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The Friendly Chap

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Everything posted by The Friendly Chap

  1. Popped it onto the server for testing. Plonks the person on the bed quite fine, rotation seems to be a difficulty.
  2. Would be a pretty cool plugin for RP Servers. All the players tucked into bed.
  3. Is this real? Waiting for approval?
  4. Possible, yes. Available for sale? Not yet. This has been done, but I haven't seen the plugin for sale, so it's probably a bespoke plugin. Early on the was a feature on Project Lazarus, dunno if it still is. It becomes a lot of work.
  5. This. But as I say, only if you go PvP. For PvE cheaters are much less of an issue. Good player monitoring and experience in catching cheaters helps a lot. There are a number of Anticheat plugins, and this might be a prod to get devs looking at better plugins to detect cheaters.
  6. Agree and disagree. Yeah, serverside only without the ability to add resources or modify actual clientside behaviour is a limitation. But a LOT has been done that's damn impressive while working within the limitations and pushing the serverside mods as far as they could go. That said, Carbon's clientside looks really good. I'm not unfamiliar with the idea, since I play 7 Days to Die and for any "full overhaul" mod you have to use a mod loader. Now, would the client for Carbon Clientside Rust auto download the needed assets / mod files? The mod loader I use for 7d2d can poll the server and get a list of needed assets, automatically download them and apply them to a seperate copy of the client and then connect? The other concern is of course EAC needing to be off. I don't think the Facepunch EULA has anything to say about modded clients on a modded EAC diabled server. The carbon modding platform could, maybe make sure that there no "extra" client mods loaded, and combine that with a good anticheat detecting red flag behaviours will minimise cheaters. The other thing is, this is not given the EAC limitation that great a mod for PvP. If you're running a PvE server however, this could be gold. The most important thing imo is ho the clientside is deployed. It needs to be extremely user friendly, because as most server admins know, players can be VERY dense. The last thing anyone wants is a barrier to entry on a server, so making sure that installing the Carbon Clientside is easy, finding and connecting to a server is simple and automating the asset downloads would be pretty critical.
    Very easy to use, nice to look at GUI. It stops players from moving oversized stacks by swapping or by right clicking, Drop an oversize stack and it even splits up. You can adjust containers to have smaller or bigger stacks. Otherwise it's just a decent stack controller. A good buy if you're tired of the free version. This is nicer to use, and closes a few holes in stack handling very well. Why then, only 4/5? Each item needs to be individually adjusted. There is a plan to have some sort of bulk stack multiplication, and when that's in, this will deserve 5/5. A nice note is how Mevent's plugins have a uniform GUI and that looks nice on the server.
  7. The Friendly Chap

    Stacks

    Working on multipliers, yes. It's the one thing I'm not mad about. A way to apply a multiplier to all items in a category would be very useful. but retain the same structure so once I multiply the whole category, I can adjust individual ones nicely and easily. Right Click to Move oversize stacks : Hell no. The very reason I bought this plugin is the fact that the old "right click to move a 3452343 stack of GP over even if the stack is just 5000" wasn't possible. That makes it very hard to balance the economy, it makes stack limits a bit of a joke. I LIKE that you can't move big stack, so if you do add it @Meventplease make it optional.
  8. The Friendly Chap

    Not All Here?

    There aren't 70 kits, there are 64. They are numbered from "1" to "70", but : 46 is missing, 55 is missing and 63, 64, 65, 66 are missing.
    Good , well optimised map, first in a long while my players couldn't find anything broken in. It's a good map, and the price is excellent.
    Yes, I know the free Extended Recycler exists. Look whose name is on it, and yet this is the recycler plugin I choose to use on my own server, The Friendly Chap's Island. Custom Recycle just works better and has the ability to add custom recycler recipes, and ThePitereq is quick to help if one needs any help at all. I let players recycle meat to get low-grade reskinned to look like blood. Another plugin helps "blood" to run the vehicles faster. The ability to level up the recycler is greatly appreciated.
    Yeah, this is fun, and the players love being able to coax extra speed out of the vehicles, especially the tugboat. Simple to set up, and doesn't chew your server's resources up. Yeah, pretty good.
    I have run this now for a week. So far it's been useful twice. People play in teams, and all it takes is a fool to remove all the metal frags out the TC, maybe to craft bullets. And then they log off without putting it back. Now I can prove to folks no one is bypassing TruePVE to raid them, they're just forgetting to feed the TC. Excellent Admin utility plugin, thanks!
    This is an awesome way for players to burn resources, and defend against some relentless raiders. This is a great addition to a PvE server, or even a PvP server with lower population. The AI shoots the player if they can see them, otherwise they're blowing holes in the base to get to the TC. The only improvement I'd like to see is foundation wipe being an option, as they currently disengage as soon as the TC is dead.
    OK, This is just cool. It's a little tricky filtering instruments, but worth it and Yun is working on easier ways. I modified the Outpost, removed the instruments, and placed a NPC Band down where the instruments are. Some players took a while to figure out it wasn't actual players. All in all a fun addition to your server. I can't wait to see how this plugin develops.
  9. Not a bad suggestion, but I can't change any of that, it would be up to Death and the rest of the CF team to implement something like that. Might be a way we can then shop by map size if we like. (Good for potato servers that can't handle a big map.)
  10. The Friendly Chap

