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Soller

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Everything posted by Soller

  1. Soller

    Limit Entities

    Need update for new prefabs. [Limit Entities] You have 1 untracked prefabs in your config file! To get a list of all supported prefabs use console command limitentities.list assets/prefabs/plants/rose/rose.entity.prefab I had some players who broke the server with a huge number of seeds, it needs to be limited.
  2. Soller

    SimplePVE

    In my opinion, it looks much better this way, and it doesn't interfere with anything. It doesn't bother your eyes. "PVE/PVP Icon UI Settings": { "Anchor Min": "0.5 0", "Anchor Max": "0.5 0", "Offset Min": "-198.999 0", "Offset Max": "181 16" } For PVEUI: Image = { Color = "0.3 0.8 0.1 0.3", FadeIn = 1f } For PVPUI: Image = { Color = "0.8 0.2 0.2 0.6", FadeIn = 1f }
  3. Soller

    SimplePVE

    But the problem is not that it disappears when the player enters the raid base, but that it does not reappear when the player leaves the raid base.
  4. Soller

    SimplePVE

    Nivex said that RaidableBases cannot affect the UI of other plugins. There are no options in the RaidableBases plugin that affect the UI of other plugins. The UI of the RaidableBases plugin is completely disabled in my settings. You can check everything yourself, I use the free version of RaidableBases from Umod. And talk to Nivex, if you both throw the possible cause at each other, the problem will never be solved.
  5. Soller

    SimplePVE

    After entering the territory of the raid base, the UI disappears and no longer appears. How can I fix this?
  6. On my server, the mining quarry limit is set to 1. And there are still complaints from players that they can't do it when they try to install mining quarry. The plugin tells them that the limit has been exceeded, despite the fact that they do not have any mining quarry installed. I checked using the steam id plugin, and indeed they don't have any mining quarry installed.
  7. Hi, is there a command to clear the group via the console?
  8. Soller

    Raidable Bases

    But I have one more suggestion. Many players complain that there are too many messages from the raid database plugin in the chat. Is it possible to add such a command so that each player can hide the plugin messages for himself, and only the messages of those bases with which he interacts are displayed?
  9. Soller

    Raidable Bases

    I've already figured it out, one of my options was correct, but for some reason the config reboot didn't work. After restarting the plugin, everything worked.
  10. Soller

    Raidable Bases

    I'm really confused about the settings. I haven't changed anything since updating the plugin, and now the water settings in all profiles look like this: "Water Settings": { "Allow Bases To Float Above Water": true, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Spawn On The Surface Of Water": false, "Ignore Land Level On Seabed": false, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false, "Maximum Water Depth Level Used For Float Above Water Option": 2.0, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 5.0, "Torpedo Damage Multiplier (Max)": 10.0 I have always had it set up so that the bases appear only on the shore, and at a shallow depth. To be honest, I don't remember exactly how I set everything up anymore, it was a long time ago. Currently, with the current profile settings, the plugin finds only about 15 potential points. At the same time, all types of databases will be spawned except for the easy ones, the smallest ones. If I set the value "Maximum Water Depth Level Used For Float Above Water Option" to 5 in the Easy base profile, then there are several thousand potential points. But light databases still do not appear, and when trying to launch a spawn manually, the plugin writes: [RaidableBases] Could not find a random position! I tried changing the parameters: "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, I tried changing the parameters to true and false.: "Spawn On The Surface Of Water": false, "Ignore Land Level On Seabed": false, But the result is always the same, it is not the light bases that appear, even if several thousand potential points are found. The height level in all profiles is the same. What should I do now so that all the raid bases appear as before on the shores, at a short distance from the shore, on the surface of the water?
  11. Soller

    Trade

    Trade - Failed to compile: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 179, Pos: 32
  12. I had an idea. It often happens that players ask a question through /report, or I just want to leave a comment on the complaint for the player. But to do this, you have to log into the game and leave him a note. It would be nice if there was a plugin that allows you to send messages to players via the server console. That's how I see it.: You write to the server console "say 7656119****** <message>". An envelope icon appears on the player's screen. The player clicks on the envelope icon and a window appears with a message from the administrator. Maybe there is already such a plugin? Or will someone take over its development? I'll tell you in advance, I'm not looking for a personal plugin developer. I would like such a plugin to be sold here on CF for everyone.
  13. Soller

