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Everything posted by Soller
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Need update. Trade - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 503, Pos: 20
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Can you tell me if there is a plugin that prohibits installing more than one foundation if not deployed TC?
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- 74 comments
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- #stacks
- #chest stacks
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- 48 comments
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- 1
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- #wipeblock
- #auto wipe
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(and 7 more)
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That's not exactly what I meant. Maybe it is possible to make the database lifetime recorded in the profile, and not in the basic settings? Or, in the basic settings, make your own time for each difficulty level. I have two nightmare-level bases on my server, which take 1.5-2 hours to raid. But hard-level bases are raided in 25-30 minutes. If a very slow player occupies a base of the hard or medium level for 2 hours, this is also a very long time.
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Is there no way to make it so that, in addition to the main time of the database, you can set the maximum time? For example, I have a base lifetime of 45 minutes, and a timer update is enabled when dealing damage. I would like to set an additional time, for example 90 minutes, so that the timer update does not work above this threshold when dealing damage. Players complain that some very slow players raid bases for several hours, delaying the queue. And one more question. The plugin has the option to enable game tip notifications, but they only work together with the chat. Is there no way to make sure that the notifications are only in the game tip, without a chat? Or am I just unable to find this item in the settings?
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This error appears periodically. Failed to run a 1143.63 timer in 'DailyRewards v1.1.14' (ArgumentException: An item with the same key has already been added. Key: 76561199230192552) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at ListHashSet`1[T].Add (T val) [0x0000c] in <06bf9511fe3b47d1980ac83df8c7319b>:0 at Oxide.Plugins.DailyRewards+PlayTimeEngine.Add (System.UInt64 player) [0x00013] in <c2b3acee0fd24943854bd719f1862f42>:0 at Oxide.Plugins.DailyRewards.OnGlobalDailyReset () [0x0009c] in <c2b3acee0fd24943854bd719f1862f42>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
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Today I noticed that this error appears periodically. What could be the reason for this? System.NullReferenceException: Object reference not set to an instance of an object at BuildingBlock.MaxHealth () [0x0001a] in <4290a31928ec49b7b2c75f8ca53a1d2b>:0 at BaseCombatEntity.set_health (System.Single value) [0x00007] in <4290a31928ec49b7b2c75f8ca53a1d2b>:0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain+RaidStateMelee.DealDamage (BaseMelee weapon) [0x0004d] in <84208767b5a94bacb15211ecea857eac>:0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain+RaidStateMelee.StateThink (System.Single delta, BaseAIBrain brain, BaseEntity entity) [0x0008c] in <84208767b5a94bacb15211ecea857eac>:0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x0019c] in <84208767b5a94bacb15211ecea857eac>:0 at BaseAIBrain.DoThink () [0x0000d] in <4290a31928ec49b7b2c75f8ca53a1d2b>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <4290a31928ec49b7b2c75f8ca53a1d2b>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <4290a31928ec49b7b2c75f8ca53a1d2b>:0 at HumanNPC.TryThink () [0x00000] in <4290a31928ec49b7b2c75f8ca53a1d2b>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <4290a31928ec49b7b2c75f8ca53a1d2b>:0
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- 335 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Hi. The players complained to me again that they were being killed when they were standing AFC. Apparently, some players put a cupboard tool next to it and launch a raid. I have a PVE server, and the option is enabled for manually launched raids to be PVP. I don't want to completely remove these PVP moments from the server. I had a thought, is it impossible to make sure that after launching the raid, no one except those authorized in the closet is allowed into the raid area for the first 5 seconds? So that the player near whom the raid was launched would simply be thrown out of the raid territory.
- 634 comments
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- #rust
- #rust plugin
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I have already discussed this bug with him, I think he also understands that this problem is almost elusive.
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This would be a good option if the coordinates of the problematic NPC were precisely known. But this problem is very fickle, and it can take many weeks to find the source of the problem. And most likely the problem is not in any particular NPC, but simply for some reason one of the NPC sometimes spawns incorrectly.
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No, that's not the reason. The reason turned out to be BetterNpc, and it's not permanent. Restarting the plugin solves the problem. And I don't have enough knowledge to create a plugin that will kill non-existent invisible deer. Object remover, for example, does not see these deer. I'd rather write a plugin that will restart BetterNpc every time this annoying message appears in the console.
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I've visited 0.0 again now, and judging by the sounds there is at least one deer there. But it's impossible to kill him, he's invisible.
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I never use custom Maps. Plugins that NPCs can create: BetterNpc, Convoy, ArmoredTrain. But I also had this problem when I didn't have these plugins. This is generally a very common problem. I played with GPT a bit, added some parameters to it, and it turned out to be a simple plugin for searching for entities outside of NavMesh. It seems to work, it gives some coordinates of the NPC and animals outside the NavMesh, but when I teleport to these coordinates there is nothing there. But maybe these entities immediately disappeared or fell under the map. I'll check again when there's non-stop spam messages. There is nothing at 0 0.