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Everything posted by Stark
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If normal key cards cannot be used at these crates, yet these keycards look identical to the normal ones how are we supposed to be able to tell the difference? Also, is there a way to change the color/customize the keycards? Having this a little more customizable and having the option to replace the normal spawned crates like Chinook and Oil Rig would move this past the 9.99 mark and up to 19.99. (At least for me). As long as I can customize the color of the keycards, I'll get this.
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- 75 comments
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- #recycler
- #monetization
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- 391 comments
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- #helicopter
- #helicopters
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- 34 comments
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- #4k
- #custom map
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(and 3 more)
Tagged with:
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- 391 comments
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- #helicopter
- #helicopters
- (and 16 more)
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- 391 comments
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- #helicopter
- #helicopters
- (and 16 more)
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Hello, Should be a simple question/fix. I'm having trouble figuring out the coding for this (below): I'm just trying to run tests however I'm receiving this error message which I'm attaching along with my config file. Help me Obi Wan, you're my only hope. }, "Multiplier increase after each respec [0.2 = a 20% increase in the cost to respec each time. 0 = no increase] [resets on wipe or data reset]": 0.1, "Maximum value that the respec multiplier can get to [0 = no limit]": 0.0, "List of rewards the player receives based on level": { "50": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>50</color>!": "Level 50 Reach! Time to Prestige!" }, "3": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>50</color>!": "You have reached Level 3!", "o.grant user {id} skilltree.Woodcutting": "You Now Have Access to Wood Cutting Skill" }, "List of commands that are fired off when the player data is reset": [ "" ] } }, SkillTree(test) (1).json
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- 34 comments
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- #4k
- #custom map
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(and 3 more)
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Hello, I'm getting reports from players that the Durability Loss isn't working correctly and their weapons are still losing durability.
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For some reason I get this error message even though I'm downloading a fresh file each time. Not sure why. [Ferry Terminal Event] Your configuration is an older version than the actual plugin, please update the config accordignly. You might experience issues in the plugin otherwise [Ferry Terminal Event] Expected Version 1.0.0 [Ferry Terminal Event] Newest Version 1.1.0
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- 1,275 comments
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- #leveling
- #progression
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Question @imthenewguy is this caused by the new Skill Tree for work benches? [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed Because I thought these were an error originally I found them under the map -- however - in alot of cases these things stacked up causes some serious lag.
- 1,275 comments
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- #leveling
- #progression
- (and 19 more)