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Everything posted by Soller
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The topic can be closed. Copylog - Plugins - Codefling
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Version 1.0.2
81 downloads
Plugin for creating a copy of the console log file. This plugin uses the copylog console command and does not have a settings file. The plugin uses the standard location of the server files. If you use a hosting service, you may need to change the storage paths and file name in the plugin code. For example, if you see that when connecting to the server via FTP, the path to the Oxide folder looks like 127.0.0.1_28015-Server/hostname.com/oxide/, then in the plugin code, the file paths should look like this: string logFilePath = @"Server/hostname.com/console.log"; string currentTime = DateTime.Now.ToString("dd.MM.yyyy - hh'h 'mm'm 'ss's'"); string destinationDirectory = Path.Combine("Server", "hostname.com", "oxide", "logs", "Console_log"); string destinationPath = Path.Combine(destinationDirectory, $"console_{currentTime}.log"); string logFilePath = @"Server/hostname.com/console.log"; - This is the path to the console log file on your server. Be careful, the name of the file may differ from console.log if it is changed by the settings on the hosting that you use. string destinationDirectory = Path.Combine("Server", "hostname.com", "oxide", "logs", "Console_log"); - This is the destination path for saving copies of your log file. To automatically save copies of the log file, you can use the XRestartUI or Timed Execute plugins. In XRestartUI: "Configuring scheduled restarts [ Any command can be scheduled at any time ]": { "06:00": "copylog", "18:00": "copylog" } In Timed Execute: "RealTime-Timer": { "06:00:00": "copylog", "18:00:00": "copylog"Free -
I will never install on my server something that is not posted on a resource without support.
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I know about these parameters, there is no access to the startup script. The server is controlled by the hosting control panel. Therefore, I ask to create a plugin that replaces this function.
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Version 1.0.1
380 downloads
I noticed that some people have difficulty finding a level place for their buildings, and I decided to post my map for construction. This is a map of size 2500, it has flat areas at an altitude of 1 meter above sea level. Round areas with a diameter of 100 meters. Small square areas of 250 meters, and large square areas of 375 meters.Free -
- 5 comments
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- #raidable bases
- #raid bases
- (and 8 more)
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Version 1.0.0
106 downloads
A set of 38 bases for plugin Raidable Bases. 12 Easy Bases 12 Medium Bases 12 Hard Bases 1 Expert Base 1 Nightmare Base To use the bases, the contents of the archive must be unpacked to the oxide\data\copypaste folder on your server. After extracting the files, enter the following commands into the server console: rb.config add "Easy Bases" EZ1 EZ2 EZ3 EZ4 EZ5 EZ6 EZ7 EZ8 EZ9 EZ10 EZ11 EZ12 rb.config add "Medium Bases" MB1 MB2 MB3 MB4 MB5 MB6 MB7 MB8 MB9 MB10 MB11 MB12 rb.config add "Hard Bases" HB1 HB2 HB3 HB4 HB5 HB6 HB7 HB8 HB9 HB10 HB11 HB12 rb.config add "Expert Bases" EXP1 rb.config add "Nightmare Bases" NMB1 Â$15.00- 5 comments
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- 1
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- #raidable bases
- #raid bases
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I don't see such a plugin anywhere. It is unclear exactly what and how it saves, and where it is.
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A plugin is needed to create a copy of the console log file. This file disappears after each server restart. The data from the logs can help solve some problems, but they are constantly disappearing. It will be ideal if the entire console log is saved in the sql database on a schedule or at specified intervals. Especially for Krungh Crow: There is no way to run programs that create copies of files on the game server. I don't have another server on which to run a program to copy files. I do not have the ability and desire to keep my computer turned on around the clock to create copies of files. And renting another server to create copies of a single file is stupid and wasteful. The task of completely saving console logs should be solved within the framework of a single game server.
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- 45 comments
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- #wipe
- #playerwipe
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(and 2 more)
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How can you still not understand that this problem has been going on for six months, and everything that could be checked. NPCs cannot be the reason for the appearance of these items because NPCs have never had these items. No one gave them these items. How can you not understand this? Standard NPCs have only flashlight and lasersight in their weapons. But no one kills standard NPCs on my server in such quantity that so many items could appear. Standard NPCs don't have extendedmags. Standard NPCs don't have holosight. Standard NPCs don't have a smallscope. Standard NPCs don't have 8xscope. For the appearance of other NPCs, I have only one plugin, this is BetterNpc. There is not a single weapon module in the settings of this plugin on my server. These NPCs simply don't have any weapon modules built into them. An empty weapon. How can you not understand this? And the most important thing. From now on, please read it very carefully. Everything that could be checked has already been checked. Please go back to the very beginning of this topic and read what I wrote. And read what this section of the forum is for. I am not asking you to write me as many possible variants of the appearance of these items that I have already checked many times. I am asking you to create a plugin that can track the source of the appearance of objects on the server. Do you understand what I'm asking? I'm asking to create a plugin. Create a plugin, but don't write me a lot of options that have already been tested. We need a plugin that will accurately track the source of the appearance of objects. Need a plugin that will accurately track the source of the appearance of entities. Plugin only. This is the forum section for plugin creation requests. Stop writing me options that are impossible and have been checked many times.
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- 306 comments
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- 2
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 306 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 306 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 306 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 306 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 306 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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I don't have x500 rates on my server, I have x2. And the rates for weapons and modules for weapons are x1. The appearance of these items in the boxes in such quantity is simply impossible. What do you mean, where did they go? Where could they go if they are not there? They just don't show up. Their appearance is not set by the parameters. How can something that never happened go somewhere? And I don't understand why you're writing all this at all. All these assumptions have long been tested dozens of times. I'm not looking for assumptions. I am asking you to create a plugin that can track the source of the appearance of objects. So that the plugin records how many specific items appeared from the boxes, how many players created, how many items were generated by a black hole in a parallel universe. So as not to guess at the coffee grounds, but to know exactly where the objects came from. One good plugin developer has already made such a plugin to order, but he does not have time to repeat it. He said it was a very simple plugin. But for some reason you started writing a huge amount of information that does not relate to my request.
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The map is standard procedural. This number of items has been accumulating every time after wipe for half a year. Starting from the third day, every day more and more. I don't understand where you got your thoughts about NPCs??? None of the NPCs have these items. The NPC has nothing to do with it. I deleted all these items from all NPCs 4 months ago. And the NPC never had extendedmags.entity.
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2
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- 45 comments
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- 1
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- #wipe
- #playerwipe
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(and 2 more)
Tagged with: