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Everything posted by Soller
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@nivex That's not the problem. The database meets the requirements. I have the most minimal requirements, 0 walls and one foundation. When I set economics cost 0, everything starts working on the same base. I also forgot to mention that I'm using the Russian version, maybe there's some problem with it. I don't have time to check the same thing in the English version yet. I'll check the debug later, too, when I have time.
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- 634 comments
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- 233 comments
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- #jtedal
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- #serverpanel
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Tagged with:
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- #infopanel mevent
- #welcome panel
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- #best welcome plugin
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This error began to appear very often. Failed to call hook 'OnItemRemovedFromContainer' on plugin 'AttackHelicopterModifier v1.2.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in <6ef01846f2094996aa9c77a64b17827d>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <6ef01846f2094996aa9c77a64b17827d>:0 at Oxide.Plugins.AttackHelicopterModifier.OnItemRemovedFromContainer (ItemContainer container, Item item) [0x0000d] in <6ee901e3c1d84bc0ba8d457b86c9c25b>:0 at Oxide.Plugins.AttackHelicopterModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040f] in <6ee901e3c1d84bc0ba8d457b86c9c25b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 293 comments
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- #updates checker
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Will one of you make such a plugin and upload it to CF, or are you waiting for a personal contract from me?
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- 293 comments
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Is there a plugin that can show all the buildings and items on the server of a certain player that I specify?
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I will make a few clarifications to be sure that I understood everything correctly. 1. "Block Rewards During Server Restart": false, 2. The players are not administrators, they do not have access to noclip and vanish. Can the use of cheats similar to noclip and vanish be affected? 3. "Lock Treasure Max Inactive Time (Minutes)": 10.0, If a player was inactive for more than 10 minutes, but then continued the raid again and became the owner of the base again, can this affect the fact that the raid is not counted? 4. "Only Award Owner Of Raid": false, 5. Players with this problem raid alone, I think that's not the problem. 6. "Only Award First Attacker and Allies": false, 7. "Base Becomes Ineligible For Rewards On Despawn": true, 8. "Assign To Owner Of Raid Only": false, If I understood correctly, then all the points in which I have set the value to false cannot be the reason that the bases are not counted? "Base Becomes Ineligible For Rewards On Despawn": true, - And this may be the reason that the bases are not counted? But if so, it is unclear why there are only a few players whose bases do not count. For most players, everything counts fine.
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What could be the reason that not all raidet bases are counted for players? Approximately 20-25 players do not experience any problems. But two players complained that they had raided more than 10 medium-level bases, but at the same time they could not raid the hard level. I looked in the logs of one of these players, indeed he had logged more than 10 medium-level databases, but in the data/RaidableBases file.The following is written in json: "Raids": 4, "Points": 7, "Easy": 1, "Medium": 3, "Hard": 0, "Expert": 0, "Nightmare": 0, "EasyPoints": 1, "MediumPoints": 6, "HardPoints": 0, "ExpertPoints": 0, "NightmarePoints": 0, "TotalRaids": 4, "TotalPoints": 7, "TotalEasy": 1, "TotalMedium": 3, "TotalHard": 0, "TotalExpert": 0, "TotalNightmare": 0, "TotalEasyPoints": 1, "TotalMediumPoints": 6, "TotalHardPoints": 0, "TotalExpertPoints": 0, "TotalNightmarePoints": 0, "ExpiredDate": "2024-09-08T02:16:29.8496682+03:00" "Ranked Ladder": { "Award Top X Players On Wipe": 0, "Enabled": true, "Show Top X Ladder": 10, "Assign Rank After X Completions": { "Assign To Owner Of Raid Only": false, "Easy": 5, "Medium": 10, "Hard": 15, "Expert": 3, "Nightmare": 0 }, This player has logged approximately 16 medium-level bases. But he has not been given the hardraid group. For what reason are not all databases counted?