    Console Spam

    Failed to call hook 'CustomRecycleCommand' on plugin 'CustomRecycle v2.0.15' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.CustomRecycle.OpenRecyclerUI (BasePlayer player, Recycler recycler) [0x0046e] in <57f1893890e547308ecdd220b06341d7>:0 at Oxide.Plugins.CustomRecycle.UpgradeRecycler (BasePlayer player, System.UInt32 netId) [0x00108] in <57f1893890e547308ecdd220b06341d7>:0 at Oxide.Plugins.CustomRecycle.CustomRecycleCommand (ConsoleSystem+Arg arg) [0x00239] in <57f1893890e547308ecdd220b06341d7>:0 at Oxide.Plugins.CustomRecycle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006a2] in <57f1893890e547308ecdd220b06341d7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  11. The Friendly Chap

    Console Spam

    22:50:53) | Server Exception: Buoyancy Cycle (22:50:53) | NullReferenceException: Object reference not set to an instance of an object
  12. It's way too easy to take RF C4, pile some at the Launch site gate and boom the bradley. I want to make the Bradley nasty again, is it possible to somehow make a bradley centered RF Jamming zone. So RF C4 doesn't work if a Brad is close to it. Would need to work for all brdleys, even those spawned by other plugins.
  13. How would I add multiple instruments that play different notes? Like this one : https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.dropbox.com%2Fs%2Fmv07c1ae2aoxw0u%2FAmon%20Amarth%20---%20Bleed%20For%20Ancient%20Gods.mid%3Fdl%3D1 Band Member: 4 Instruments: 2x Jerry Can Guitar / 1x Shovel Bass / 1x Junkyard Drum Kit So I need two guitars to be playing seperately. How would I set this up? I can get single instrument files to mostly work, but I'm a tad stumped by bands with multiple "channels"
  14. Oh, nice! You released it. I saw this on your server, and was meaning to ask if you'd be putting it on sale. Question : I use Custom Recycler, and have set it up so if the people recycle meats they get a reskinned Low Grade Fuel item with a different skin and named "Voodoo Juice". Currently I use "Heli Speed" to make Voodoo Juice increase vehicle speed. On NoobHub it's possible for me to make highfuel from lowgrade. Is it possible to have a config option disable the /highfuel command on my server so as to force my players to use the recyclers, and I'm not sure what you use to detect the highfuel, but if it's the skin on the fuel can maybe add an option to let the admin alter which skin is needed. (Voodoo Juice made from ground up meat. I would prefer to use a skin that looks more like blood.)
  15. Just checking, both on this and NPC Random Raids : I use BetterNPC. Is this compatible? If not will NPC Random Raid work for what I want : On a TruePvE Server, running BetterNPC (I like the custom NPC profiles) I want a player to be able to buy a raid of a given level in the shop, and have the bots raid their base. If that doesn't work, a command to buy is OK.
  16. Failed to call hook 'OnLootEntity' on plugin 'CustomRecycle v2.0.15' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.CustomRecycle.OpenRecyclerUI (BasePlayer player, Recycler recycler) [0x0046e] in <3ea94fab6c464439a6c7efff91bba348>:0 at Oxide.Plugins.CustomRecycle.OnLootEntity (BasePlayer player, Recycler recycler) [0x00016] in <3ea94fab6c464439a6c7efff91bba348>:0 at Oxide.Plugins.CustomRecycle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00336] in <3ea94fab6c464439a6c7efff91bba348>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Getting this spamming console.
  17. The default for the minicopter is 30 low-grade fuel per minute. So to use twice as much fuel : "Minicopter fuel consumption per minute (-1 for default)": 60,
    Nice, sockets together, trains and road vehicles together on a visually interesting bridge. This is a very useful prefab, thanks!
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