01846f2094996aa9c77a64b17827d>:0 at Oxide.Plugins.AttackHelicopterModifier.OnItemRemovedFromContainer (ItemContainer container, Item item) [0x0000d] in <6ee901e3c1d84bc0ba8d457b86c9c25b>:0 at Oxide.Plugins.AttackHelicopterModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040f] in <6ee901e3c1d84bc0ba8d457b86c9c25b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  2. Soller

    Update Checker

    I didn't notice this, this URL was created automatically.
  3. Will one of you make such a plugin and upload it to CF, or are you waiting for a personal contract from me?
  4. Soller

    Update Checker

    The plugin does not see WipeBlock. WipeBlock - not found This is no longer an Extension, it is a full-fledged plugin. { "Name": "WipeBlock", "Author": "Mevent", "Plugin version": "1.0.9", "Link to plugin": "https://codefling.com/file/939-wipeblock/", "Marketplace": "Codefling", "Ignore": false },
  5. Is there a plugin that can show all the buildings and items on the server of a certain player that I specify?
  6. Soller

    Raidable Bases

    But it turns out that the statistics are reset. On my server, wipe happens once a month.
  7. Soller

    Raidable Bases

    I think it's worth making sure that the statistics of each player are stored in a separate file, as is done in many plugins. There is clearly something wrong with the current saving of statistics in a single file.
  8. Soller

    Raidable Bases

    There is something wrong with this information, it does not correspond to reality. About one week ago I raided 10 easy level bases and 3 medium level based. But at the command /rb writes, I raided 1 base of the easy level and 1 base of the medium level.
  9. Soller

    Raidable Bases

    Another suggestion, is it possible to make a command with which players can see the number of bases counted?
  10. Soller

    Raidable Bases

    I will make a few clarifications to be sure that I understood everything correctly. 1. "Block Rewards During Server Restart": false, 2. The players are not administrators, they do not have access to noclip and vanish. Can the use of cheats similar to noclip and vanish be affected? 3. "Lock Treasure Max Inactive Time (Minutes)": 10.0, If a player was inactive for more than 10 minutes, but then continued the raid again and became the owner of the base again, can this affect the fact that the raid is not counted? 4. "Only Award Owner Of Raid": false, 5. Players with this problem raid alone, I think that's not the problem. 6. "Only Award First Attacker and Allies": false, 7. "Base Becomes Ineligible For Rewards On Despawn": true, 8. "Assign To Owner Of Raid Only": false, If I understood correctly, then all the points in which I have set the value to false cannot be the reason that the bases are not counted? "Base Becomes Ineligible For Rewards On Despawn": true, - And this may be the reason that the bases are not counted? But if so, it is unclear why there are only a few players whose bases do not count. For most players, everything counts fine.
  11. Soller

    Raidable Bases

    What could be the reason that not all raidet bases are counted for players? Approximately 20-25 players do not experience any problems. But two players complained that they had raided more than 10 medium-level bases, but at the same time they could not raid the hard level. I looked in the logs of one of these players, indeed he had logged more than 10 medium-level databases, but in the data/RaidableBases file.The following is written in json: "Raids": 4, "Points": 7, "Easy": 1, "Medium": 3, "Hard": 0, "Expert": 0, "Nightmare": 0, "EasyPoints": 1, "MediumPoints": 6, "HardPoints": 0, "ExpertPoints": 0, "NightmarePoints": 0, "TotalRaids": 4, "TotalPoints": 7, "TotalEasy": 1, "TotalMedium": 3, "TotalHard": 0, "TotalExpert": 0, "TotalNightmare": 0, "TotalEasyPoints": 1, "TotalMediumPoints": 6, "TotalHardPoints": 0, "TotalExpertPoints": 0, "TotalNightmarePoints": 0, "ExpiredDate": "2024-09-08T02:16:29.8496682+03:00" "Ranked Ladder": { "Award Top X Players On Wipe": 0, "Enabled": true, "Show Top X Ladder": 10, "Assign Rank After X Completions": { "Assign To Owner Of Raid Only": false, "Easy": 5, "Medium": 10, "Hard": 15, "Expert": 3, "Nightmare": 0 }, This player has logged approximately 16 medium-level bases. But he has not been given the hardraid group. For what reason are not all databases counted?
  12. Soller

    Update Checker

    It started to work. It turned out that after changing the settings, I restarted the plugin with the o.reload command, just like I do with all plugins. But this time, for some reason, it didn't work. Messages started coming to Discord when I unloaded the plugin with the o.unload command, changed the settings, and loaded the plugin with the o.load command.
  13. Soller

    Update Checker

    I added the Discord WebHook. I used the uctest command to get a test message. I copied the id of this message and added it to the config. Set the Check Interval to 15 minutes. The message has not been updated yet.
  14. Soller

