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The Friendly Chap

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Everything posted by The Friendly Chap

    This is a rather fun map from @Gruber, a name that equals quality mapping. There are ziplines everywhere, even in some rather surprizing places. Zipline that goes underwater, all the way to Underwater Labs is a great touch. The landscape is great and the custom versions of the regular monuments mean that this map has a lot more than is usual for a map this size. Did I ever tell you you're my hero? You're everything, everything I wish I could be Oh, and I, I could fly higher than an eagle For you are the wind beneath my wings. -Bette Midler
    This is EXACTLY what I was after. It's a nice small self contained outpost and bandit camp in one and the footprint on the map is TINY for the functionality it brings. I use a copy of this in the middle of my player town on my PvE server and it works great.
    This is a great prefab. Buildable space, a zipline to get down from it included, and the waterfall are all great touches. You'll find yourself tossing this into every map as it's just a great spot to add in. I use it as a spawning area on my map, decorated with prefab signs that detail the server rules, and then they can zipline down from it. Gives fresh spawns a safe area to start from and looks good while doing it.
    Chuck this in a corner of your map and set up any arena compatible plugin with this, be it Death Match, Gun Game, whatever, and players tend to die on their first run into this arena since they're so busy goggling at how cool it looks that they don't look out for the enemy. Very nice!
    THis is the best way to bot in Rust. But seriously, these bot look amazing, and the reaction players have when they encounter bots instead of vending machines is always a good surprize.
    All hail the mighty @Gruber! No really, this Mad Mapper knows how to make spectacular maps. I've used custom maps for about 4 years, and every time I deploy a Gruber map I get floods of positive comments from players. Pandora ranks among his best maps, the floating islands are really good, and the landscape is great. When you can find players driving around to see the map's sights, you know the map is worth it.
  1. Now I tried it on my own server and it's just awesome. For admins it gives you a nice way to spy on players without needing to spectate or be totally invisible. I did it for a day ingame, varius animals, and later I was spectating players and the player I was watching started talking to an animal under the impression it was me. The fact that I answered him in chat seemed to cement the idea and he kept chatting to the wolf right up till he got to close and it attacked him. I'm gonna have so much fun pretending to be animals on the server...
    Oh wow. This is AWESOME. The reaction that one gets from players. I snuck up on a few inside their bases, turned into a wolf and they are so weirded out. Nooblet has done it again, this is a great plugin. Buy it NOW! The fun one can have with this blood magic is off the charts. Well bloody* done! *Pun intended.
  2. I gave this a try on Nooblet's server, and it's bloody good fun. (pun indended)
    MinicoptCars need a decently intact road to navigate, and as noted they don't avoid vehicles on the road. But that's not really such a problem. it's great. The one thing I'd love to see is more vehicles. Boats for example would be a great addition too. Might also be nice if permission allowed a person to automatically activate the plugin as they enter a vehicle eligible for autopilot. The vehicle drives well, and does sometimes get stuck, but it's pretty decent. The "missing star" is just because I feel it could have a much bigger range and an option for automatic use.
  3. Is there any chance of adding attackminis to the vehicles?
  4. Oh bugger. I'll need to write a routine that checks if there is already one in position and doesn't add another.
  5. Silly Plugin Idea: Feel Free to run with it. I think it would be a cute touch on RP servers. When a player logs out, the plugin needs to check if they are within 5m of a bed, and if so, move them to on top of the bed and rotate them so their head is on the pillow, neatly on the bed, no sprawled diagonally across it?
  6. Is it possible to have a way to save the pocket dimensions across wipe? So like Player A builds a pocket base, puts it in his Backpack, then I wipe the server, not wiping the backpack. the player then takes the box out of his backpack, and places it. Currently, not sure what happens. Is it possible to let players carry their box bases across wipe?
    It's a damn fine plugin, the pocket dimensions are amazing. It's the handiest way to have a whole decent sized raid base and carry it around with you. My players love it, and this is an instant classic that will stay on my server. 10/10!
    Wow. First off it's a shitty plugin, but don't let that deter you. The reaction from players when they find poop lying around and realize they are doing the pooping is hilarious. Load this without telling your players, start spectating, and watch the shit unfold. No more need for horses to get crap. Thanks for this Kopter, it's good shit.
  7. Changed Status from Pending to Closed Changed Fixed In to 1.1.4
  8. Fixed in 1.14
  9. The Friendly Chap

    Console Error

    (13:14:28) | Error while compiling RaidableBases: 'PlayerInventory' does not contain a definition for 'FindItemByItemID' and no accessible extension method 'FindItemByItemID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 1923, Pos: 46
  10. The Friendly Chap

    Error...

    (12:49:50) | Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x000a0] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 (12:50:44) | Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x00038] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 (12:50:44) | Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x000a0] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 (12:50:52) | Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x00038] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 (12:50:52) | Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x000a0] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0
  11. The Friendly Chap

    Latest Bugs

    Indeed, Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x000c1] in <a57b4bdb40e44a1991c9a4357004ae2d>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <a57b4bdb40e44a1991c9a4357004ae2d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  12. The Friendly Chap

    Error on loading.

    When loading plugin : (08:13:03) | Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.1.5' (ArgumentNullException: Value cannot be null. Parameter name: source) at System.Linq.Enumerable.Where[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.BuildingSkins.OnServerInitialized () [0x0010e] in <9c35ae13294d4307b38ce7d5e4d80331>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <9c35ae13294d4307b38ce7d5e4d80331>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (08:13:03) | Loaded plugin Building Skins v1.1.5 by Kaysharp & Marat
  13. Um, it's stated in the actual title of the file? 2050 is the size of the map.
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