aimacak
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Everything posted by aimacak
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a big update, plugins are fixed as information about any situations becomes available.. You can check your notes when updating and not update them right now. If you have successfully updated, everything is working for you, and these notes are not important to you right now, update when it is convenient for you.
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At the moment, the latest update to NpcSpawn and BetterNpc requires the use of a Loot Manager, in the future all KpucTaJI events will also be transferred to it, do not take it lightly, I also own the server and I am also not very happy about the sudden waste of extra time, but Loot Manager is in fact NpcSpawn, only NpcSpawn controls the NPC in all events, and the Loot Manager will control loot in all events.
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- 194 comments
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- #boat
- #facepunch
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- 472 comments
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- #abilities
- #boss
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- 194 comments
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- #boat
- #facepunch
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- 472 comments
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- #abilities
- #boss
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Hello, at the moment it is in the proposals for updating in this plugin, there are a lot of plugins, recently there have been preparations for updating NpcSpawn and BetterNpc, it is also impossible not to take into account the New Year holidays. I will try to find out at least KpucTaJI's attitude to this proposal.
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- 78 comments
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- #loot
- #lootmanager
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- 116 comments
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- #barricade
- #ch47
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1. Yes, it works on the procedural map, this is a list of custom maps that support it, perhaps the list is incomplete, as far as I understand, spawn is only in the monuments area 2. The configuration has a PveMode mode, there is an automatic launch and a command launch from the chat / console, there is no launch by permissions, cooldown regulate by PveMode plugin added: the developer said that it is possible to launch an event with an established owner using the warstart {steamid} console command if you can tell me more specifically what you would like, I will discuss it with the developer, thank you
- 116 comments
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- #barricade
- #ch47
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@Malkizid you can manually copy any existing preset, such as Stone Quarry.json in the directory oxide/data/BetterNpc/Monument/, name them Outpost.json and Bandit Camp.json, I do not recommend leaving a random spawn, because there are many objects in which I would not like to see NPCs, houses, etc., so I advise you to manually add spawn points using this command, the first argument is the preset number inside the file, the second argument is the name of the spawn point, which corresponds to the name of the data file, in our in the case of Outpost and Bandit Camp, without .json When you enter this command into the specified data file, the coordinates where you were at the time of writing the command will be added to the list of custom coordinates for spawning the specified preset. /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears example: /SpawnPointAddPos 1 Outpost /SpawnPointAddPos 1 Bandit Camp you also need to make minor adjustments to BetterNpc.cs ( remove 2 strings "Outpost", and "Bandit Camp", ) After updating the plugin, the blacklist logic will be changed and you will not have to make changes again in BetterNpc.cs, everything will work. before: private readonly HashSet<string> _unnecessaryMonuments = new HashSet<string> { "Substation", "Outpost", "Bandit Camp", "Fishing Village", "Large Fishing Village", "Ranch", "Large Barn", "Ice Lake", "Mountain" }; after: private readonly HashSet<string> _unnecessaryMonuments = new HashSet<string> { "Substation", "Fishing Village", "Large Fishing Village", "Ranch", "Large Barn", "Ice Lake", "Mountain" };
