Jump to content

Soller

Creator
  • Posts

    135
  • Joined

  • Last visited

Everything posted by Soller

  1. Any weapon modules have been removed from all NPC plugins. I may have found the reason, but it's too early to draw conclusions. We need to wait a couple more weeks.
  2. It's not clear to me. I don't write plugins. I'm not looking for help writing a plugin. I just suggested that one of the developers write a plugin that does what I described above. And would post this plugin here on codefiling.
  3. Lol, I asked artificial intelligence to write this plugin. The AI even did something. It's a pity that this plugin doesn't do anything.) using Oxide.Core; using Oxide.Core.Libraries.Covalence; using UnityEngine; namespace Oxide.Plugins { [Info("ItemDropPlugin", "ChatGPT", "1.0.0")] class ItemDropPlugin : RustPlugin { // Your existing code... void OnLootEntity(BasePlayer player, BaseEntity entity) { if (entity is WorldItem) { WorldItem worldItem = (WorldItem)entity; Item item = worldItem.item; if (item != null) { Puts($"{player.displayName} dropped item: {item.info.displayName.translated}"); string prefabName = "item_drop.prefab"; GameObject targetPrefab = GameManager.server.FindPrefab(prefabName); if (targetPrefab != null) { // Instantiate the target prefab using a separate script ItemDropPrefabScript.Instance.SpawnItemDropPrefab(worldItem.transform.position, targetPrefab, item); // Destroy the original dropped item worldItem.Kill(); } else { Puts($"Prefab not found: {prefabName}"); } } } } } // MonoBehaviour script for handling prefab instantiation class ItemDropPrefabScript : MonoBehaviour { public static ItemDropPrefabScript Instance; private void Awake() { Instance = this; } public void SpawnItemDropPrefab(Vector3 position, GameObject prefab, Item item) { GameObject itemDropPrefab = Instantiate(prefab, position, Quaternion.identity); Item newItem = itemDropPrefab.GetComponent<Item>(); if (newItem != null) { newItem.info = item.info; newItem.amount = item.amount; } else { Debug.LogError("Failed to get Item component from the instantiated prefab."); } } } }
  4. We seem to have translation difficulties, English is not my native language. I'm not looking for a plugin that does something with the OnitemDrop hook on my server, I don't have one. I just saw on one server how all dropped items are combined into one gray bag. And I wanted to find the same plugin, or someone who will make such a plugin and post it here on codefiling.
  5. Good. It remains to find a person who will make a plugin with this hook.
  6. What's it? Is that a hook? I have not found a plugin with that name.
  7. It's impossible. The only place where the RCON password is stored is the server control panel. Only I have access to the control panel. My IP address is the only one in the logs of the control panel visits. Besides, I'm not the only one with this problem. This is on many servers. It's just that few people use the Object Remover plugin to see it.
  8. Rate x2, stack Ñ…10. On my server, players cannot mine such a huge amount of resources to create these items by the thousands. And they don't throw thousands of them on the ground either, it's all recorded by the Logger plugin.
  9. No, I'm not talking about when the box with the items was broken and the bag appeared. I'm talking about the fact that when a player throws any items out of the inventory, they all end up in a gray bag. For example, I will throw SAR, cartridges and grenades out of the inventory, and it will all end up in a gray bag.
  10. Soller

    Abandoned Bases

    This plugin is not just entertainment for players, it saved my server from overpopulation and extra 150k items.
    At the moment, this is the best plugin for limiting signals.
  11. It works a little differently than I would like, but right now it's the best plugin for limiting signals.
  12. Once on some server I saw that all dropped items are combined into a satchel thing. Since I haven't seen anything like this anywhere else, I think this is a personal plugin. Can someone write the same plugin and put it on codefiling? Maybe I'm calling this gray bag incorrectly, its prefab is called item_drop.prefab.
  13. The problem is that the players are not the source of these items. It is simply physically impossible for players to create them in such numbers.
  14. I have some items piling up in huge quantities on my server: (03:29:37) | Objects Statistics: (03:29:37) | #1 - lasersight.entity x 34272 (03:29:37) | #2 - flashlight.entity x 31543 (03:29:37) | #3 - extendedmags.entity x 28954 (03:29:37) | #4 - holosight.entity x 24561 (03:29:37) | #5 - smallscope.entity x 18581 (03:29:37) | #6 - planner x 14299 (03:29:37) | #7 - wall x 12868 (03:29:37) | #8 - 8xscope.entity x 11540 (03:29:37) | #9 - floor x 10372 (03:29:37) | #10 - wall.frame x 7410 None of the plugins have these items. All known plugins for removing unnecessary items do not help. We need a plugin that allows us to track the source of the appearance of these items. I don't want this plugin to belong to me alone. I want such a plugin to be available on codefiling. It will be paid or free to decide what will create it.
  15. Soller