    Update Checker

    Similarly, I have now decided to try this feature, messages are not coming to Discord.
  15. Soller

    Raidable Bases

    I don't quite understand what it all means. And I don't understand at all why with the same settings, literally all the files are copied, everything works fine on the local server. 20:12:16 DEBUG: Last messages: 20:12:16 DEBUG: 3x - Maintained: Insufficient amount of players online 0/1 20:12:16 DEBUG: 45x - Max amount of events reached for difficulty: Nightmare 20:12:16 DEBUG: 45x - Building is unavailable: Hard Maintained, Easy Maintained, Expert Maintained, Medium Maintained 20:12:16 DEBUG: 9x - Blocked by a building privilege: -273.77 12.99 554.77, -806.16 12.31 1365.98, -607.61 0.35 1423.84, -1174.98 2.93 1293.22, 1557.43 4.41 1547.71 20:12:16 DEBUG: 13x - Area is obstructed: -1087.50 49.09 837.50, -1225.00 68.45 962.50, -1250.00 65.91 987.50, -1275.00 65.02 962.50, -875.00 2.69 1500.00 20:12:16 DEBUG: 10x - Blocked by other object: workbench3.deployed -609.83 0.35 1426.33, floor -1066.83 4.79 1403.10, foundation.triangle 1563.10 4.31 1548.41, wall 1550.24 4.31 1554.13, wall.window 1551.64 19.31 1532.29 20:15:17 DEBUG: Building is unavailable: Expert Maintained 20:15:17 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:23 DEBUG: Building is unavailable: Medium Maintained 20:15:23 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:29 DEBUG: Building is unavailable: Expert Maintained 20:15:29 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:35 DEBUG: Building is unavailable: Easy Maintained 20:15:35 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:41 DEBUG: Building is unavailable: Medium Maintained 20:15:41 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:47 DEBUG: Building is unavailable: Medium Maintained 20:15:47 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:53 DEBUG: Building is unavailable: Easy Maintained 20:15:53 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare
  16. Soller

    Raidable Bases

    In 2.8.5 4351 points and in 2.8.6 4351 too. The strangest thing is that when I run a copy of the server on my PC, with version 2.8.6, everything works fine, with the same settings. I will deal with this evening, when there will be a scheduled restart of the server, so as not to interfere with the players.
  17. Soller

    Raidable Bases

    I'll do it later, now I'm back to version 2.8.5. I don't want to interrupt player raids.
  18. Soller

    Raidable Bases

    I'm using the English version. But at the same time, the lang file is automatically used in Russian.
  19. Soller

    Raidable Bases

    After updating the plugin, Maintained Events stopped working. What am I missing? What has changed? In version 2.8.5, everything works fine with these settings. In version 2.8.6, databases do not appear automatically. "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 4, "Medium": 2, "Hard": 2, "Expert": 1, "Nightmare": -1 }, "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": { "Use Cumulative Probability": true, "Easy": -1.0, "Medium": -1.0, "Hard": -1.0, "Expert": -1.0, "Nightmare": -1.0 }, "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 8, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 300, "Time To Wait Between Spawns": 0.5, "Convert PVE To PVP": false, "Convert PVP To PVE": true, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none" },
  20. Soller

    Update Checker

    For some reason, the plugin no longer sees the PveMode version, despite the fact that everything is fine in the config. [UpdateChecker] `6 Jul 2024 06:36` PveMode - not found All plugins have the latest version { "Name": "PveMode", "Author": "KpucTaJl", "Plugin version": "1.2.0", "Link to plugin": "https://codefling.com/extensions/pvemode", "Marketplace": "Codefling", "Ignore": false },
  21. Version 1.0.0

    23 downloads

    A set of 15 easy bases for plugin Raidable Bases. To use the bases, the contents of the archive must be unpacked to the oxide\data\copypaste folder on your server. After extracting the files, enter the following commands into the server console: rb.config add "Easy Bases" Easy-1 Easy-2 Easy-3 Easy-4 Easy-5 Easy-6 Easy-7 Easy-8 Easy-9 Easy-10 Easy-11 Easy-12 Easy-13 Easy-14 Easy-15
    $6.00
  22. Soller

    Raidable Bases

    I guess I'm a little confused. In my opinion, there used to be a cooldown parameter not only for buying a raid. But also to raid all bases. I can't find it in the settings right now. Or has there never been a cooldown for a Maintained Events raid?
  23. Soller

    Raidable Bases

    Something went wrong.) I'll wait for the plugin update. Error while compiling RaidableBases: Invalid expression term ')' | Line: 4759, Pos: 80
  24. Soller

    Raidable Bases

    What about the fact that a player without permission to raid can become the owner of the base? Is this solved by some settings?
  25. Soller

    Raidable Bases

    This is a good option.
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