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Everything posted by Wolf
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After the razor developer announced his departure from the site, I requested a refund for the autofarm plugin, the administrator Death offered a refund to the site account, I agreed and he wrote that the money had been added. Then it turned out that I couldn’t find this money anywhere when purchasing the plugin. There is no answer to this question in the chat on the website. At this time it turned out that the razor developer was not leaving. Now my access to the plugin has been removed and I have no money to buy the auto farm again. I beg you, a month has passed since the request, return access to the autofarm plugin, and write off the money that is not displayed, please return everything to the original stage .https://cdn.discordapp.com/attachments/672899287541219338/1216749760934051951/image.png?ex=66018585&is=65ef1085&hm=3438d64e8a03ab04d6bd16f81e9ae865ce8f78d5100f7c96877af213eb973b29& https://cdn.discordapp.com/attachments/672899287541219338/1217849066881290320/image.png?ex=66058554&is=65f31054&hm=06901a26023a7cf90a545a85fa49694a95bc24e75e28c37a68f22f29864f528b& https://cdn.discordapp.com/attachments/672899287541219338/1218854444662521886/image.png?ex=66092da8&is=65f6b8a8&hm=60684c63da4af318b7a63677ae5d0f0ef9b67de4272116969abafd7cfd589468&
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- 223 comments
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- #builder
- #automation
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- 391 comments
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- #helicopter
- #helicopters
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- 391 comments
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- #helicopter
- #helicopters
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- 391 comments
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- #helicopter
- #helicopters
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- 391 comments
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- #helicopter
- #helicopters
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Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" (19:28:21) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" (19:28:21) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" hi, sometimes this error pops up, how can I fix it?
- 391 comments
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- #helicopter
- #helicopters
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Hello, after the update from 10/5/23, some players are complaining that at a certain point in the raid, ladders become impossible to place. Does anyone have this problem? I also have special bases without a cabinet and there I need to upgrade building elements, this is allowed in the configuration settings, but in reality it doesn’t work out. How to fix it? If a config is required, I will reset it. Thank you in advance. RaidableBases.json
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- 86 comments
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- 86 comments
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- 167 comments
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- #jtedal
- #mad mappers
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- 75 comments
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- #gas station
- #crates
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When starting the arena, I get such a message in the console and the arena itself does not appear, tell me what am I doing wrong? [Survival Arena] Attempting to build arena. KeyNotFoundException: The given key was not present in the dictionary.
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- 197 comments
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[19:20] > Exception while calling NextTick callback (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.TimedPermissionsInStatusbar+__IQPermissions.Value (BasePlayer player, System.String key, System.Boolean isGroup, System.String format) [0x0003f] in <9d277f5f1b6840f1891aa9538fd6a3a4>:0 at Oxide.Plugins.TimedPermissionsInStatusbar+<OnServerInitialized>c__AnonStorey1.<>m__1 (BasePlayer player) [0x00031] in <9d277f5f1b6840f1891aa9538fd6a3a4>:0 at Oxide.Plugins.CustomStatusFramework.UpdateCustomStatuses (BasePlayer basePlayer, System.Collections.Generic.List`1[T] customStatuses, System.Collections.Generic.List`1[T] staticStatuses) [0x00105] in <51d53ed47c7444ba9cf1eda3c1d0f6f8>:0 at Oxide.Plugins.CustomStatusFramework+<OnPlayerMetabolize>c__AnonStorey4.<>m__0 () [0x00075] in <51d53ed47c7444ba9cf1eda3c1d0f6f8>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Hi, when canceling a temporary permission ahead of time, there is a constant spam of such messages, how to fix this?
- 46 comments
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- #timedpermissions
- #statusbar
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- 60 comments
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- #storage
- #containers
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- 1,275 comments
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- #leveling
- #progression
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