    Mansion

    Version 1.0.0

    146 downloads

    Prefab for your custom map. A copy of the legendary house from the cs_mansion map for CS. The prefab does not contain additional layers, it's just a building for your custom map that needs a small plot of flat land. Does not contain spawn points for crates or NPCs. Does not contain puzzles. The copy is not perfect, some proportions are not observed, there are inaccuracies in some objects. I just wanted to make a copy of this legendary house. I plan to refine this prefab in the future.
    Free
  16. Soller

    XDStatistics

    Папку images загрузил в дату?
  17. Why Percentage dont work? "Return Item": true, "Returnable Item Percentage": 100.0, "Percentages of returnable items (permission – percent)": { "buildtools.vip": 100.0, "buildtools.premium": 100.0 With such settings, all items are removed damaged.
  18. Soller

    Convoy Reforged

    After the update, such errors began to appear. Failed to call hook 'OnEntityTakeDamage' on plugin 'Convoy v2.4.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+ConvoyController.OnConvoyAttacked (BasePlayer initiator) [0x00042] in <093b8ac58ba64c5292850b61c081c736>:0 at Oxide.Plugins.Convoy.OnEntityTakeDamage (BasicCar entity, HitInfo info) [0x00056] in <093b8ac58ba64c5292850b61c081c736>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00561] in <093b8ac58ba64c5292850b61c081c736>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 Failed to call hook 'OnEntityKill' on plugin 'Convoy v2.4.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+ConvoyController.OnConvoyAttacked (BasePlayer initiator) [0x00042] in <093b8ac58ba64c5292850b61c081c736>:0 at Oxide.Plugins.Convoy+ConvoyController.OnConvoyVehicleDie (Oxide.Plugins.Convoy+ConvoyVehicle convoyVehicle) [0x0000f] in <093b8ac58ba64c5292850b61c081c736>:0 at Oxide.Plugins.Convoy.OnEntityKill (BasicCar entity) [0x00038] in <093b8ac58ba64c5292850b61c081c736>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0078f] in <093b8ac58ba64c5292850b61c081c736>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  19. Version 1.0.2

    28 downloads

    The outpost includes all the vending machines of the bandit camp and the casino. All vending machines of the bandit camp are located in one place for convenience. Added additional recreation areas, recyclers small oil refinery. A chair is installed near each recycler and small oil refinery. The city is suitable for servers with a very large online. All Features: - All Bandit Camp Features - A large number of seats in the casino - Many additional recyclers - Seating near each recycler and small oil refinery - Separate building with helipad for casino and vending machines - Additional water catchments and cheel zones - Air wolf on the roof - All lighting towers are equipped with ladders - Added an additional lighting tower on the tallest building of the outpost, for jumping with chute How to use: Map file for RustMaps.com custom prefabs. Open the prefab download page, click new prefab, cshoose monument type "outpost", click choose map file and choose map file from archive, enter a name and click create. After that, you will be able to use my outpost when creating a custom map. Prefab file need to put the RustEdit program in the CustomPrefabs folder, if you create your map in RustEdit, and combine with a standard outpost as shown in the video.
    $5.00
  20. Crazy price...
  21. Soller

    Skill Tree

    That's exactly what I did, I disabled the only plugin that gives a heavy load on the server, this is the Skill Tree plugin. Everything works perfectly without it. I monitor the load on the server in all parameters, I monitor each plugin. No plugin other than Skill Tree gives such a huge load. And I have practically no plugins with which Skill Tree could somehow interact.
  22. Soller

    Skill Tree

    Based on the fact that without this plugin, the server consumes significantly less RAM during the day than when the plugin was installed. Also, without this plugin, the average FPS is much higher. If this plugin is the only one on the server, then its load may not be noticeable. But when the PVE server has a lot of other plugins on it, the load from this plugin becomes very noticeable.
    My users' favorite event, and mine too, when I play on other people's servers. 😀
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.5k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.