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Everything posted by Soller
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I now understand what you meant, but it doesn't work that way. There is a Permission Required To Enter item in the database profile. This only works for purchase and entry into the base territory. A player without permission can become the owner of the base by attacking it. Perhaps this is solved by some other parameter, but I did not find such a thing. And the most important problem is, if you assign a permission to a player, then this permission will not go away from him. It will not disappear after wipe. After wipe, the player will be able to raid any bases because he already has permissions. It is not appropriate to issue a temporary permit for this situation, because a temporary permit is issued only for a certain number of days, hours and minutes. It is not possible to issue a temporary permit in such a way that it disappears after wipe. This should work not through permissions, but through a data file that will be reset after wipe.
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I don't see any of what I've suggested in this. I don't see that it is possible to assign a permit here after a certain number of registered databases. It says here to reward the best players for wipe. And I can't figure out what to reward at all? How to reward? There's nothing about assigning permissions here.
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I noticed one thing about the players, I think everyone has the same thing. Players develop very quickly so that they are able to raid bases of a high level of difficulty. They quickly raid all the bases of a high level of complexity and begin to complain that there are too few bases for the raid. Despite the fact that the bases of the easy and medium levels have never been raided. Is it possible to make such an option so that players can start a raid of a base of a higher level of difficulty only after they have raided a base of a lower level of difficulty 10 times? So that this amount can be adjusted. And so that the player cannot buy a base that he cannot start raiding. That is, the player raids the base of the Easy level 10 times, after that he gets the opportunity to raid the bases of the Medium level. He has raided a Medium-level base 10 times, after that he has the opportunity to raid Hard-level bases. Etc.
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What is? Failed to call hook 'OnWelcomePanelPageOpen' on plugin 'WPKits v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.ShowKits (BasePlayer player, System.Int32 page) [0x00278] in <3d6b6fbd89654da2a3a11e8e06207076>:0 at Oxide.Plugins.WPKits.OnWelcomePanelPageOpen (BasePlayer player, System.Int32 tab, System.Int32 page, System.String addon) [0x00017] in <3d6b6fbd89654da2a3a11e8e06207076>:0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <3d6b6fbd89654da2a3a11e8e06207076>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 I updated all the plugins, deleted the WPKitsData file, imported the kits, and when I try to open the kits in the Welcome Panel, this error appears.
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Changed Status from Pending to Closed
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You cannot restore them without wipe, all this data is saved in the server files. Did they disappear while the server was running or when it was first started?
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Version 1.0.0
30 downloads
A set of 15 medium bases for plugin Raidable Bases. To use the bases, the contents of the archive must be unpacked to the oxide\data\copypaste folder on your server. After extracting the files, enter the following commands into the server console: rb.config add "Medium Bases" Medium-1 Medium-2 Medium-3 Medium-4 Medium-5 Medium-6 Medium-7 Medium-8 Medium-9 Medium-10 Medium-11 Medium-12 Medium-13 Medium-14 Medium-15$6.00 -
The topic is not relevant, my plugin is almost ready.
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Need a way to adjust the delay before the start of decaynd. So that deployable items without TC start decaying instantly, and not after some time. Sleeping bags have been lying on the ground for too long, I want to reduce their life span.
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The topic can be closed. Copylog - Plugins - Codefling
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Version 1.0.2
112 downloads
Plugin for creating a copy of the console log file. This plugin uses the copylog console command and does not have a settings file. The plugin uses the standard location of the server files. If you use a hosting service, you may need to change the storage paths and file name in the plugin code. For example, if you see that when connecting to the server via FTP, the path to the Oxide folder looks like 127.0.0.1_28015-Server/hostname.com/oxide/, then in the plugin code, the file paths should look like this: string logFilePath = @"Server/hostname.com/console.log"; string currentTime = DateTime.Now.ToString("dd.MM.yyyy - hh'h 'mm'm 'ss's'"); string destinationDirectory = Path.Combine("Server", "hostname.com", "oxide", "logs", "Console_log"); string destinationPath = Path.Combine(destinationDirectory, $"console_{currentTime}.log"); string logFilePath = @"Server/hostname.com/console.log"; - This is the path to the console log file on your server. Be careful, the name of the file may differ from console.log if it is changed by the settings on the hosting that you use. string destinationDirectory = Path.Combine("Server", "hostname.com", "oxide", "logs", "Console_log"); - This is the destination path for saving copies of your log file. To automatically save copies of the log file, you can use the XRestartUI or Timed Execute plugins. In XRestartUI: "Configuring scheduled restarts [ Any command can be scheduled at any time ]": { "06:00": "copylog", "18:00": "copylog" } In Timed Execute: "RealTime-Timer": { "06:00:00": "copylog", "18:00:00": "copylog"Free -
I will never install on my server something that is not posted on a resource without support.
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I know about these parameters, there is no access to the startup script. The server is controlled by the hosting control panel. Therefore, I ask to create a plugin that replaces this function.
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Version 1.0.1
520 downloads
I noticed that some people have difficulty finding a level place for their buildings, and I decided to post my map for construction. This is a map of size 2500, it has flat areas at an altitude of 1 meter above sea level. Round areas with a diameter of 100 meters. Small square areas of 250 meters, and large square areas of 375 meters.Free -
- 5 comments
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- #raidable bases
- #raid bases
- (and 9 more)
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Version 1.0.0
127 downloads
A set of 38 bases for plugin Raidable Bases. 12 Easy Bases 12 Medium Bases 12 Hard Bases 1 Expert Base 1 Nightmare Base To use the bases, the contents of the archive must be unpacked to the oxide\data\copypaste folder on your server. After extracting the files, enter the following commands into the server console: rb.config add "Easy Bases" EZ1 EZ2 EZ3 EZ4 EZ5 EZ6 EZ7 EZ8 EZ9 EZ10 EZ11 EZ12 rb.config add "Medium Bases" MB1 MB2 MB3 MB4 MB5 MB6 MB7 MB8 MB9 MB10 MB11 MB12 rb.config add "Hard Bases" HB1 HB2 HB3 HB4 HB5 HB6 HB7 HB8 HB9 HB10 HB11 HB12 rb.config add "Expert Bases" EXP1 rb.config add "Nightmare Bases" NMB1$15.00- 5 comments
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- 1
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- #raidable bases
- #raid bases
- (and 9 more)
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I don't see such a plugin anywhere. It is unclear exactly what and how it saves, and where it is.
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A plugin is needed to create a copy of the console log file. This file disappears after each server restart. The data from the logs can help solve some problems, but they are constantly disappearing. It will be ideal if the entire console log is saved in the sql database on a schedule or at specified intervals. Especially for Krungh Crow: There is no way to run programs that create copies of files on the game server. I don't have another server on which to run a program to copy files. I do not have the ability and desire to keep my computer turned on around the clock to create copies of files. And renting another server to create copies of a single file is stupid and wasteful. The task of completely saving console logs should be solved within the framework of a single game server.
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- 45 comments
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- #wipe
- #playerwipe
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(and 2 more)
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