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It started to work. It turned out that after changing the settings, I restarted the plugin with the o.reload command, just like I do with all plugins. But this time, for some reason, it didn't work. Messages started coming to Discord when I unloaded the plugin with the o.unload command, changed the settings, and loaded the plugin with the o.load command.
- 293 comments
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- #updates checker
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- 293 comments
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- #updates checker
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- 293 comments
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I don't quite understand what it all means. And I don't understand at all why with the same settings, literally all the files are copied, everything works fine on the local server. 20:12:16 DEBUG: Last messages: 20:12:16 DEBUG: 3x - Maintained: Insufficient amount of players online 0/1 20:12:16 DEBUG: 45x - Max amount of events reached for difficulty: Nightmare 20:12:16 DEBUG: 45x - Building is unavailable: Hard Maintained, Easy Maintained, Expert Maintained, Medium Maintained 20:12:16 DEBUG: 9x - Blocked by a building privilege: -273.77 12.99 554.77, -806.16 12.31 1365.98, -607.61 0.35 1423.84, -1174.98 2.93 1293.22, 1557.43 4.41 1547.71 20:12:16 DEBUG: 13x - Area is obstructed: -1087.50 49.09 837.50, -1225.00 68.45 962.50, -1250.00 65.91 987.50, -1275.00 65.02 962.50, -875.00 2.69 1500.00 20:12:16 DEBUG: 10x - Blocked by other object: workbench3.deployed -609.83 0.35 1426.33, floor -1066.83 4.79 1403.10, foundation.triangle 1563.10 4.31 1548.41, wall 1550.24 4.31 1554.13, wall.window 1551.64 19.31 1532.29 20:15:17 DEBUG: Building is unavailable: Expert Maintained 20:15:17 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:23 DEBUG: Building is unavailable: Medium Maintained 20:15:23 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:29 DEBUG: Building is unavailable: Expert Maintained 20:15:29 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:35 DEBUG: Building is unavailable: Easy Maintained 20:15:35 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:41 DEBUG: Building is unavailable: Medium Maintained 20:15:41 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:47 DEBUG: Building is unavailable: Medium Maintained 20:15:47 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare 20:15:53 DEBUG: Building is unavailable: Easy Maintained 20:15:53 [RaidableBases] DEBUG: 1x - Max amount of events reached for difficulty: Nightmare
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In 2.8.5 4351 points and in 2.8.6 4351 too. The strangest thing is that when I run a copy of the server on my PC, with version 2.8.6, everything works fine, with the same settings. I will deal with this evening, when there will be a scheduled restart of the server, so as not to interfere with the players.
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After updating the plugin, Maintained Events stopped working. What am I missing? What has changed? In version 2.8.5, everything works fine with these settings. In version 2.8.6, databases do not appear automatically. "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 4, "Medium": 2, "Hard": 2, "Expert": 1, "Nightmare": -1 }, "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": { "Use Cumulative Probability": true, "Easy": -1.0, "Medium": -1.0, "Hard": -1.0, "Expert": -1.0, "Nightmare": -1.0 }, "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 8, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 300, "Time To Wait Between Spawns": 0.5, "Convert PVE To PVP": false, "Convert PVP To PVE": true, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none" },
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For some reason, the plugin no longer sees the PveMode version, despite the fact that everything is fine in the config. [UpdateChecker] `6 Jul 2024 06:36` PveMode - not found All plugins have the latest version { "Name": "PveMode", "Author": "KpucTaJl", "Plugin version": "1.2.0", "Link to plugin": "https://codefling.com/extensions/pvemode", "Marketplace": "Codefling", "Ignore": false },
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Version 1.0.0
26 downloads
A set of 15 easy bases for plugin Raidable Bases. To use the bases, the contents of the archive must be unpacked to the oxide\data\copypaste folder on your server. After extracting the files, enter the following commands into the server console: rb.config add "Easy Bases" Easy-1 Easy-2 Easy-3 Easy-4 Easy-5 Easy-6 Easy-7 Easy-8 Easy-9 Easy-10 Easy-11 Easy-12 Easy-13 Easy-14 Easy-15$6.00