    Report to email

    With the help of Google and artificial intelligence, I managed to create a plugin that sends reports by email. Personally, I'm already satisfied with it. But I would like other server owners to be able to use it too. But I can't post it here, because it's forbidden to post plug-ins created using artificial intelligence here. Maybe one of the experienced developers will undertake to redo the plugin in their own way, so that it can be posted here?
  14. Soller

    Server Population

    I'm not sure I can handle it, I don't have much experience yet. You can try the Entity Reducer plugin on umod.
  15. Version 1.0.0

    177 downloads

    This plugin is designed to regulate the animal population and transport on your server. You no longer have to search for parameters of animal populations and transport, everything is collected in this plugin. The "Maximum number of players" parameter has been added to the plugin so that there is no need to restart the server if you need to change the maximum possible number of players on the server. I noticed that outdated populations were enabled after one of the updates, so I added the "Zombie population" parameter to the plugin. I do not recommend setting a value greater than 0, it is a square entity that does nothing. Added with a value of 0 to avoid them appearing in the future due to update errors. Config: { "Bears per square kilometer": 2, "Boars per square kilometer": 5, "Chickens per square kilometer": 3, "Halloween portal population": 0, "Horses per square kilometer (Not ridable, easy prey)": 0, "Hot air balloon population": 1, "Maximum number of players": 100, "Metaldetector points population (Default 1200)": 1200, "Minicopter population": 0, "Modular cars population": 3, "Motor rowboat population": 1, "Motorbike population in monuments": 1, "Murder population (The same as Scarecrow)": 0, "Pedal bike population active on the server (Roadside spawns)": 1, "Pedal bike population in monuments": 1, "Polarbears per square kilometer": 1, "RHIB population": 0, "Ridable horses per square kilometer": 2, "Scarecrow population": 0, "Scrap transport helicopter population": 0, "Stags per square kilometer": 3, "Traincar population": 2, "Wolves per square kilometer": 4, "Xmas portal population": 0, "Zombie population (Outdated broken zombies)": 0 }
    Free
  16. Ty, that'll be good too.
  17. I've just started learning the configuration, so far it's mostly been trial and error. I would like a comment to appear in the config next to the configurable parameters, but so far it is not working. I thought it would work like this: private class ConfigData { public int BearPopulation { get; set; } // Number of bears per square kilometer } But only this appears in the config: { "BearPopulation": 2, } Is what I want being done somehow different, or is it impossible?
  18. I tried to do something similar, but it didn't work out because I have very little experience and knowledge. I'm wondering if it's possible to create a plugin for RUST that will send messages to a specified email address? The player simply writes in the chat /report <message>, and the message is sent by email. Maybe this will be handled by someone experienced in creating plugins? And again, I will say in advance, I am not looking for a person who will create a plugin for me personally. I'm not looking for a team to create a plugin. I am generally against personal plugins, unless they are plugins that make the game on the server unique. It would be good if someone would create such a plugin and post it here on CF.
  19. The limit applies to the player, but there are no restrictions on the building. If I set a limit of 2 turrets, then 10 players in a team can set 20 turrets in one house. How can I limit the number of items not only for the player, but also for the building? So that the limit of turrets for the player is 2, and for the building is 4.
  20. Soller

    DropBags

    Ty, man. This is a very useful plugin, and it works as it should. But there is one more point. As I understand it, the plugin only handles items that the player has thrown away. Is it possible to make him handle the manure that falls from horses?)
  21. That's what I wanted. Was it really hard for tsk to understand that???
  22. Soller

    Advanced Status

    Can you add the /bar off command so that players who don't want to see this panel can disable it?
  23. Soller

    White night

    What kind of project??? What could be exciting about creating a plug-in that performs a single function??? What kind of nonsense are you writing??? I'm not asking you to create a plugin with an invasion of aliens and Vikings who, after a fight, unite to fight the orcs. This is a small plugin that performs a single small function, just makes the night bright and that's it! If I had this function, I would have written the plugin myself a long time ago, but I have no idea where to get this function. If you are not interested in this, then pass by, you should not have started writing all sorts of nonsense here at all. No one is going to order an orchestra and dancers to make writing a plugin exciting for you.
  24. Soller

    White night

    You're talking nonsense here. Absolutely all information is provided in the description of the plugin, there is even a VIDEO of how it worked. Even the name says what the plugin should do. There is more than enough information. What else do you need??? Shall I dance a lambada??? I'm not asking anyone to break away from any projects, these are your speculations. I have already described what I proposed many times, but you keep writing some nonsense.
1.6m

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7.7k

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115.3k

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2.3m

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