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Everything posted by Soller
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How can you still not understand that this problem has been going on for six months, and everything that could be checked. NPCs cannot be the reason for the appearance of these items because NPCs have never had these items. No one gave them these items. How can you not understand this? Standard NPCs have only flashlight and lasersight in their weapons. But no one kills standard NPCs on my server in such quantity that so many items could appear. Standard NPCs don't have extendedmags. Standard NPCs don't have holosight. Standard NPCs don't have a smallscope. Standard NPCs don't have 8xscope. For the appearance of other NPCs, I have only one plugin, this is BetterNpc. There is not a single weapon module in the settings of this plugin on my server. These NPCs simply don't have any weapon modules built into them. An empty weapon. How can you not understand this? And the most important thing. From now on, please read it very carefully. Everything that could be checked has already been checked. Please go back to the very beginning of this topic and read what I wrote. And read what this section of the forum is for. I am not asking you to write me as many possible variants of the appearance of these items that I have already checked many times. I am asking you to create a plugin that can track the source of the appearance of objects on the server. Do you understand what I'm asking? I'm asking to create a plugin. Create a plugin, but don't write me a lot of options that have already been tested. We need a plugin that will accurately track the source of the appearance of objects. Need a plugin that will accurately track the source of the appearance of entities. Plugin only. This is the forum section for plugin creation requests. Stop writing me options that are impossible and have been checked many times.
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- 318 comments
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- 2
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- #building
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- 318 comments
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- #build system
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- #base customization
- #best grade plugin
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- 318 comments
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- 318 comments
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- #base customization
- #best grade plugin
- #build plugin by mevent
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- 318 comments
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- 318 comments
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- #build skins
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- #gredable bases
- #grade rust bases
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- #build plugin by mevent
- #reskin
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I don't have x500 rates on my server, I have x2. And the rates for weapons and modules for weapons are x1. The appearance of these items in the boxes in such quantity is simply impossible. What do you mean, where did they go? Where could they go if they are not there? They just don't show up. Their appearance is not set by the parameters. How can something that never happened go somewhere? And I don't understand why you're writing all this at all. All these assumptions have long been tested dozens of times. I'm not looking for assumptions. I am asking you to create a plugin that can track the source of the appearance of objects. So that the plugin records how many specific items appeared from the boxes, how many players created, how many items were generated by a black hole in a parallel universe. So as not to guess at the coffee grounds, but to know exactly where the objects came from. One good plugin developer has already made such a plugin to order, but he does not have time to repeat it. He said it was a very simple plugin. But for some reason you started writing a huge amount of information that does not relate to my request.
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The map is standard procedural. This number of items has been accumulating every time after wipe for half a year. Starting from the third day, every day more and more. I don't understand where you got your thoughts about NPCs??? None of the NPCs have these items. The NPC has nothing to do with it. I deleted all these items from all NPCs 4 months ago. And the NPC never had extendedmags.entity.
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2
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- 45 comments
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- 1
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- #wipe
- #playerwipe
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Any weapon modules have been removed from all NPC plugins. I may have found the reason, but it's too early to draw conclusions. We need to wait a couple more weeks.
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It's not clear to me. I don't write plugins. I'm not looking for help writing a plugin. I just suggested that one of the developers write a plugin that does what I described above. And would post this plugin here on codefiling.
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Lol, I asked artificial intelligence to write this plugin. The AI even did something. It's a pity that this plugin doesn't do anything.) using Oxide.Core; using Oxide.Core.Libraries.Covalence; using UnityEngine; namespace Oxide.Plugins { [Info("ItemDropPlugin", "ChatGPT", "1.0.0")] class ItemDropPlugin : RustPlugin { // Your existing code... void OnLootEntity(BasePlayer player, BaseEntity entity) { if (entity is WorldItem) { WorldItem worldItem = (WorldItem)entity; Item item = worldItem.item; if (item != null) { Puts($"{player.displayName} dropped item: {item.info.displayName.translated}"); string prefabName = "item_drop.prefab"; GameObject targetPrefab = GameManager.server.FindPrefab(prefabName); if (targetPrefab != null) { // Instantiate the target prefab using a separate script ItemDropPrefabScript.Instance.SpawnItemDropPrefab(worldItem.transform.position, targetPrefab, item); // Destroy the original dropped item worldItem.Kill(); } else { Puts($"Prefab not found: {prefabName}"); } } } } } // MonoBehaviour script for handling prefab instantiation class ItemDropPrefabScript : MonoBehaviour { public static ItemDropPrefabScript Instance; private void Awake() { Instance = this; } public void SpawnItemDropPrefab(Vector3 position, GameObject prefab, Item item) { GameObject itemDropPrefab = Instantiate(prefab, position, Quaternion.identity); Item newItem = itemDropPrefab.GetComponent<Item>(); if (newItem != null) { newItem.info = item.info; newItem.amount = item.amount; } else { Debug.LogError("Failed to get Item component from the instantiated prefab."); } } } }
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We seem to have translation difficulties, English is not my native language. I'm not looking for a plugin that does something with the OnitemDrop hook on my server, I don't have one. I just saw on one server how all dropped items are combined into one gray bag. And I wanted to find the same plugin, or someone who will make such a plugin and post it here on codefiling.
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Good. It remains to find a person who will make a plugin with this hook.
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What's it? Is that a hook? I have not found a plugin with that name.
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It's impossible. The only place where the RCON password is stored is the server control panel. Only I have access to the control panel. My IP address is the only one in the logs of the control panel visits. Besides, I'm not the only one with this problem. This is on many servers. It's just that few people use the Object Remover plugin to see it.
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Rate x2, stack х10. On my server, players cannot mine such a huge amount of resources to create these items by the thousands. And they don't throw thousands of them on the ground either, it's all recorded by the Logger plugin.
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No, I'm not talking about when the box with the items was broken and the bag appeared. I'm talking about the fact that when a player throws any items out of the inventory, they all end up in a gray bag. For example, I will throw SAR, cartridges and grenades out of the inventory, and it will all end up in a gray bag.
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- 606 comments
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- #rust
- #rust plugin
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- 11 comments
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- 11 comments
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Once on some server I saw that all dropped items are combined into a satchel thing. Since I haven't seen anything like this anywhere else, I think this is a personal plugin. Can someone write the same plugin and put it on codefiling? Maybe I'm calling this gray bag incorrectly, its prefab is called item_drop.prefab.
